- Apr 21, 2020
- 438
- 554
any idea what those are? or it all depends on sensitivities of any given karryn?actions that have the highest pleasure values
any idea what those are? or it all depends on sensitivities of any given karryn?actions that have the highest pleasure values
here, in englishQué perezoso. Al menos traduce tu propio texto con Google Translate antes de postearlo.
Well as i already said, AFAIK only Orgasms produce noise and increase the Invasion chance. By how much don't know. When it comes to avoiding Orgasms, well there are different ways of how to achieve that. Don't let your Pleasure get to high before Masturbating. If you start with 80%-90% Pleasure, there is not much you can do to avoid an Orgasm. While Masturbating, make sure, that you don't use 2 Hands at the same time, since both actions will take place, not just the one you selected. If you can, focus on Body parts that have low sensitivity.This is useful, so thanks for that.
However, what I meant what is the actual strategy during the masturbation? As in what produces more noise and what - less?
And if you have high guard aggression then masturbation=invasion or there is still some way to avoid an invasion or lower the chance through some use of abilities / avoiding orgasms (then why masturbate?)? I know there are edicts for the warden room safety but what can be done apart from that? Lower guard aggression - check. Nothing else?
Out of curiosity I looked at the code. You can look for yourself in the file www/js/plugins/RemtairyKarrynOnani.jsany idea what those are? or it all depends on sensitivities of any given karryn?
const InvasionNoiseLevelOneEN = "\\C[8]Faint noises can be heard outside.";
const InvasionNoiseLevelTwoEN = "\\C[7]Faint movement can be heard outside.";
const InvasionNoiseLevelThreeEN = "\\C[2]Inaudible talking can be heard outside.";
const InvasionNoiseLevelFourEN = "\\C[10]Someone is shouting outside.";
const InvasionBattleStartEN = "A bunch of people barge into the room!";
let invasionChance = this.getInvasionChance();
let invasionNoiseLevel = this.getInvasionNoiseLevel();
let invasionNoiseLevelEffect = Math.max(invasionChance * VAR_NOISE_LEVEL_INVASION_CHANCE, VAR_NOISE_LEVEL_MIN_EFFECT);
//minimum effect is set at 4, the other one is 0.2
if(invasionChance > 0)
invasionChance += invasionNoiseLevel * invasionNoiseLevelEffect;
if(invasionChance > 0 && Math.randomInt(100) < invasionChance) {
$gameSwitches.setValue(SWITCH_INVASION_BATTLE_ID, true);
this._startOfInvasionBattle = true;
Thanks for the update! Take care!An update to the BBC part of CCMod... I've fallen ill and have been sleeping all day. I'm continuing work on it now though albeit at a slower pace for the time being.
I'll start giving out updates on what folders are finished so far to keep you guys in the loop.
Cheers!
That's what I was thinking when all the variables were added in. Anything multiplied by 0 is still zero so even if she's loud and the shouting is from outside, they still wouldn't be able to get in. I can't imagine that if you buy the metal door that an invasion would even happen simply because at that point, you would notice an invasion is happening and would stop it before they got in.Out of curiosity I looked at the code. You can look for yourself in the file www/js/plugins/RemtairyKarrynOnani.js
You have 4 noise levels, all of which are indicated in the text at the top left of your screen:
It handles the noise levels like this:JavaScript:const InvasionNoiseLevelOneEN = "\\C[8]Faint noises can be heard outside."; const InvasionNoiseLevelTwoEN = "\\C[7]Faint movement can be heard outside."; const InvasionNoiseLevelThreeEN = "\\C[2]Inaudible talking can be heard outside."; const InvasionNoiseLevelFourEN = "\\C[10]Someone is shouting outside."; const InvasionBattleStartEN = "A bunch of people barge into the room!";
So what this basically does: it adds a certain value to the invasion chance you saw at the start of the masturbation scene. This added value is the product of 4 or higher and the noise level (the text you saw in the top left corner). Example: 30% invasion chance at masturbation start turns into (30 + 6 * 3 ) = 48% invasion chance if your noise level is 3 (the 6 in this calculation comes from 0.2 * 30 from the Math.max expression).JavaScript:let invasionChance = this.getInvasionChance(); let invasionNoiseLevel = this.getInvasionNoiseLevel(); let invasionNoiseLevelEffect = Math.max(invasionChance * VAR_NOISE_LEVEL_INVASION_CHANCE, VAR_NOISE_LEVEL_MIN_EFFECT); //minimum effect is set at 4, the other one is 0.2 if(invasionChance > 0) invasionChance += invasionNoiseLevel * invasionNoiseLevelEffect; if(invasionChance > 0 && Math.randomInt(100) < invasionChance) { $gameSwitches.setValue(SWITCH_INVASION_BATTLE_ID, true); this._startOfInvasionBattle = true;
You don't have permission to view the spoiler content. Log in or register now.
As for your question: with decent energy and low pleasure damage you're looking at a 8-12% increase of the invasion chance IF your initial value is higher than 0%. A 0% starting value remains 0.
You don't. If you read the specialization edict in the top left (the halberd) then you can see it tells you that you can only select 2 specializations. I'm fairly certain I'm remembering that right at least. I haven't actually filled out a full to myself, so I'm not positive, but I think that the two that you have are the two that you get.how do i get the other edics?
oh i only saw those 2 trees highlighted so i was confused if i can get those other ones or notYou don't. If you read the specialization edict in the top left (the halberd) then you can see it tells you that you can only select 2 specializations. I'm fairly certain I'm remembering that right at least. I haven't actually filled out a full to myself, so I'm not positive, but I think that the two that you have are the two that you get.
Isn't the real reason that people played Melty's Quest and liked the pregnancy?You're definately out on a limb. The mod is easy to install once a person reads the instructions and the ccMod is well done. It's just that official support for pregnancy is still better. That way, the ccMod can build on top of the official feature and makes the game better.
Find an enemy with a trait that allows him to coom twice and look at that code.Any suggestions on how to make enemies continue having sex with karryn after finishing? both on combat and defeated scenes.
I've tried editing ejaculation stock codes on RemtairyEnemy, they would stay on pose after finishing but then gets defeated/subjugated once it reached karryn's turn.
You should make a thread in the mod section because right now you're just spamming the thread with something that doesn't belong here.Couldn't sleep long so here's a treat.
View attachment 1228104
My bad, new to thisFind an enemy with a trait that allows him to coom twice and look at that code.
You should make a thread in the mod section because right now you're just spamming the thread with something that doesn't belong here.
how do i download this modFind an enemy with a trait that allows him to coom twice and look at that code.
You should make a thread in the mod section because right now you're just spamming the thread with something that doesn't belong here.
It doesn't yet exist. It's only just been started, though progress seems to be being made quite quickly.how do i download this mod