- Feb 16, 2020
- 57
- 169
The second two were a mashup of CG's I threw together in photoshop, no modshello who knows what kind of mod this is?
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The second two were a mashup of CG's I threw together in photoshop, no modshello who knows what kind of mod this is?
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You mean decreasing more? As far as I know days don't "transfer".If I finish a level quickly, will the days saved transfer to the next level? E.g. I finish level 4 in 5 days or I finish it in 30 days. Will Level 5 have a different amount of days until Control starts increasing more?
You are making the game harder because enemy levels scale up with Karryn's level, number of days spent and each riot.Ultimately, is there any drawback in taking your time and not finishing the levels asap (aside from, well, taking more real life time to finish the game)?
Hey there! Well today we've got even some comparisions~!
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Exactly what I was thinking. The guard below should cry: “Someone help! Take her off me!”The guard in last picture is 100% dead crushed.
EwHey there! Well today we've got even some comparisions~!
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big boobsheyo, i follow sachinama in twitter and they post cien updates, I thought this game is finished, but what DLCs are coming?
The options below increase fatigue or pleasure if karryn walks around naked/covered in cum. set these to 0 if you want to disable it. also i'd recommend looking through the mod settings to disable anything else that might be annoying. It's a lot, but it's worth looking over.After I installed CCmod I started to get fatigued while walking, can anyone tell me how to disable this?
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Bosses and certain Enemies have Overblown Protection, just like KarrynAfter some poking around I changed the base Secretary Halberd edict provide 3,000 damage - making the in-game result 99,999 pretty much everywhere (Grazes hit for 33k) -, and noticed bosses were still taking paltry amount of damage (often less than 1,000). Later on, I noticed the same behavior from elite non-boss enemies (the orange and purple name ones), sometimes being hit for as little as 200.
Can somebody point me in the direction of which part of damage calculation makes the game behave like that? Is the edict itself being ignored somehow? Is there some separate damage reduction property for "not small fry" enemies? What is going on here?
The second two were a mashup of CG's I threw together in photoshop, no mods