futa karryn is just wrong! jmho.I'm impressed, the same guy who designed and modified clothes for karryn or futa, also made the female version of Tonken.
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futa karryn is just wrong! jmho.I'm impressed, the same guy who designed and modified clothes for karryn or futa, also made the female version of Tonken.
You must be registered to see the links
You must be registered to see the links
She is Great and have a big one looking for fight her with karrynI'm impressed, the same guy who designed and modified clothes for karryn or futa, also made the female version of Tonken.
You must be registered to see the links
You must be registered to see the links
_createPixiApngAndGif
function:const pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource);
const loopCount = 0; /*(this._options[name].LoopTimes >= 0)
? this._options[name].LoopTimes
: param.DefaultLoopTimes;*/
pixiApng.play(loopCount);
const sprite = pixiApng.sprite;
sprite.pixiApng = pixiApng;
sprite.pixiApngOption = this._options[name];
return sprite;
Sprite.prototype.getLoopTimes
function:return 0; /*if (this._apngSprite.pixiApngOption.LoopTimes >= 0) {
return this._apngSprite.pixiApngOption.LoopTimes;
} else {
return param.DefaultLoopTimes;
}*/
What do I change to get a loop of 2 or 3 animations as opposed to default or endless?I always wanted the cut-in animations to keep looping and there wasYou must be registered to see the linksabout it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.
All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory)
Inside_createPixiApngAndGif
function:
InsideCode:var pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource); var loopCount = 0; //this._options[name].LoopTimes || param.DefaultLoopTimes; if (loopCount > 0) { pixiApng.play(loopCount); } var sprite = pixiApng.sprite; sprite.pixiApng = pixiApng; sprite.pixiApngOption = this._options[name] return sprite;
Sprite.prototype.getLoopTimes
function:
Code:return 0; //this._apngSprite.pixiApngOption.LoopTimes || param.DefaultLoopTimes;
You change theWhat do I change to get a loop of 2 or 3 animations as opposed to default or endless?
var loopCount = x;
and return x;
where "x" is your desired number of loops.\\\"FileName\\\":\\\"cutin_bs1_anime\\\",\\\"CachePolicy\\\":\\\"2\\\",\\\"LoopTimes\\\":\\\"2\\\"
Thank you for sharing this! It is time to play kp againI always wanted the cut-in animations to keep looping and there wasYou must be registered to see the linksabout it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.
All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory)
Inside_createPixiApngAndGif
function:
InsideCode:var pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource); var loopCount = 0; //this._options[name].LoopTimes || param.DefaultLoopTimes; if (loopCount > 0) { pixiApng.play(loopCount); } var sprite = pixiApng.sprite; sprite.pixiApng = pixiApng; sprite.pixiApngOption = this._options[name] return sprite;
Sprite.prototype.getLoopTimes
function:
Code:return 0; //this._apngSprite.pixiApngOption.LoopTimes || param.DefaultLoopTimes;
Yeeah, i hope tooShe is Great and have a big one looking for fight her with karryn
hope we can try it
what exactly do you mean by full save? If you just want a save with a bunch of titles I posted one a few pages back, but if you're expecting some full cg save, considering there isnt a gallery mode, you wont find one anywhere.any full save anyone ?
There's like 4 different mechanics to explain here:I've got a questions about enemies. It is logical to assume their name colour represent strength, but sometimes defeat gold easier than gray.
Is "rare enemies chance" meens one you can rematch.
And what does meens lvl16+10 ?
Am i got it right: when you beat enemise phisically they become stronger and sexually - weaker ?
It's coincidence.Is it coincidence or being defeated significally increase riot chance ? I only gain tham so far after wake up in the bathroom.
you are using the wrong version of the mod, or your game is not updatedHi everybody, tried to search, but could not find an answer, sorry. Tried to put the ccmod in, but I get an the error below when trying to load the game.
View attachment 1891970
I tried both copying the file with that name there, and checking again there was the rpgmvp of the same file in that directory (and it was effectively already there), but the error still stays.
Anybody can give an indication ? I would be curious to play with the mod, I even tweaked already a bit the values in the cc.js file for that.
And in case someone asks, no, I did not put the files on top of a modded version, I used the base downloaded 1.06 I got from here.
P.S. Sorry, I realised someone has recently got the same error, I don't know if with the same mod, was not found in the search, because it put the picture of the error message, like me
dude! i do not have enough thumbs up or hand clap emogi's for you! this should have been done from the startI always wanted the cut-in animations to keep looping and there wasYou must be registered to see the linksabout it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.
All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory)
Inside_createPixiApngAndGif
function:
InsideCode:var pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource); var loopCount = 0; //this._options[name].LoopTimes || param.DefaultLoopTimes; if (loopCount > 0) { pixiApng.play(loopCount); } var sprite = pixiApng.sprite; sprite.pixiApng = pixiApng; sprite.pixiApngOption = this._options[name] return sprite;
Sprite.prototype.getLoopTimes
function:
Code:return 0; //this._apngSprite.pixiApngOption.LoopTimes || param.DefaultLoopTimes;