Chuuuck

Newbie
Feb 9, 2018
24
0
hmm i got a bug when trying to load my save before the boys had fun with karryn at the bar`s storage room then the game crashed and started to reload the savefile and it isnt working it gets stuck at the "loading screen"
 

Susan Xandera

Active Member
Jul 13, 2017
803
1,060
You ever notice how we can't have nice things because some idiots don't bother checking Rem's posts or posts here to see full changelog breakdowns as to what is active and not active in-game, on top of sending in bug reports AFTER modding their games? If you mod your game (any game) to hell and back DO NOT send any bug reports to the developers, you broke it so don't bother them with fixing an issue your dumbass caused. If you have an issue with a modded game then keep it to the forums only, if a developer has to waste time searching for something that does not exist in their code that takes time away from actual work. This concludes our daily Hindsight with Ms. Obvious, back to your regularly scheduled smut. -_-
 

MiquShiro

Member
Oct 25, 2017
108
113
You ever notice how we can't have nice things because some idiots don't bother checking Rem's posts or posts here to see full changelog breakdowns as to what is active and not active in-game, on top of sending in bug reports AFTER modding their games? If you mod your game (any game) to hell and back DO NOT send any bug reports to the developers, you broke it so don't bother them with fixing an issue your dumbass caused. If you have an issue with a modded game then keep it to the forums only, if a developer has to waste time searching for something that does not exist in their code that takes time away from actual work. This concludes our daily Hindsight with Ms. Obvious, back to your regularly scheduled smut. -_-
Calm down. Tried too many times to do what you're doing and people are still doing what I tried to prevent to this day most likely. Morale of the story, everyone is dumb about something, life included.
 

Susan Xandera

Active Member
Jul 13, 2017
803
1,060
Calm down. Tried too many times to do what you're doing and people are still doing what I tried to prevent to this day most likely. Morale of the story, everyone is dumb about something, life included.
Meh, I'd say I was pretty calm, swearing is the norm for me. If there were more swears and caps then that's when you know I went postal. XD
 

sotiryo

Member
Jun 10, 2017
131
259
Anyone able to change the application to start the game from the "nw.json" to an "RPGMV" app? Trying to play this on joiplay. Joiplay can't start it from "nw.json". Unable to use my PC for a while and i want my Karryn fix!
 

Ironkid

New Member
May 15, 2020
10
16
Hey guys! I'm playing the J version. In the reception scene, Shoo Away appears without any goblins around... Is this a bug? :p
1598317760313.png
 

WheresLucifer

Well-Known Member
Sep 1, 2018
1,290
1,263
You ever notice how we can't have nice things because some idiots don't bother checking Rem's posts or posts here to see full changelog breakdowns as to what is active and not active in-game, on top of sending in bug reports AFTER modding their games? If you mod your game (any game) to hell and back DO NOT send any bug reports to the developers, you broke it so don't bother them with fixing an issue your dumbass caused. If you have an issue with a modded game then keep it to the forums only, if a developer has to waste time searching for something that does not exist in their code that takes time away from actual work. This concludes our daily Hindsight with Ms. Obvious, back to your regularly scheduled smut. -_-
I agree that if any of us do any Modding or use any third party modding, it is on your own. It should not fall on Rem's plate. If someone else develop the mods, then contact them and see what need to be corrected. I have the original game saved. If I use any mods, I copy the Karryn's Prison folder to another folder and rename it a little to be related to the mod that going to be use in that separate folder.

In this case, if any of us posting issue, we should give better explanations... Example

Karryn's Prison (no modding), game freezes while battling floor level 500 boss. Checked using current version 500m. No issue doing bar task. No issue with reception task. etc.

If it the mod and know who may have help create the mod, sent them a message or include it in the posting with explanation. Some primary developer(s) would work with other developer(s) who may be developing mods for the primary game. Otherwise, most of the mods are at your own risk. Some of the Mod developer(s) do provide a good instruction how it need to be placed.

Again, I would say that Rem's developer(s) doing good job making modifications, corrections, fixes, etc. I have not seen so many minor version update. I am please that they show they want this version to be functional by making the fixes and updates.
 

Iexist

Well-Known Member
Jul 20, 2018
1,927
3,049
v6l
  • Karryn now acts first for the first turn in a normal battle
  • Changed Control to not decrease as fast during Anarchy
  • Lowered the hit to Order when a Level riots overnight
  • Added more battle dialogue for when thug type enemies internally ejaculating during anal sex
  • Fixed a bug with using the anal sex skill during the Level 2 Defeated scene while there is a slime present
  • Minor typo fixes
Duuude, that combat change is friggin HUGE... For well adjusted combat builds that have enough accuracy or Mind's Eye enabled, it pretty much guarantees that someone will die in the first turn unless you're past 150 days or something. It helps deal with those annoying Rogues and lowers their threat rating somewhat, especially in Riot battles. It downright kills it if this is something that occurs per combat round, and not just at the start of the entire battle sequence.

