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Yakoppekak

New Member
Jan 19, 2024
8
5
Copy and paste your save folder (in the www file). Note that if your version is really old (like 1-2 years old) the saves might have issues. If it's just from the last version before the P-cuip DLC it should be perfectly fine.
can u explain more detail? im kinda new on this file stuff sorry
 
Dec 13, 2019
136
99
is there any edit i can do to make it so that Karryn still takes clothing damage but doesn't trigger night mode? (like loses some of her clothes or naked when after battles, but doesn't trigger night mode)
It would be nice if the people around her reacted accordingly. I would also like to see her stripped at the reception and other enemies than just goblins attacking her from behind.
You can generally get a lot out of the game.

It would also be nice to see if you can swap out the character itself. For example, a man, a futa or loli, and so on. The possibilities are numerous.
Personally, I would like to see Sakura from Naruto there.

It would also be good if you could bring more different clothes into play, which you could then define in a wardrobe. So when and where you wear which clothes or not.
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,713
907
Does the mod organizer 2 add on work for people here with the pirated copy? Game isn't launching for me through mo2, with no mods enabled.
Did you get the correct plugin version for the mo2 version that you are using?
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,713
907
It would be nice if the people around her reacted accordingly. I would also like to see her stripped at the reception and other enemies than just goblins attacking her from behind.
You can generally get a lot out of the game.

It would also be nice to see if you can swap out the character itself. For example, a man, a futa or loli, and so on. The possibilities are numerous.
Personally, I would like to see Sakura from Naruto there.

It would also be good if you could bring more different clothes into play, which you could then define in a wardrobe. So when and where you wear which clothes or not.
A lot of this is already implemented via mods.
 

souldead341

Engaged Member
Oct 16, 2017
2,267
2,347
can u explain more detail? im kinda new on this file stuff sorry
So, assuming you're on a computer, go to the location where you extracted the old version of the game to. Look for the www file and doubler click to enter that file. Then you can click once on the save file, and then right click on it and select copy (which might be a small picture at the top, looks like 2 rectangles together) in the menu that brings up. Alternatively, just hit ctrl c on your keyboard. Then go to the www folder in the location of the new version of the game. Again ,there are two ways, either right click and select paste or hit ctrl v. It may ask you if you want to replace files with the same name, which is any saves you might have made in the new version of the game already and the global save file, which tells RPGMaker which save slots are used and the settings for the game (audio and such).
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,429
3,995
Sorry I’m slow; so just clarifying: All the mod contents go into the same folder where the nw.exe is?
I don't know what you mean by "all mod contents". If you've downloaded mod correctly mod archive should have two things in when you open it: a www folder and a meta.ini file. To manually install the mod just extract the archive to where nw.exe is. There should already be a www folder next to nw.exe, you need to "combine" them into a single folder.
 
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souldead341

Engaged Member
Oct 16, 2017
2,267
2,347
Sorry I’m slow; so just clarifying: All the mod contents go into the same folder where the nw.exe is?
Yeah, every mod (if it's for the current version of the game) will install in the www/mods folder of KP. The mods should all come in a MODname.zip (or other compressed file type), then maybe a Mod name folder, then a www folder, then a mods folder, then the modname.js and modname file (which has the actual mod data inside it).

So as long as you extract the mod file somewhere, then copy the www file into your KP install folder and combine files when it asks, you can successfully install mods manually (you can extract directly into your KP install, but it's not my preferred method). As a note, it can be a good idea to check after if the game runs fine after installing a couple of mods, rather than installing all of them at once. That way, if something goes wrong you can determine which mod is having issues easier.
 
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Ungaa

Member
Feb 14, 2019
123
149
I don't know what you mean by "all mod contents". If you've downloaded mod correctly mod archive should have two things in when you open it: a www folder and a meta.ini file. To manually install the mod just extract the archive to where nw.exe is. There should already be a www folder next to nw.exe, you need to "combine" them into a single folder.
The www folder from the CCMOD I found only has the js and the json files. The assets are separate? Do I need to encrypt the image/audio files and manually put those in as well?

Edit: Wait nvm I've worked it out. Thanks for your help!

Edit 2: Actually doesn't seem to work nvm. What is the latest version of KP that the CCMod is compatible with?
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,429
3,995
Jesus fucking christ I am losing faith in humanity every time I check this forum. You may not be very good with computers, I can understand that but how hard it can possibly be to even a fucking 5 year old kid to read and then follow a ONE(1) step installation process of mods made for this game? Literally all you guys need to do is put the mod archive next to nw.exe, right click archive and select "extract here". How is this hard for you? Even my fucking bird can do this while hitting mouse randomly with his beak.
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