In KP:
- I don't see critical enemy stats like their HP, ATK, DEF, SPD. There is just a bar and that's it.
- I don't see critical stats of my own character like my ATK, DEF, SPD. There is no damage preview either, I have to GUESS how much damage I can do.
- Lets not forget this is a turn based game and turn order is missing as well. I have to GUESS if I'll go first or enemy goes first AND predict which enemy can potentially go first between them.
- Skills have vague descriptions, example: I have to GUESS how much "Ki" skill boosts my attack power. I have to GUESS if it will be enough to finish off an enemy or not. This is literally heresy for any turn based strategy game because they rely on player's ability to make critical decisions instead of player's reflexes. It's because of this they give the player as much info on the screen as needed, unlike KP.
- Edicts(for comparision they are similar to items in DOTA2) have vague descriptions, how the fuck am I supposed to know fixing "middle stall" was going to unlock gloryhole sidejob if I didn't see it on the internet? What does "guard aggression↑" even mean, how much base aggression they have to begin with? Or any edicts with up and down arrows, how much do they boost or decrease? What was their base value? HEY IT'S A SECRET, NO ONE KNOWS
- Enemy behaviour, in KP enemies have some abilities other than their normal attacks, similar to DOTA2. They "charge up" before executing those abilities and charging up animation is same as "Ki" skill of the player and same for every enemy, making it a vague warning sign at best. I literally can't know what they are about to do, I can only know they will do something different.
- Difficulty(level) of enemies. Did you know enemies level up for each riot happened? I had to look at the code to know it.
- No experimentations allowed, I lose everything except titles if it's game over, unless I am playing at the easiest difficulty. Easiest difficulty is way too easy, no challange at all, it bores me. Nevermind experimenting, it rewards me with negative passives for doing a "slut run" which is the intended way of playing it since it is a porn game afterall.
I kind of agree with 100% of the points here, specially the one about turn order, that one is indefensible when you have abilities like Cautious/Defensive/Counter stance that 70% of the time activate AFTER the enemy turn is finished, like what's the point of activating a Defensive stance after I already got hit for all of my hp lmao.In KP:
- I don't see critical enemy stats like their HP, ATK, DEF, SPD. There is just a bar and that's it.
- I don't see critical stats of my own character like my ATK, DEF, SPD. There is no damage preview either, I have to GUESS how much damage I can do.
- Lets not forget this is a turn based game and turn order is missing as well. I have to GUESS if I'll go first or enemy goes first AND predict which enemy can potentially go first between them.
- Skills have vague descriptions, example: I have to GUESS how much "Ki" skill boosts my attack power. I have to GUESS if it will be enough to finish off an enemy or not. This is literally heresy for any turn based strategy game because they rely on player's ability to make critical decisions instead of player's reflexes. It's because of this they give the player as much info on the screen as needed, unlike KP.
- Edicts(for comparision they are similar to items in DOTA2) have vague descriptions, how the fuck am I supposed to know fixing "middle stall" was going to unlock gloryhole sidejob if I didn't see it on the internet? What does "guard aggression↑" even mean, how much base aggression they have to begin with? Or any edicts with up and down arrows, how much do they boost or decrease? What was their base value? HEY IT'S A SECRET, NO ONE KNOWS
- Enemy behaviour, in KP enemies have some abilities other than their normal attacks, similar to DOTA2. They "charge up" before executing those abilities and charging up animation is same as "Ki" skill of the player and same for every enemy, making it a vague warning sign at best. I literally can't know what they are about to do, I can only know they will do something different.
- Difficulty(level) of enemies. Did you know enemies level up for each riot happened? I had to look at the code to know it.
- No experimentations allowed, I lose everything except titles if it's game over, unless I am playing at the easiest difficulty. Easiest difficulty is way too easy, no challange at all, it bores me. Nevermind experimenting, it rewards me with negative passives for doing a "slut run" which is the intended way of playing it since it is a porn game afterall.
don't blame me for thinking project is dead when it looks deadRight it's my fault it took Rem until a few days ago to release a stable final build.
dont think so, but you can disable foot job in settings, or make their requirement higher in notepada ver big problem i have here. is there any option or skill i can get to stop any sex attack to keep going like pushing away the enemy to stop the sex part? mostly i want to stop the footjobs but just in general.
