- Dec 31, 2017
- 294
- 337
Guards stats are off the chart from every start, every modifiers from buffs, edicts, difficulties and modifiers for them out there makes no difference, consistently. Havent tried "from failed state" yet but I'd say go double down on them edicts, they are already night terminators, any increase in stats wont make a different, throughout the run.I might just go out and say it, but I genuinely think "From Failed State" is too unfair. Basically because they made guards so overpowered and riddle you with hard to remove expenses, you have to, realistically, spend the first 7 game days not doing anything but sleeping and passing expense lowering edicts.
You can't fight the lazy guards for cash, ever, because that raises their aggression (which is doubled in this Descent), fighting guards in random encounters is basically grounds for failing. The time limit is reduced for Warden and Prisoner modes, so sex builds are high risk cuz of the insane grind to make them work, and maintaining order is hard to do cuz riots happen more frequently because of the automatic edicts passed as you progress.
But you WANT to do this Descent first because if you don't, you have to deal with other carryover effects later, which would make this suck even more. It's just nightmarish lol.
And for Sex build, anywhere, any run, Highest risks with lowest reward, enjoyable for a new player for the first 10 mins maybe. if you want to finish the game, you will want to avoid the Sex as much as possible, especially penetrations.
Sex is, by all means, the worst way to play the game.
Guards are still mild in "unfairness", given the rest of the game's deliberated designs, one of which is the Grind. You know the thing they say: It's not about the destination, but the journey. coughs