On paper, this sounds like a pretty awesome update. Less difficulty jumps and more control over your character's attributes, since a single action wouldn't give you like 30 level up's anymore.
Cautious stance change is an interesting one, I don't mind the energy cost if it'll become a move that's at least worth considering now. I don't think I've found a single good use for it previously.
It's a nice anti-idiot measure as well, since people spamming what was basically "wait a turn" button for 30 minutes, then complaining that the game's grindy and it takes forever to see any scenes were definitely not a rare occurrence.
The daily report is a good QoL change, no doubt. It'll be good to have a condensed overview of what the hell's going on, especially with additional side-jobs and new mechanics like the stalling penalty.
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