Purple_Heart

Engaged Member
Oct 15, 2021
2,461
4,055
I'll reply to myself for context: I can't get the Loop to stop, meaning I can't continue to "fight".

I changed around the Karryn's dialogue pause but no setting changes the issues. Any ideas?

Edit: OK so they DO end, they just take a long time and I can't skip it. Maybe thats intended and i didn't understand.

Edit: Installed the Mod Settings Mod, now you can actually set the time it takes. Understood. Would have preferred if you could click it away though.

Edit again: Didn't really get this from the settings description, but apparently setting it to 0 makes it so that I have to confirm it and until then it loops.
In previous versions of the mod there were no time settings and you could click to skip/stop the animation anytime. Newer versions of the mod introduced time settings and they are buggy, you are supposed to be able to click to skip/stop it but you can't. I've already reported it to mod developer some time ago, he said he'll fix it but there were no updates since then.
 

MLGWolf69

Newbie
Oct 1, 2020
43
17
They appear on level 3(2 for slimes) and afterward and kiss skill works on them.
Also, if you beat the game and go to level 5 you can do custom battles with whoever you want.
Ooh the custom battles are great to know about, thank you

As for the kissing, maybe the mods I'm using broke it? The option is grayed out entirely when only facing larger enemies, and if the battle is mixed variety it will only let me target normal-sized enemies. Either way thank you for the help!
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,461
4,055
Ooh the custom battles are great to know about, thank you

As for the kissing, maybe the mods I'm using broke it? The option is grayed out entirely when only facing larger enemies, and if the battle is mixed variety it will only let me target normal-sized enemies. Either way thank you for the help!
You're welcome.
From memory I do remember kiss skill working on big enemies.
It is possible I am remembering wrong but in this case I doubt it because I am 90% sure, just need to test to be 100% sure.
I should have a completed save, I'll try using kiss skill on big enemies and see what happens.
EDIT: Turns out my save didn't have kiss skill unlocked. I've now unlocked it and result is:
  • big enemies(gameplay mechanics wise, meaning enemies that take 2 spaces in battle) are not targeable by kiss skill
  • big enemies(appearance wise, for example orcs) are targetable by kiss skill
I think I was remembering orc's.
 
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Shinobikun

Member
Oct 5, 2017
142
328
Has rem at any point in the last half year posted or said anything about what exactly he is doing right now?

Even the update posts have stopped. I’m not on discord so I’m wondering.

Makes me wonder if he’s keeping quiet cause he is working on something or whether he really just is burned out..
 

beyondrepair

New Member
May 8, 2018
14
25
Has rem at any point in the last half year posted or said anything about what exactly he is doing right now?

Even the update posts have stopped. I’m not on discord so I’m wondering.

Makes me wonder if he’s keeping quiet cause he is working on something or whether he really just is burned out..
P Cup DLC came out at the end of September.

Bug fixes & stuff / after;
1736145246809.png

I did a little digging around the discord so you don't have to. The P Cup DLC is supposed to be the finale.
Aside from bugfixes and optimizations, there will be no more new content. So it's all up to modders at this point.
 
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Jul 11, 2022
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P Cup DLC came out at the end of September.

Bug fixes & stuff / after;
View attachment 4414852

I did a little digging around the discord so you don't have to. The P Cup DLC is supposed to be the finale.
Aside from bugfixes and optimizations, there will be no more new content. So it's all up to modders at this point.
Speaking of modder, since the updates and everything have seem to calm down. I haven't seen any mods being updated or even created for the new P cups
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,461
4,055
When you talk about custom battles, do you mean you can spawn in whoever you want to fight? Or is that feature of a mod?
That's a game feature and yes you can create custom battles with whoever you want to fight. I don't remember if you can fight bosses though.
EDIT: With ccmod you can "discipline" bosses as well.
 

Sekker23

New Member
Mar 4, 2020
7
26
How do you plan to imitate the artwork since the game artist himself couldnt even do that with his works from just 2 years ago?

I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.

I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.

the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
 

Sekker23

New Member
Mar 4, 2020
7
26
Here are some suggestions, feel free to add them or not.
  1. Display turn order so we can see who will act first, last etc.
  2. Display numeric hp values of enemies.
  3. Display numeric damage values for all skills.
  4. Display numeric values for all buff & recovery skills.
  5. Display exact/precise values for passives and titles instead of vague terms(such as "increased, decreased, up and down arrows") etc.
  6. Display exact/precise values for edicts instead of vague terms.
  7. Display all title and passives and their unlocking requirements. Ability to "pin" selected passive or title so its unlocking conditions and our progress on them are displayed on screen even during battles.
  8. Ability to switch positions during sex. For example handjob to blowjob, vaginal to anal etc. You can tie position change success chance to Karryn's strength compared to enemy's.
  9. Add an ability for Karryn where she can flash her tits to people at will during waitress sidejob. You can tie success chance to Karryn's charm stat. Each person who were "charmed" by Karryn gives her a little bit of money.
  10. Add an ability for Karryn where she can invite people to have sex during waitress sidejob. You can tie success chance to Karryn's charm stat.
  11. Add an ability for Karryn where she can offer people kisses, handjobs, titjobs etc during receptionist sidejob. You can tie success chance to Karryn's charm stat.
  12. Add an ability for Karryn where she can call for people during gloryhole "sidejob". You can make this ability available for free but make it so using it increases corruption or gives some debuffs, passives etc.
  13. Add a passive for sadistic Karryn where after unlocking it she no longer has to meet desire requirements to perform sex skills but enemies still have to meet those desire requirements to perform them on Karryn. Basically femdom stuff.
  14. Add abilities for sadistic Karryn where she can outright refuse doing sexual acts or have a chance to refuse them instead of instantly obeying enemy's wishes. Again, basically femdom stuff.
  15. Compatibility with two other biggest mods made for this game: ccmod and kpmod.


Nice idea! Perhaps you’d have some time to be a tester later?
 
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Jul 11, 2022
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I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.

I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.

the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
fucking hell that's really good, i'd say it's close to the original but a little off. Nonetheless i like it
 
Jan 3, 2022
198
61
I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.

I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.

the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
Wow it looks amazing, (can you add a little muscle too perhaps hehe)
 

Dickhead8888

Member
Dec 31, 2017
312
346
I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.

I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.

the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
I was being sarcastic with that question at first, then color me impressed. You could tell me that you are Rem's lead art just updated your artstyles (again), and I'd believe you.

I'm no artist to tell, but you hit home.
 
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