My post that you quoted seems to be cut in half by mods for some reason(too long?).Okay you make some really good point here, but they seem kind of subjective.
-You could have access to every stat, but without knowing the formula it uses it will never be accurate. It might be attack-defense, it might also be attack-defense+/-30%. I like heroes 3 and after seeing the damage formula there I decide close enough information is good enough. Heroes 3 works however, because the battle still is predicable. I am interested, do you want there to be a visible defense stat for enemies or numbers for their hp?
-Not knowing your damage before engaging is annoying, personally I believe it is to make resistances less obvious, but it also adds tension when you have to revaluate you strategy mid battle because your predictions were wrong. I still believe there must be a middle ground somewhere.
-Agree with you on turn order, don't understand why don't have it toggleable at least, could be to minimize UI elements in a porn game.
-I did not know about enemies lvl raising from riots, but I knew it happened over time and from edicts. Is that important though? I guess you could make a low Riot game, but that would probably be slower as well. Here is where vague edicts really annoys me btw.
-I am unsure, what do say about experimentation. On one hand the game is designed to starve you for resources, to make sure the game is hard. On the other hand you are entirely correct, it is insanely hard to experiment without losing because of it. But that makes sense if the dev. wanted you to fail multiple times. Also I think slut runs would be too powerful and easy without the negative passives.
I hope you like reading this essay as much as I enjoyed writing it. (and that my dislexia wasn't too bad)
Don't worry about dislexia, it was enjoyable. If it helps I have many writing errors on my posts and I stopped caring about it a long time ago. Sometimes I edit my posts when I see errors but that's about it. Afterall if I don't speak my main language perfectly why should I care about speaking a foreign language perfectly?I hope you like reading this essay as much as I enjoyed writing it. (and that my dislexia wasn't too bad)
If you like card games check out Last Evil, you play as a succubus and it is like "what if Slay the Spire was a 3d hentai game".hello gents, this has been a hell of a game!
unfortunately now i hunger for more.
especially since it is a game that has excellent in battle hcgs.
can anyone recommend some of those hard to find games
some examples:
in addition to this masterpiece ofc,
drop factory (action hcgs)
and
violated heroine (full pixelart)
suggestions are welcome
Thanks! It worked.Yes your save is corrupted.
- delete file1.rpgsave
- make a copy of lastsave.autobak
- rename that copy to file1.rpgsave
- profit?
oh nice! thank you.dont think so, but you can disable foot job in settings, or make their requirement higher in notepad
butakoma 300g has two other games besides drop factory vitamin plus and vitamin plus 2 really good games even thou i haven't finished the second since it looks too hard to play without understanding jp.hello gents, this has been a hell of a game!
unfortunately now i hunger for more.
especially since it is a game that has excellent in battle hcgs.
can anyone recommend some of those hard to find games
some examples:
in addition to this masterpiece ofc,
drop factory (action hcgs)
and
violated heroine (full pixelart)
suggestions are welcome
Actually, if you go to the office in the 2nd floor the NPCs there explain about wanted inmates, they are the ones who actually give order when you defeat them. They even tell you how many are roaming the prison at the moment.Knowing riots increase enemy levels could be useful; I could potentionally lose the game if I screwed around too much.
Every purple edict gives Karryn something in the prison to interact with.fixing "middle stall" was going to unlock gloryhole sidejob
There are no negative passives in a slut run. What the passives reduce is damage, defense and the like, things that you will not be using during the slut run.it rewards me with negative passives for doing a "slut run"
let me take a look. they should be removed until you have cumdrinker II, then they'll stay until you regenerate energy in combat.With the new unnoficial CCmod update is anyone else not having full condoms be removed?
For me, full condoms don't get removed at night, so Karryn only has 6 for the entire play through.