Regelious

Member
Aug 17, 2018
255
2,695


v9B.b Changelog


  • Due to reports of players still not being able to start up v.9B.a, the nwjs version is reverted back to the same version in v.9A.
  • Fixed the 16 minutes option for the Stripper side job not allocating 16 minutes.
  • Fixed a bug with the Mind Over Matter Edict appearing in skill selection during Stripper side job.
  • Corrected minor typos.

Going to sleep, so if Rem posts some updates in the next 7 to 10 hours, i wont be able to post them here
 

Zero_Blazer

Newbie
Jun 12, 2018
81
38
Asked a question about passives a few pages back, but was bad timing cause of the new version so it got buried (lol).

Can someone help me figure out how passives for people used are calculated? I got the tier 2 footjob people passive at around 80 people, but now at around 140 and still haven't unlocked the tier 3 one. I'm not really sure if it's an issue with my save, how I'm calculating it, or if it's not even implemented in the game.
 

phox00

Newbie
Apr 29, 2018
71
27
If i remember right the numbers start from 0 again after you unlock a tier of the passives. The way they are counted was changed in v9A if i'm not wrong
 
4.60 star(s) 442 Votes