- Sep 29, 2019
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I dont know what you mean by doing it a lot of times, you just need to completely lose the fight againts them, thats itThanks ! You need to do it a lot of time, right ? Because I've done it - even if maybe I haven't loose the second fight, I'll try it again, of course ! - and I don't think I've the option to allow.
Whatever thx, I was starting to get bored by the game, but since I haven't unlock this...
literally on the previous pagedoes someone have access to the post? View attachment 1006735
They should be perfectly fine.So I only recently discovered this awesome game, could anyone confirm whether saves will be compatible in the next release?
What about the CCmod tho?They should be perfectly fine.
0.6-->0.7A passives were reworked in a a way that made it recommendable to start a new save, but 0.6 saves still worked.
Saves are fine unless specified otherwise.What about the CCmod tho?
saves to work always need the global save fileWeird, try my whole save folder.
Well, if you played the game before and didn't just go for full save from the beggining that's not a problem then.saves to work always need the global save file
To get a sex skill you need the corresponding passive, so if you want to get 'em early you have to edit RemtairyNewPassives.js to make the requirement of those passives to be very low.Does anyone know if I can cheat/add sex skills (hj/bj/titfuck/sex) before I actually do the required steps for it? I'm wanna see a bit of low slut dialogues and scenes.
I can see that. I am surprised as well.I get that. I just didn't think of the gloryhole as a job.
I don´t know for certain but I feel like the most likely effect is that they appear more often in litarelly every other fight in the game, except boss fights.anyone know what guard aggresion does and where to look their numbers?
what happen when you got high/max guard aggresion?
Same here was hoping for normal job for level 2 too like teacher, shop or nurse jobsI can see that. I am surprised as well.
It is so much off the other sidejobs.
THe first 2 sidejobs are actual normal jobs, in which lewd things "could" happen.
The dancer sidejob is an actual job too, that excists and which is erotic only (And of course, lewd things will happen..maybe)
But the gloryhole sidejob is just a full sex activity. I don´t mind that, its gonna be a great minigame. But it feels off compared to the others. And I won´t play it, because I play this game for trying to prevent sexual overtakings by the inmates, thats my fun way of playing it
I get that. I just didn't think of the gloryhole as a job.
Yeah, a prison Warden working as a waitress serving alcohol to prisoners is just a regular job. The same Warden stripping for prisoners is also perfectly acceptable. Only the reception job seems normal... at first.It is so much off the other sidejobs.
THe first 2 sidejobs are actual normal jobs, in which lewd things "could" happen.
You didn't read the config file for the mod. The mod resets it to 2 unless the edict cheat is enabled.edit: so I actually tried the first method on a fresh extract of the game WITHOUT the mod and it worked fine. I then installed the mod and it reverted back to 2 edict points per day despite theremitairyedicts.js file staying the same.
Why spend a few minutes reading the options the mod provides when you could spend an hour trying to change it yourself? If you did, you would also understand why I reset edicts to 2 when they exceed a certain value.Is there a working cheat to get more edict points? I've tried a couple different methods mentioned in this thread
1. changing the "let points = X" in remtairyedicts.js. Didn't work still only get 2 points per day
2. tried usingYou must be registered to see the linksto change "storedEdictPoints" value (there were 2 of them and I changed both to 300, worked one time but couldn't add more points later when I beat floors 1 and 2).
I'm using the CCmod and started a new game trying to get this to work Q_Q
edit: so I actually tried the first method on a fresh extract of the game WITHOUT the mod and it worked fine. I then installed the mod and it reverted back to 2 edict points per day despite theremitairyedicts.js file staying the same.
// Set edict EP cost to 0
CC_Mod.Tweaks.DataManager_setStsData = DataManager.setStsData;
DataManager.setStsData = function(obj) {
CC_Mod.Tweaks.DataManager_setStsData.call(this, obj);
if (CCMod_edictCostCheat_ZeroEdictPointsRequired) {
// this is the setup sequence of parsing the skill tags
// sts.costs is defined in DataManager.stsTreeDataNotetags
// which is the only function that calls this one
// index 0 is always type 'sp'
obj.sts.costs[0].value = 0;
}
};