can u explain more detail? im kinda new on this file stuff sorryCopy and paste your save folder (in the www file). Note that if your version is really old (like 1-2 years old) the saves might have issues. If it's just from the last version before the P-cuip DLC it should be perfectly fine.
It would be nice if the people around her reacted accordingly. I would also like to see her stripped at the reception and other enemies than just goblins attacking her from behind.is there any edit i can do to make it so that Karryn still takes clothing damage but doesn't trigger night mode? (like loses some of her clothes or naked when after battles, but doesn't trigger night mode)
Did you get the correct plugin version for the mo2 version that you are using?Does the mod organizer 2 add on work for people here with the pirated copy? Game isn't launching for me through mo2, with no mods enabled.
A lot of this is already implemented via mods.It would be nice if the people around her reacted accordingly. I would also like to see her stripped at the reception and other enemies than just goblins attacking her from behind.
You can generally get a lot out of the game.
It would also be nice to see if you can swap out the character itself. For example, a man, a futa or loli, and so on. The possibilities are numerous.
Personally, I would like to see Sakura from Naruto there.
It would also be good if you could bring more different clothes into play, which you could then define in a wardrobe. So when and where you wear which clothes or not.
Yes.is there any edit i can do to make it so that Karryn still takes clothing damage but doesn't trigger night mode? (like loses some of her clothes or naked when after battles, but doesn't trigger night mode)
So, assuming you're on a computer, go to the location where you extracted the old version of the game to. Look for the www file and doubler click to enter that file. Then you can click once on the save file, and then right click on it and select copy (which might be a small picture at the top, looks like 2 rectangles together) in the menu that brings up. Alternatively, just hit ctrl c on your keyboard. Then go to the www folder in the location of the new version of the game. Again ,there are two ways, either right click and select paste or hit ctrl v. It may ask you if you want to replace files with the same name, which is any saves you might have made in the new version of the game already and the global save file, which tells RPGMaker which save slots are used and the settings for the game (audio and such).can u explain more detail? im kinda new on this file stuff sorry
Could you zip up all your mods and send them to me? :3Manual install bros, we can't stop winning.
View attachment 4274116
No, you can find every mod in that screenshot online. They are not exactly a secret.Could you zip up all your mods and send them to me? :3
Do you just copy and paste those files into the www or do you have to put the files specifically into different folders?Manual install bros, we can't stop winning.
View attachment 4274116
No different folders. Just extracted mods into the folder whereDo you just copy and past those files into the www or do you have to put the files specifically into different folders?
nw.exe
is.Sorry I’m slow; so just clarifying: All the mod contents go into the same folder where the nw.exe is?No different folders. Just extracted mods into the folder wherenw.exe
is.
I don't know what you mean by "all mod contents". If you've downloaded mod correctly mod archive should have two things in when you open it: aSorry I’m slow; so just clarifying: All the mod contents go into the same folder where the nw.exe is?
www
folder and a meta.ini
file. To manually install the mod just extract the archive to where nw.exe
is. There should already be a www
folder next to nw.exe
, you need to "combine" them into a single folder.Yeah, every mod (if it's for the current version of the game) will install in the www/mods folder of KP. The mods should all come in a MODname.zip (or other compressed file type), then maybe a Mod name folder, then a www folder, then a mods folder, then the modname.js and modname file (which has the actual mod data inside it).Sorry I’m slow; so just clarifying: All the mod contents go into the same folder where the nw.exe is?
The www folder from the CCMOD I found only has the js and the json files. The assets are separate? Do I need to encrypt the image/audio files and manually put those in as well?I don't know what you mean by "all mod contents". If you've downloaded mod correctly mod archive should have two things in when you open it: awww
folder and ameta.ini
file. To manually install the mod just extract the archive to wherenw.exe
is. There should already be awww
folder next tonw.exe
, you need to "combine" them into a single folder.
ah yes this is the fun one