December 3rd, 2020: V7A is now available for Happy Lifers and above! Also Dev Log.
v7A is out now! What are you doing reading this, go download it!
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Now then, Rem here posting some of my thoughts using the post release adrenaline. There were things I wanted to say two days ago on Monday if my hands weren't hurting now hell (they still hurt a bit now so I'm gonna type slowly and then go to bed.) This is going to be a directionless stream of consciousness long post of nonsense. So save this post to read while you're at work or in commute or something. Also, no Progress Report next week. I came from the future and I can tell you that I will be spending the week fixing bug and setting categories for Passives.
I have a lot of things that I wanted to say, and I want to say, so I'm just going randomly ramble on until my hands hurt too much.
First, thank you everyone for your support. It really means a lot to me and Sachinama. It's everyones joy and expectation that we pushed like hell to get this out today, and in time for it to be available to all supporters on Christmas Eve.
This release has honestly been, the most nerve wrecking release. And I don't mean in terms of wrist pain or crunch and whatever. For all our releases, from games on Steam to each alpha build release of Karryn's Prison, I've crunched the week before release and the week after release to provide immediate support and bug fixing.
But v7A is special. One, it's a release that has promise content cut out in form of the Glory Hole. Previously, we had to separate Level One side jobs from an update, but in that update also had Level Two Anarchy in it, so it's still a lot of new content regardless. In v7A's case, there's pretty much three main parts: 1. Level 3 Defeat and Vaginal Sex Skill 2. Masturbation 3. Passives Revamp. #2 and #3 are basically for fresh starts, and #3 ended up the biggest, meatest part of the update. So for supporters who just want to keep going on, there's very little content for them since v6.
Second, the Passives Revamp was nerve wracking to design. It's essentially throwing everything done so far out, and redoing it. From the flavor text of the Passives to the essential effects of each of them, the system was thoroughly redone from top to bottom. While very little, or actually to my knowledge, no people complained at all about the previous Passive system, since after all, it was the star and one of the defining features of the game, to even a neutral observer revamping the Passives so thoroughly from the beginning seems excessive and unnecessary. There's this fear that maybe the result is worse off, and fans of the old system would turned off.
And these two points is why v7A was especially nerving wrecking to work on in the last month. But at the same time, I felt that just because something previously worked, doesn't mean it can't be even better. That's why I toiled for the revamp. This incarnation, I'm certain, is a better system overall from beginning to end. Maybe some numbers here or there will, probably, definitely, need to be fudged a bit, but the core design and idea behind it I feel IS solid. If it isn't solid, then that means my mind, the same mind that created 6 alpha builds of Karryn's Prison so far, had rotted and I had to be confident that it isn't the case and that I can still recapture the magic of what made some people really like Karryn's Prison.
Moving on a bit, how should you play v7A? However you want to, but I recommend starting over, either as New Game or New Game Plus by sleeping over and over again until Order hits 0 and then reset all stats. My personal recommendation though, is a complete New Game on Prisoner Mode and aiming to stay pure for as long as possible. But only if you enjoy that type of challenge, especially when the game is currently a bit unbalanced. You can still play however you want and I hope you have fun discovering and reading all the new Passives.
Side note, please let me know on Discord in a week or so when I open up the v7A feedback channel on how you feel about v7A!!!
So the secret system that Sachinama and I had been working on since the start of v7 was the masturbation system. It's still the same battle when you masturbate on the couch, that part hasn't change and isn't going to change. But read the Passive that you get after the first time you masturbate on the couch. It's... something I really want in the game since the first version, but one thing or another always had priority over it. Masturbating, like every other sexual action in the game, is yet another trap meant to screw over Karryn. Some numbers for it might need tweaking later on, I know for sure old saves with super slutty Karryns will have trouble getting the new masturbation scene but alas, it's meant to be a system that gets progressed from the start as Karryn gets sluttier.
While in the middle of writing this post, I bugfixed and updated v7A.b, so I lost my train of thought. I'm not sure what this post is suppose to inform at this point. So I'm going to end it here. I hope some of you will enjoy v7A, and have fun treating it like a new game again where you're rediscovering a lot of new stuff. I really, really want to nail the new player experience down, and make Karryn's corruption be more understandable, slower, and of course, fucking hot to experience and witness as she walks down the spiral into slutdom.
For non Happy Lifers, here isthis the changelog for v7A. Remember, Happy Supporters will get access to v7A starting on 12/09, and Happy Fans starting on 12/23!