its in js rem enemytroops, you can set guard inmate blowbang and defeat counts there.
THANKS,but I tried to edit enemytroops, like this
Game_Troop.prototype.setupDefeatedLevelTwoBattle = function(troopId) {
let bathroomFactor = $gameActors.actor(ACTOR_KARRYN_ID).getDefeatedLvlTwoFactor();
let validEnemyIds = $gameParty.getDefeatedLevelTwoEnemyIds(bathroomFactor,true);
this._maxUrinalParticipants = Math.max(100, bathroomFactor);
this._appearedUrinalParticipants = 0;
let enemyCount = Math.min(4, this._maxUrinalParticipants);
for(let i = 0; i < enemyCount; ++i) {
let enemyId = validEnemyIds[Math.randomInt(validEnemyIds.length)];
let enemy = this.setupEnemyIdForDefeatedBattle(enemyId);
this._appearedUrinalParticipants++;
}
this.makeUniqueNames();
this.setupEnemyPrefixEffect();
this.setAllEnemiesToAroused();
};
and it works as i said, increase number about 20 or 30,but not 100 people, and only several people when fatigue is high. and I tried to edit enemyCount,but the game frozen when i change enemyCount to about 10.So I want to konw it's just i edit wrong place, or can you show which part should be edited? thanks