It's huge for slut builds too, particularly the ones that use Flaunt, because it lets you hit them with it and gain the Confident Buff before they even start moving, which in Riot battles and Guard battles can make the difference between an easy cake-walk and losing half your stamina to attacks before you can get them horny and up to fucking around...

That said, it's still far from making Strength and Dexterity builds more viable. The biggest problem against that is still overblow protection, and Skewer is still the best way to deal with that... so I doubt the dominance of Agi heavy + Thrust based skill is going away any time soon if ever.
 
  • Like
Reactions: dafvid112

kekasaurus

Active Member
Jan 23, 2018
929
1,691
I should get around to reviewing the game but I feel as though the late stage game mechanics will get even more interesting and trap the player in unforeseen ways.
 

Zero_Blazer

Newbie
Jun 12, 2018
86
41
Just my two cents as a casual HRPG fan, but while I enjoy the aesthetics of this game such as the passives system and the minigames, the way the game is essentially forcing you to hurry in the current phase isn't really appealing. The way I've been playing so far is I try to get all the edicts I can that I want, and then continue onto the next floor and repeat. But if the enemies are just gonna get harder and the control keeps lowering, basically punishing you for essentially grinding, unless you are a fan of time management games where you aren't gonna get every skill, it's unappealing.

I hope by the finished product there are some different modes added for more casual players such as myself, because as it currently stands even on the easy mode, eventually it will get too difficult if you stick around for too long building up your edicts. Or to prevent just passing days (which apparently prompted the control decay) you are required to do something that day, whether it be fight an enemy or work a minigame.

That's just my own play preference though. Honestly I wish enemies were designed to be static levels based on floor, with multipliers based on your edits, and having older refightable enemies there to grind, but this is coming from someone who prefers taking their time on the game instead of feeling like I'm rushed with time management.
 

kekasaurus

Active Member
Jan 23, 2018
929
1,691
Just my two cents as a casual HRPG fan, but while I enjoy the aesthetics of this game such as the passives system and the minigames, the way the game is essentially forcing you to hurry in the current phase isn't really appealing. The way I've been playing so far is I try to get all the edicts I can that I want, and then continue onto the next floor and repeat. But if the enemies are just gonna get harder and the control keeps lowering, basically punishing you for essentially grinding, unless you are a fan of time management games where you aren't gonna get every skill, it's unappealing.

I hope by the finished product there are some different modes added for more casual players such as myself, because as it currently stands even on the easy mode, eventually it will get too difficult if you stick around for too long building up your edicts. Or to prevent just passing days (which apparently prompted the control decay) you are required to do something that day, whether it be fight an enemy or work a minigame.

That's just my own play preference though. Honestly I wish enemies were designed to be static levels based on floor, with multipliers based on your edits, and having older refightable enemies there to grind, but this is coming from someone who prefers taking their time on the game instead of feeling like I'm rushed with time management.
The game isn't intended to play like a static game where you grind safely somewhere. You can still do that, but you need to understand the game in order to do it. For example, take the control issue. You know that every floor that you subjugate will increase the chaos in the prison, hence you need to test a few methods of controlling the prison. Can you become a beast and fight all the prisoners on a floor to regain enough order to go on to the next day? Or if you want to fight less, you can take more control edicts and save the big increase order edicts for emergencies like for example for riots. And you can also rebuild the bar and the visitor center that will give you side jobs for a bit of order.

Also if you lose you can choose to carry over all your personal edicts to the next play through, which speeds things up a lot for the lower floors.

Most games you have to purposely lose in order to make the player character more corrupt as the game progresses. This game makes the corruption feel like a natural thing, through its game play.
 
  • Like
Reactions: dafvid112

Zero_Blazer

Newbie
Jun 12, 2018
86
41
The game isn't intended to play like a static game where you grind safely somewhere. You can still do that, but you need to understand the game in order to do it. For example, take the control issue. You know that every floor that you subjugate will increase the chaos in the prison, hence you need to test a few methods of controlling the prison. Can you become a beast and fight all the prisoners on a floor to regain enough order to go on to the next day? Or if you want to fight less, you can take more control edicts and save the big increase order edicts for emergencies like for example for riots. And you can also rebuild the bar and the visitor center that will give you side jobs for a bit of order.

Also if you lose you can choose to carry over all your personal edicts to the next play through, which speeds things up a lot for the lower floors.

Most games you have to purposely lose in order to make the player character more corrupt as the game progresses. This game makes the corruption feel like a natural thing, through its game play.
That's true as well. I think the main thing that's annoying me at the moment is that core systems of the game are being changed around just because some guy was like "lol look i'm big brain". I think I'm gonna join the camp of waiting for this game to be finished before playing it again as things like balancing are constantly being shifted around.

Also I know it's alpha so of course stuff like that is bound to happen, but it just got way more apparently now than in the previous versions. Just feels like wasted time now to try playing the game to the new adjustments, only for it to be changed again down the line for some reason.
 
