- Sep 23, 2017
- 103
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I think if it doesn't have preg, the infirmary will be like in meltys quest, a reason for the mc to use a nurse uniformI really want to know about the infirmary and if there's gonna be pregnancy
I think if it doesn't have preg, the infirmary will be like in meltys quest, a reason for the mc to use a nurse uniformI really want to know about the infirmary and if there's gonna be pregnancy
Most likely.I really want to know about the infirmary and if there's gonna be pregnancy
Hey everyone, Rem here with this week's Progress Report!
Last week I've mostly worked on Karryn's Prison. I finished implementing and testing the three new enemy types successfully, as well as the riot system. I also designed and implemented 11 toy related and 9 enemy related Passives. Currently there's over 350 Passives coded into the game even though only a small minority of it will be obtainable in the alpha versions!
Then I designed and coded 38 new Titles into the game. Most of them will not be obtainable in the next alpha version since some of them are either level gated or requires the final boss to be defeated. Someone new who haven't read my past posts might ask, but hey, why are you working on stuff that isn't going to be available in the next alpha release? Why not prioritize only things for the next alpha release first? It's a fair question but the answer to that question is I'm always working towards completing a full game, not just the parts and bits for the next alpha version.
With that said! After the new Titles, I've coded in two new Willpower skills to replace the two Empress skills. Then I've designed and implemented all of the Level 1 Edicts except the ones related to the Visitor Center since it's low priority right now. Then I've been filling Level 1 Subjugated with NPCs and today I've been working on the Artisan Meals for Karryn.
So for this week, my goal is to first finish up the Artisan Meals, then finish up the bar system and/or start designing the layout for Level 2.
I think I've already spoiled you guys with this week's Progress Report, but I'm also going to introduce the second new enemy type coming in the next alpha version, which is the Rogue type! These guy are sneaky, so sneaky that they have a hood over their head and a mask hiding their face. Spooky. A month or so ago when I talked about the Toy system, I also hinted that I was working on another new system at the same time. That system is the Unarmed/Disarmed system! Rogue types have the ability to disarm Karryn, who will then have to make a choice of wasting a turn to manually pick up her halberd or continue fighting unarmed at a heavy disadvantage. Karryn can always just automatically rearm herself after a number of turns spent being disarmed, but will her enemies just politely wait for her to pick up her deadly Secretary Halberd or will they push for the advantage? By the way, Karryn's choice of weapon while fighting unarmed is her beautiful legs.
At the middle of this week, I'll begin the Name Submissions for the Rogues!
well combat is pretty easy it goes by rules of rock-paper-scissors, you can read down the short description under the skill/attack you about to use.anyway to skip the stupid combat?
or maybe can someone write a guide that makes her lose all the fights to get fucked by everyone?
dude, any fucking game that has new game mechanics no one has ever seen, needs to write a fucking tutorial
The way to lose battles quickly is to drain her Energy. That ends fight immediately. So to do that is to use moves that drain Energy, not Stamina. Stamina just governs what you can do in that particular battle. Running up fatigue lowers the amount of Stamina and Energy you have per fight.well combat is pretty easy it goes by rules of rock-paper-scissors, you can read down the short description under the skill/attack you about to use.
For example: red counters blue, yellow counters red and blue counters yellow.
If you want to lose play on highest difficulty, you need to exhaust her. Look for fatigue. You have to win a few battles before you can lose. And no, there's no skip button for combat.
Under skill/attack it just shows stamina?well combat is pretty easy it goes by rules of rock-paper-scissors, you can read down the short description under the skill/attack you about to use.
For example: red counters blue, yellow counters red and blue counters yellow.
If you want to lose play on highest difficulty, you need to exhaust her. Look for fatigue. You have to win a few battles before you can lose. And no, there's no skip button for combat.
Also, nearly every friendly NPC in the prison gives you various tutorial information, and you do need to read what's in the game and on the screen to find it.Under skill/attack it just shows stamina?
>For example: red counters blue, yellow counters red and blue counters yellow.
It doesn't say that anywhere.
>If you want to lose play on highest difficulty, you need to exhaust her. Look for fatigue. You have to win a few battles before you can lose. And no, there's no skip button for combat.
aah I don't get it.
I know it's hard to look at anything other than those giant tits on the screen, but if you actually bothered you'd see a lot of tutorials and explanations about most of the stuff in the game...Under skill/attack it just shows stamina?
>For example: red counters blue, yellow counters red and blue counters yellow.
It doesn't say that anywhere.
>If you want to lose play on highest difficulty, you need to exhaust her. Look for fatigue. You have to win a few battles before you can lose. And no, there's no skip button for combat.
aah I don't get it.
Look up and u will see
View attachment 446032
Under skill/attack it just shows stamina?
>For example: red counters blue, yellow counters red and blue counters yellow.
It doesn't say that anywhere.
Bet you're the kind of guy who complains about story in games while skipping dialogue and cutscenes too.anyway to skip the stupid combat?
or maybe can someone write a guide that makes her lose all the fights to get fucked by everyone?
dude, any fucking game that has new game mechanics no one has ever seen, needs to write a fucking tutorial
This game needs a fucking tutorial, a quest system, something that tells you what to do next. How do you trigger sex scenes?
Basically, you're swapping immediate several sex scenes quickly in exchange for anticipation and a slow build up towards Karryn's corruption by your own actions, rather than watching scripted shit.The point of the game isn't to be flooded by sex scenes in 20 seconds.
The point of the game is the relatively slow corruption of the protagonist, through combat losses (and wins, actually), where your actions have a reasonable influence over the corruption pace.
Frankly, if you're looking for a game with zero mechanics and quickly accessible porn, this site is filled with those. Just look for another game.