CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Quintilus

Engaged Member
Aug 8, 2020
2,719
7,868
WTF, I didint lose a battle even once, I literally disintegrate every living beings on my way onto protons, but for some reason I still get negative perks after some battles. There are no way to beat it as a "uncorrupted warrior"?
 
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bigguy_foryou

Well-Known Member
Jun 8, 2018
1,150
1,056
guys what do you thinks is the best way to beat the enemies using only sexual skill?
also if my slut level reach 150 does it increase the sensitivy or lower the requierment?
this is on normal mode btw
I've had pretty decent success using flaunt then kiss. As long as at least one gets horny fairly quickly you're pretty much guaranteed to win. I'm not sure if there's a better method for forcing a horny state on them or not though. Other than that the only time I lose is when I get pushed into an orgasm loop, but that's only really happened on the triple lizard pack right before the 3rd floor boss.
Make sure you can heal energy loss too.
 

Syha

Newbie
Jan 14, 2018
91
129
Hey !
No one have post the progress report of this week right ? or im just crappy at searching ?
 

treetoto

Member
Jul 29, 2017
191
171
Im having trouble getting the lewd visitors. Do i need to max all my desires during the minigame?
 

Back

Well-Known Member
Aug 3, 2017
1,587
6,124
WTF, I didint lose a battle even once, I literally disintegrate every living beings on my way onto protons, but for some reason I still get negative perks after some battles. There are no way to beat it as a "uncorrupted warrior"?
Same boat. I think we're just fighting the inevitable. Looks like you can only mitigate things...
 

Nadore

Newbie
Mar 26, 2017
49
1,071
September 8th, 2020: Progress Report
Hey everyone. Rem here with this week's Progress Report.

First, I'll lightly talk about what I have been doing the past two weeks: I took a break over the weekend at the end of last month (so about 10ish days ago from this post), and otherwise I have been working on fixing bugs and on v7 of Karryn's Prison. I've been coding the defeat battle for Level 3, and you can see the art teaser of it from last week's Sachinama Art post. I've also been brainstorming about something else for v7, a major system change that I have intended from the beginning of development.

And now moving on, I have some solemn news to report. Yesterday, Monday morning in Japan time, Sachinama had to deal with a family emergency. In order for Sachinama to fully focus on his family affairs, I have forced him to take at least a week off from doing any work, and told him to not think about working until things get better.

Even though I had only begun speaking to Sachinama initially through e-mails about almost three years ago, my relationship with Sachinama had grown from being a fan, to his publisher, to working together as a developer team, and finally, to being an irreplaceable family member. We have laughed, dined, cried, and slept under the same roofs for a period of time in Japan and in Los Angeles.

Honestly, if my passport hadn't expired and stuck in renewal waiting hell, at the time of this posting I would've been on a plane flying to Japan to give my support in person. As it is, all I can do is give my support from the other side of the ocean.

I would like everyone to respect Sachinama and my privacy, and not ask for any details. Sachinama is healthy and alive, so don't worry about that. But until Sachinama's family affairs are resolved, development of Karryn's Prison will be delayed for at least a week or even longer.

In mean time, I'm going to continue to code a bit, and design that system I mentioned earlier in this post. As scheduled, v6 will be available to all supporters starting on September 10th. Remember everyone to continue to stay safe, there's still a global pandemic outside.
 

BrandenUS

Newbie
Aug 3, 2019
92
86
September 8th, 2020: Progress Report
Hey everyone. Rem here with this week's Progress Report.

First, I'll lightly talk about what I have been doing the past two weeks: I took a break over the weekend at the end of last month (so about 10ish days ago from this post), and otherwise I have been working on fixing bugs and on v7 of Karryn's Prison. I've been coding the defeat battle for Level 3, and you can see the art teaser of it from last week's Sachinama Art post. I've also been brainstorming about something else for v7, a major system change that I have intended from the beginning of development.

And now moving on, I have some solemn news to report. Yesterday, Monday morning in Japan time, Sachinama had to deal with a family emergency. In order for Sachinama to fully focus on his family affairs, I have forced him to take at least a week off from doing any work, and told him to not think about working until things get better.

Even though I had only begun speaking to Sachinama initially through e-mails about almost three years ago, my relationship with Sachinama had grown from being a fan, to his publisher, to working together as a developer team, and finally, to being an irreplaceable family member. We have laughed, dined, cried, and slept under the same roofs for a period of time in Japan and in Los Angeles.

Honestly, if my passport hadn't expired and stuck in renewal waiting hell, at the time of this posting I would've been on a plane flying to Japan to give my support in person. As it is, all I can do is give my support from the other side of the ocean.

I would like everyone to respect Sachinama and my privacy, and not ask for any details. Sachinama is healthy and alive, so don't worry about that. But until Sachinama's family affairs are resolved, development of Karryn's Prison will be delayed for at least a week or even longer.

In mean time, I'm going to continue to code a bit, and design that system I mentioned earlier in this post. As scheduled, v6 will be available to all supporters starting on September 10th. Remember everyone to continue to stay safe, there's still a global pandemic outside.
what a bond they have. something great to appreciate.
 

souleye

Newbie
Jun 8, 2020
36
7
I've had pretty decent success using flaunt then kiss. As long as at least one gets horny fairly quickly you're pretty much guaranteed to win. I'm not sure if there's a better method for forcing a horny state on them or not though. Other than that the only time I lose is when I get pushed into an orgasm loop, but that's only really happened on the triple lizard pack right before the 3rd floor boss.
Make sure you can heal energy loss too.
soo use flaunt and kiss ? does other sexual make it quick or a lot more worst? also was it a bad idea for me to be level 150 slut on level 2 floor cause it is too hard making them sexual defeated
 

Bloodly

Active Member
Feb 27, 2019
641
512
I've also been brainstorming about something else for v7, a major system change that I have intended from the beginning of development.

