No, these are legitimate criticisms. I'm a true fan of the game but I'm not a fanboy either, this game has absolute shit balancing. I'm disappointed exactly because I like the game so much and see its potential, but the game is simply too tedious and doesn't allow the player to thrive outside of a very narrow play style. The key is to challenge the player without it being a detriment to their enjoyment of the game. Dark Souls/Bloodborne is the perfect example of this, people may describe it as hard, but never unfair or tedious. This game is like if Mario's mushrooms allowed you to get hit a second time, but also you will die of poison after 20 seconds if you pick it up, or if in street fighter you take double damage after filling up your super bar. Too many things in this game are done with the intention of holding the player back and screwing them over, almost nothing is done for the sake of empowering you or making you enjoy the game outside of the sex scenes, because for every step forward, you take 2 steps back. Perfect example. I'm so excited because I invested so much into building my energy bar, only to get a passive that reduces max energy after every orgasm 2 days later. Maybe it seems like I'm nitpicking but this game would be much better with just a few tweaks here and there, things like dragging out the side jobs are just bloat that add nothing to the game but dullness.