Aug 8, 2018
18
12
Found a bug, I think. When fighting a riot on the Second Floor I defeated all the rooms except the last one, where I lost. After the defeat scene the next day started with still 1 room left in the riot but no enemies in any room.

So my second floor is perpetually rioting with no ability for me to stop it.

EDIT: Nevermind. Changing floors made the number switch to zero and when I rested everything went back to Subjugated. My bad.
 
Last edited:

Suncatcher42

Member
Aug 12, 2019
215
289
Thinking about it, that might be why Sadism is impossible to avoid on a pure fighter build. Even if Karryn stays a virgin, by the time she clears level five she won't want to leave. Where else could she act with such cruelty without consequences?

But it would be nice if you had some control over Sadism growth. I was thinking one way to do it would be if prisoners had a downed state like Karryn. You could finish them off and increase your Sadism level, or leave them be and risk them getting a second wind. Probably won't happen since it would seriously change the balance.
My prediction right now is that when you beat the boss of level 5, you get a choice of endings that works like the present selection when you subjugate each level, with the more 'pure' options locked if your slut level gets too high. They might also put on options/conditions based on your corruption level, and maybe a few other events like a pregnant end if you take too many creampies or something, or your sadism vs masochism values.

Stay mostly pure somehow, and you can return to working directly for his imperial majesty (as a sadistic exhibitionist most likely, but other than that normal). High slut level, high corruption, high sadism? You carry on the plans of the level 5 boss, ruling over your own private army of highly trained criminals/toys. High slut level, high masochism, lots of creampies? You forget the outside world and end up the prisoners' breeding cow for the rest of your life. Etc. Maybe a few others where you end up serving the charismatic shadow king of the prison, or where you quit your job as imperial secretary and stay on as an almost-professional warden but marry Tonkin.

If they do an anime for it like they are doing for Melty's Quest, they'll need to have a canon ending of sorts.
Every time I've seen a hentai based on an h-game, they don't bother following the entire plot but instead pick a handful of individual scenes that they want to animate in full.
That might just be because so few of them get the funding to go further than one or two episodes...

I have a question about Slut Level

What are the negative and positive effects of it? also what's max level?

I'm kinda fooling around alot, reached 173 slut level, and im kinda worried i might've went too far...
RamtairyKarryn.js has a series of constants at the top for slut level thresholds. Stage one is less than 20, stage two is 20-44, then 45-74, 75-124, and stage five is 125+. There's theoretically another level at 200+ but it's not used yet. I'm not sure of all the things slut level affects, and I know a lot of her reactions are based on passives specific to the situation instead of general sluttiness, but if you're above 125 then you're in the highest bracket the code allows for.

So far the main disadvantages to sluttiness are that the emperor doesn't send you as cool of presents, and your effective Charm is reduced for some reason. Also I think the mouth desire for kisses is reduced? But most of your other thresholds are only affected by specific passives and pose and stuff. Oh, and I think the effect of the cock stare skill is based on your slut level; when she's still pure it minimizes her desire for cock, cuts the target's pleasure, and has a high chance of making them angry, but when slut level is high it increases her cock desire and might make the target aroused.

It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.

I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
Positive unlocks are called titles, negative unlocks are called passives. Every passive represents a way in which Karryn is losing herself and succumbing to the nature of the prison (and as such increases your slut level by 1), titles represent the things she's learned that will help her survive here, maintain control of herself, either remain pure or whore it up on her own terms instead of the prisoners' terms. The effects of an equipped title can be a mixed bag, but an unequipped title is always pure positive, and a passive is always pure negative (for Karryn; it might be a positive thing for the player if you want to see her fucked more).

If you let control hit zero you get a bad end to that playthrough, but when you start a new game you get to keep your titles while discarding your passives, so each successive playthrough gets easier, especially if you're trying new things each time. I think that's intended to be the only way to survive Prisoner mode in the finished game.

It's a system that isn't seen elsewhere, and it portrays the slow, involuntary downward spiral of corruption better than any other h-game I've seen; you're not just following a simple linear script, and it isn't just the player intentionally forcing the character to turn into a slut (and in fact they take measures to prevent you from being able to do that), instead you try to stay pure, inevitably fail, and every time you slip things get just a little bit darker.

If that's not what you want, this probably isn't the game for you. Or you could mod your own files to change the effects of passives you don't like, or remove them manually from your character. But it's a thing nobody else is really doing, and Rem is doing it pretty well.

How to get money?
I dont understand about the financial mechanic in this game!
Cheat Engine , my friend
Using cheat engine on rpgmaker games is really hard if you don't know what you're doing. It's easier to just change a single value in your save file so when the game loads it you have more money than when you left. works well if you don't have your own program for it.
 
Last edited:

F9Zoney

Active Member
Jul 1, 2018
679
434
i tried RpgMakerSaveEdit and saveeditonline to change the exp and gold but every time i try to load a changed savefile it is unloadable. pls help
 
4.60 star(s) 453 Votes