- Mar 6, 2020
- 44
- 28
Yep, but discord has different audience, so I thought it won't hurt asking here as well, cause it seems this site is more interested in playing with game code than official discord.These questions are very specific and mostly already answered on the discord whre you posted the same questions
So mind if I ask a bit more?
not quite, enemy growth stats got different numbers for different groups for those stats. Maybe they are not implemented yet, as you imply in other part of reply, but it seems like there is(or will be) some other use for those stats. for enemies.Mind and energy are probably in there because they are the RPGM equivalent of TP and Mana.
I am mostly asking this to find out where in game files randomization of individual units happens. Maybe you, or someone else here knows. I mean same map, same order, same group of enemies sometimes spawn goblins or thugs instead of common prisoners. Or as a better example: test subject cris instead of usual slimes. What exactly randomizes that?. I assume it's some RPGM stuff and I have no idea about that. But if I understood you correctly, you mean those letters in the"name":
part. As far as I can see, it's redundant information.
I'm sorry, I never used rpgm, so maybe my next question is a bit silly: some enemies in enemies.json have what looks like code lines added by hand, mostly ejaculation stock and orgasm points for individual units (like slimes for example). Is it possible that Rem added those by editing json files, or those are added by rpgm from events and map edits? I mean if they are auto added does it mean its really impossible to tweak them correctly without rpgmaker?No idea what the letters mean exactly, but because the json files are most likely auto-generated by RPGM, I would look there.