Each accessory edict you buy increases charm by 1. Other than that, here are the ways to gain charm exp so you can levelup charm(xp values are base values without any modifiers):
bukkake (15xp)
dancing to requests while working as a stripper (13xp)
creampie pussy (12xp)
creampie anal (12xp)
swallow cum (12xp)
accept handshake requests while working as a receptionist (12xp)
flash while working as a waitress (numOfWitnesses * 3xp)
make people horny while working as a waitress (enemyHornyAddedCount * 4xp)
greet visitors while working as a receptionist (6xp)
flaunt success (6xp)
served drink while working as a waitress (5xp)
masturbate in battle (3xp)
dancing randomly while working as a stripper (2xp)
Well, its done. All Prisoner challenge title runs cleared. On their first tries, too, though I got *way* too experimental on the last one and almost ruined the streak. Its the only challenge run I couldnt keep Karryn a virgin. But i did end the game on day 150 with 2 fully researched "specialization" trees, and a "Training" tab looking like:
Yes, it is possible on "Prisoner", yes trying to reach that point is what broke my entire run, forced me to completely rework my build mid-game, and no, I wouldnt recommend it. Details in the spoiler.
Anyway, it also cost me the 3 virginities and 8h52min of my life, because i wanted to say I did the title challenges without retries.
Ive played 1 ½ Warden games (didnt get aspiring hero first time) before jumping onto the 6 title-locked Prisoner ones and its amazing how hindsight perspective works:
My first impression was(and still is) one of frustration at how the game's unwarranted vagueness gleefully revels in its purposefully antagonistic design choices, to stump and kneecap the player at every turn.
And while absolutely nothing in my further experiences has given me reason to change my mind, playing the game normally almost feels lenient now.
I think Sachinama's always had a problem with perspective. I remember that being talked about a lot when the stripclub job got released. She kinda looked odd in that but it wasn't too distracting.
Thanks! After looking into it I'm somewhat confused. What's the difference between
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version and
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?
It seems it's just a modified version of Chainchariot Mod that's being worked on and being updated by a completely different user, so should I just stick with Chainchariot CCMod? Are there any bugs associated with this version? If Chainchariot CCMod gets an update, will the author of Wyldspace CCMOD update there version as well?
Thanks! After looking into it I'm somewhat confused. What's the difference between
You must be registered to see the links
version and
You must be registered to see the links
?
It seems it's just a modified version of Chainchariot Mod that's being worked on and being updated by a completely different user so should I just stick with Chainchariot CCMod? Are there any bugs associated with this version? If Chainchariot CCMod gets an update, will the author of Wyldspace CCMOD update there version as well?
Chainchariot's (where CCmod gets it's name, Chainchariot = CC) CCmod is WAY out of date. It was last updated 8 months ago for v0.9B.j . It will NOT work with the current release of the game. Wyldspace has run updates to the original CCmod to be up to date with the game, v1.05 .
I don't think anyone knows for sure what, if any, plans either modder has for the future in relation to each other.
Beating wave 10 I believe unlocks custom battle. Where you can choose any 6 types of enemies you want then battle them. Might be a title or something for 100, don't remember.
(like the main post does link to how to disable autosave, but only before the battle. autosave still happens on like practically every actions you do.)
Edit : for other mode aside from the easy mode
Beating wave 10 I believe unlocks custom battle. Where you can choose any 6 types of enemies you want then battle them. Might be a title or something for 100, don't remember.