Well you cannot stall on the 1st Floor too long. At most about 15 Days, since the stacking penalty on staying on the same floor to long will kill you. A few pages back, I have a showcase, of how you can handle the 1st Floor on Prisoner Mode in 12 Days. Now that isn't the only way mind you, just one I presented.
Effort is appreciated on doing the showcase.
I don't think Prisoner Mode is still that easy for everyone individually or per gameplay. Just a follow-up, I assume your Prisoner Mode showcase didn't involve Karryn in fighting all the enemies except the boss fight (I just saw your following reply to another member, as expected)? I don't think I can keep her fatigue level to 0% or getting the good sleep stats buff if I push her that far.
Would you mind elaborating on details like how many encounters you have on each day, how many enemies you have encountered per day in total, the fatigue level by the end of the day, whether or not the good sleep buff is obtained? Those information will be quite helpful in determining how easy the Prisoner Mode is when we have planned ahead and how likely the RNG factor would come to play its part in derailing the plan. Just in case, what did you pick as the traits for Karryn? Other interesting factors: how often your Karryn was able to dodge the "pull the cloth" and general attack from enemies? How often do you choose to attack over Fix Cloth and what are the factors that determine which decision is better? Is Warden Level or Fatigue Level the key factor to determine when you stop fighting the enemies on each day? etc...
(Really appreciate your 12 days pushover guide for Level 1 of Prisoner Mode, but there are so many details you have left unmentioned that makes it so hard to find out why others can't do the same perfect run like yours; not interested whether it is easy in Prisoner Mode, I am more interested in analyzing the details of what factors can make Prisoner Mode easier; other variables like whether Warden Level is increased after fights, what stats were gained etc, so many interesting factors)
One last question, what if I have a RNG thug comes and derails the perfect run on the first day during the encounters...that shouldn't be a "if", since I am seeing it...should we backup save files just to be perfectly safe for the worst case scenario despite our perfect effort to plan ahead and try to do a perfect pure run?
All those will be great reference for making a perfect run. Thanks in advance if you can share them. (personally, Prisoner Mode can be easy, but since sometimes I am having a hard time in Normal Mode as well, I want to identify the key factors that make those differences)
One thing to share, I had one of my Prisoner Mode run starting with Agility first, it was quite easy for the first few days. Till that one thug or some unique enemies came and ruined it. So same old issue ruining my attempted pure run on Prisoner Mode..
BTW, is there a way to maintain a positive income without building the bar? The receptionist job seems much more appropriate for a pure run. Or do we have to keep Order optimally low manually to boost Subsidies?
Edited: Just a quick followup, I made Karryn into a slut on Easy Mode, with full Bar Upgrades, in one of the runs. I only get about 600-800g from tips at maximum working minutes. She does flash her boobs and I did use FIX CLOTH after getting stripped so as to maintain the flashing option available. However, I saw people making over 5000g in the bar per nght, what makes the difference? (Range of tip per time is at 4-24, most of them are in single digit)
As of 0.6n2, corruption only affects nerd blackmail amount.
As far as anyone's been able to determine, mechanically, the only effect of Corruption in game right now is that it increases the amount of Nerd Blackmail you have to deal with every day if you don't select an edict that removes it.
That's the answer I have been searching for. So high Corruption early makes it highly likely to be impossible for players to progress after Level 2 subjugation. Thank you.
Just a followup, how much does Slut Level affect Charm? Like relatively every Slut Level will decrease Charm by ?%. I read it in-game saying something like that, but I don't find Karryn having high Charm even if I kept her Slut Level from increasing.