This is...worrying. Targeting what area, in what way?
 
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bigguy_foryou

Well-Known Member
Jun 8, 2018
1,150
1,056
soo use flaunt and kiss ? does other sexual make it quick or a lot more worst? also was it a bad idea for me to be level 150 slut on level 2 floor cause it is too hard making them sexual defeated
I just use flaunt and kiss to get them in the horny state, which allows other actions. Once you activate one of those you're locked in to an elimination whether you orgasm or not.
 

juanleonp

Newbie
May 21, 2019
58
44
September 8th, 2020: Progress Report
Hey everyone. Rem here with this week's Progress Report.

First, I'll lightly talk about what I have been doing the past two weeks: I took a break over the weekend at the end of last month (so about 10ish days ago from this post), and otherwise I have been working on fixing bugs and on v7 of Karryn's Prison. I've been coding the defeat battle for Level 3, and you can see the art teaser of it from last week's Sachinama Art post. I've also been brainstorming about something else for v7, a major system change that I have intended from the beginning of development.

And now moving on, I have some solemn news to report. Yesterday, Monday morning in Japan time, Sachinama had to deal with a family emergency. In order for Sachinama to fully focus on his family affairs, I have forced him to take at least a week off from doing any work, and told him to not think about working until things get better.

Even though I had only begun speaking to Sachinama initially through e-mails about almost three years ago, my relationship with Sachinama had grown from being a fan, to his publisher, to working together as a developer team, and finally, to being an irreplaceable family member. We have laughed, dined, cried, and slept under the same roofs for a period of time in Japan and in Los Angeles.

Honestly, if my passport hadn't expired and stuck in renewal waiting hell, at the time of this posting I would've been on a plane flying to Japan to give my support in person. As it is, all I can do is give my support from the other side of the ocean.

I would like everyone to respect Sachinama and my privacy, and not ask for any details. Sachinama is healthy and alive, so don't worry about that. But until Sachinama's family affairs are resolved, development of Karryn's Prison will be delayed for at least a week or even longer.

In mean time, I'm going to continue to code a bit, and design that system I mentioned earlier in this post. As scheduled, v6 will be available to all supporters starting on September 10th. Remember everyone to continue to stay safe, there's still a global pandemic outside.
We got a hero among us !
 

Quintilus

Engaged Member
Aug 8, 2020
2,719
7,868
Same boat. I think we're just fighting the inevitable. Looks like you can only mitigate things...
FUUUUUUUUUUUUU...I dont want to be horny, I just want to kill, KIIIIIILLLLLLL HAHAHAHAHAHAHAHAHAHAHAAAAA!!!!11111

Hope they change it after reaching version 1.0
 

Spillo89

Newbie
Jul 8, 2020
64
66
September 8th, 2020: Progress Report
Hey everyone. Rem here with this week's Progress Report.

First, I'll lightly talk about what I have been doing the past two weeks: I took a break over the weekend at the end of last month (so about 10ish days ago from this post), and otherwise I have been working on fixing bugs and on v7 of Karryn's Prison. I've been coding the defeat battle for Level 3, and you can see the art teaser of it from last week's Sachinama Art post. I've also been brainstorming about something else for v7, a major system change that I have intended from the beginning of development.

And now moving on, I have some solemn news to report. Yesterday, Monday morning in Japan time, Sachinama had to deal with a family emergency. In order for Sachinama to fully focus on his family affairs, I have forced him to take at least a week off from doing any work, and told him to not think about working until things get better.

Even though I had only begun speaking to Sachinama initially through e-mails about almost three years ago, my relationship with Sachinama had grown from being a fan, to his publisher, to working together as a developer team, and finally, to being an irreplaceable family member. We have laughed, dined, cried, and slept under the same roofs for a period of time in Japan and in Los Angeles.

Honestly, if my passport hadn't expired and stuck in renewal waiting hell, at the time of this posting I would've been on a plane flying to Japan to give my support in person. As it is, all I can do is give my support from the other side of the ocean.

I would like everyone to respect Sachinama and my privacy, and not ask for any details. Sachinama is healthy and alive, so don't worry about that. But until Sachinama's family affairs are resolved, development of Karryn's Prison will be delayed for at least a week or even longer.

In mean time, I'm going to continue to code a bit, and design that system I mentioned earlier in this post. As scheduled, v6 will be available to all supporters starting on September 10th. Remember everyone to continue to stay safe, there's still a global pandemic outside.

updated the subreddit too

 

Thorsten

Newbie
Mar 31, 2018
29
32
A small push after three days... no one any idea?

Can someone please tell me how to change the names of the prisoners/guards? E.g. instead of "Victor" I'd like to encounter my own name. Would such a change work on an existing save or do I have to start a new one?

(from the actors file in the data folder it should be something like nGuard or similar, but I couldn't find where this nGuard is defined)
 

mamaboiii

Active Member
Oct 13, 2018
547
1,611
A small push after three days... no one any idea?
Enemy names are listed in RemtairyEnemyNames.js in www\js\plugins. It's mostly self-explanatory which list corresponds to certain enemies. The names in []-brackets define the set from which they are chosen randomly at battle start.

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If you add your name, it can be randomly chosen and appear in battle. Because the chances for each entry are the same, you can increase them for your name by either adding it multiple times (maybe allowing them to appear multiple times in battle as well, though) or reduce the overall amount of names by deleting other (undesirable) entries/names. I assume generic names are always part of the name pool.
 
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