well that's it for this update...
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I don't know which specific file you are talking about but I've seen files change between updates. Added lines, removed lines, changed lines, all sort of changes.Is the js file still the same on every update or is it keep change/adding lines?
does anyone know what cheat gives money?I don't know which specific file you are talking about but I've seen files change between updates. Added lines, removed lines, changed lines, all sort of changes.
1st Method: Save Editordoes anyone know what cheat gives money?
damn... i was hoping i dont have to change it on every updateI don't know which specific file you are talking about but I've seen files change between updates. Added lines, removed lines, changed lines, all sort of changes.
I keep a list of files I've changed, including mods. When I decide to update the game or mods I use notepad++'s compare plugin to see if there are differences between files from new update and my current files. Then, I make the same changes to files of updated version too. This way I only change specific parts of code without touching any other changes made by developer. It takes some time but sadly this is the most efficient way I know of.damn... i was hoping i dont have to change it on every update
Link for cc mod is literally written on first post. Click it and see for yourself.Has cc mod been updated to the latest version? I've been away for AWHILE and I don't remember where to check
(If I literally just check here I'm gonna feel so stupid)
On that note, I also cannot get CCMod to work on the Deck either even with the older version that DOES bootI cannot get the latest version of this game to run on the Steam Deck
Can anyone help? I did all the same stuff I did for an older version but it just won't boot and I have no idea why.
Just make a custom mod file and hijack whatever function you are editing. Base game files get loaded first and mods load after, so if the game updates and the base games .js file updates your mod remains untouched and working and over write base game changes because they loaded after.I keep a list of files I've changed, including mods. When I decide to update the game or mods I use notepad++'s compare plugin to see if there are differences between files from new update and my current files. Then, I make the same changes to files of updated version too. This way I only change specific parts of code without touching any other changes made by developer. It takes some time but sadly this is the most efficient way I know of.
// #MODS TXT LINES:
// {"name":"Custom","status":true,"description":"","parameters":{"Debug":"0"}},
// #MODS TXT LINES END
Which is from the waitress file and this edit makes it so 10 people always spawn when the waitress mini game starts so you have a full crowd.//Max Bar customers
Game_Troop.prototype.waitressBattle_startingCustomers = function() {
let actor = $gameActors.actor(ACTOR_KARRYN_ID);
let customers = [];
let startingNum = 10;
let rep = $gameParty._barReputation;
startingNum = Math.min(startingNum, BAR_TOTAL_SEATS);
for(let i = 0; i < startingNum; ++i) {
customers.push(this.waitressBattle_validEnemyId());
}
return customers;
};
The problem is if I am not mistaken steam deck is using linux but game and mods are made for windows.On that note, I also cannot get CCMod to work on the Deck either even with the older version that DOES boot
It first said I needed fast cutins, then after I installed that it works but it seems to crash partway through whatever fast cutins is doing and I can't figure out what the problem is.
Thanks, this is indeed a good way of making/keeping small modifications but in my case I've touched way too many functions and way too many files to turn them into a mod like that.Just make a custom mod file and hijack whatever function you are editing. Base game files get loaded first and mods load after, so if the game updates and the base games .js file updates your mod remains untouched and working and over write base game changes because they loaded after.
Just make a .js file with this as the first lines. And name the file Custom.js
And then below it add whatever function you are changing with the changes you want. As an example I have this in mine
Which is from the waitress file and this edit makes it so 10 people always spawn when the waitress mini game starts so you have a full crowd.
What will be added in the next DLC? Is there an expected release date?Can't wait for the DLC to come out, her boobs looks so redicules (In a good way).
I assume he meant what else is gonna be in the p-cup dlc aside from the obvious.New DLC ? where you got that info ?
What p-cup means?I assume he meant what else is gonna be in the p-cup dlc aside from the obvious.