Shirobine

Member
Sep 17, 2017
354
772
That part isn't the issue. The issue is Karryn herself always being in a different state that changes out how the scene goes. And not just like 3 different variants of more slutty in most other games.
It's not as hard as you're putting it out, just tedious since this is RPG maker. I'm assuming Karryn's change in demeanor or slutty-ness is tied to a variable number or common event switch like you'd expect from RPG maker, so all you'd need to have Karryn act differently during a gallery mode is have switch around that can change the numbers. For example, at level 10 they'd be pure, and level 80 they'd be a super slut. And the in between for any intermediate changes. After that all you need to do is add every type of battle there is, since the mini games also act like battles it would be easy enough as well if they'd want to include that. Whether or not they could slideshow all the dialogue however is probably unlikely due to the sheer tedium of it, so just a fight will suffice.
 

johndoe1545

Resident Head-Patters
Moderator
Donor
May 5, 2017
2,514
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that is actually an issue if you're new to THIS game. but it gets quite intuitive if you play it for a few hours. I played this one for the first time in v6, and even though there were wholesale changes in the system from v6 to v7, it was not a big deal to get used to it. so if you like the game after an initial playthrough, I'd say keep going and the grind and the system will stop being an issue (unlike most other such games)
you have underestimate my level of laziness :KEK:. guess i'll try it once i have the time, i liked happy life and remtairy melty quest. hence i am expecting sort of gallery in this game as well.
 

cpjnoa

New Member
Aug 16, 2017
12
6
I bought the "[Ring] Midi" that says Increases Talk and Sight resistence 25% but when i wear it it only change the "Overblow Protection" by 4%.
 

5CAR3CR0W

Member
Oct 3, 2017
145
115
I bought the "[Ring] Midi" that says Increases Talk and Sight resistence 25% but when i wear it it only change the "Overblow Protection" by 4%.
report it in the appropriate place. I don't think any of the developers see this thread for bug reports
 

HappyGoomba

Active Member
Mar 7, 2020
713
709
I don't know if discussing bugs on this forum makes them more likely to get fixed as opposed to on Patreon, but I think I encountered another bug. I'm asking here though in case it's not a bug and it's some obscure thing that is working as intended I should know about. I had Karryn with the finger claw ring to raise her desire for kisses to prevent them. However, at only 56 mouth desire, an inmate kissed her. I think this is even below the normal threshold with no accessory, which almost makes me wonder if the item is bugged to lower her desire by 35 instead of raising it. I was trying to raise mouth desire passives (trying to get Sleepy Beauty) but had this happen. Anything I'm overlooking or is this a bug?
This one got reported at the discord.
 

Szarala

Member
Nov 6, 2018
348
1,076
you have underestimate my level of laziness :KEK:. guess i'll try it once i have the time, i liked happy life and remtairy melty quest. hence i am expecting sort of gallery in this game as well.
Meltys Quest.. isn't anything like this, though. That game had a gallery because all the scenes were.. just that, scenes.

Karryn's Prison can't have a straight up gallery because there are no scenes. All of the action is part of the combat itself, and even the defeats are their own combats.

Even if they were to add, say, a room where you can pick the enemies or the scenarios, it's still not that simple because how Karryn reacts isn't just straight up "Vegeta, what does the scouter say is her slut level?" but based on like a dozen different factors.
 

HappyGoomba

Active Member
Mar 7, 2020
713
709
Guys, the changelog says something about a Waitress battle and broken glasses etc. i dont recall ever finding a battle during the Waitress minigame, or anything about breaking glasses. was this in the game before, or is it something new that they didnt really explain in the changelog?
The issue was, if all the glasses got broken, you'd get stuck in the minigame and couldn't finish.
 
Apr 7, 2019
276
285
It's not as hard as you're putting it out, just tedious since this is RPG maker. I'm assuming Karryn's change in demeanor or slutty-ness is tied to a variable number or common event switch like you'd expect from RPG maker, so all you'd need to have Karryn act differently during a gallery mode is have switch around that can change the numbers. For example, at level 10 they'd be pure, and level 80 they'd be a super slut. And the in between for any intermediate changes. After that all you need to do is add every type of battle there is, since the mini games also act like battles it would be easy enough as well if they'd want to include that. Whether or not they could slideshow all the dialogue however is probably unlikely due to the sheer tedium of it, so just a fight will suffice.
i think what's needed at this point isn't a gallery, but a debug mode. most games i've seen with high percentages of combat h take this route. my examples would be Kurenkisho Quolta Amadeus EG and Flower Princess Elulu - Molestation Train. though the second one requires downloading an update, both have the ability to set parameters, enemies, attack patterns, and all of the protagonist's stat values. it's not a gallery, but it's as close as you can get with these systemic games. after all, if you were to multiply together every possible number of enemies, type of enemy, type of erotic attack, pleasure value, desire value, slut level, abnormal condition, background, and event battle, i would bet this game would have at least 10,000 "scenes."
 

johndoe1545

Resident Head-Patters
Moderator
Donor
May 5, 2017
2,514
5,226
Meltys Quest.. isn't anything like this, though. That game had a gallery because all the scenes were.. just that, scenes.

Karryn's Prison can't have a straight up gallery because there are no scenes. All of the action is part of the combat itself, and even the defeats are their own combats.

Even if they were to add, say, a room where you can pick the enemies or the scenarios, it's still not that simple because how Karryn reacts isn't just straight up "Vegeta, what does the scouter say is her slut level?" but based on like a dozen different factors.
I see, its gonna be a bitch to code the map, that is for sure. welp, guess i either bump my way around with other people saves, or just play from start.
 

Szarala

Member
Nov 6, 2018
348
1,076
I see, its gonna be a bitch to code the map, that is for sure. welp, guess i either bump my way around with other people saves, or just play from start.
Oh, absolutely play it. The biggest draw (to me anyway) of this game is the slow corruption and how you actually have to actually work to keep Karryn pure (but at the same time, you aren't punished if you wanna get raunchy as soon as possible).

Corruption/combat-H is my favorite genre combo -by far-, and way too many corruption games have a protagonist where you have to either go out of your way to start the corruption, or make wildly uncharacteristic decisions to do so ("gee, I bet absolutely nothing bad will happen to me if I wander down this dark alley with those three fine upstanding citizens waiting in the shadows") or they become omega sluts the first time someone accidentally lightly brushes against them.

Karryn's has the best tone and pacing of the corruption genre I've seen, and if anyone knows of a game that does it better or even half as good, point me to it (someone mentioned https://f95zone.to/threads/kurenkisho-quolta-amadeus-eg-final-kudarizaka-guardrail.50949/ which is good, but still doesn't compare).
 
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DahliaRose

Member
Dec 22, 2018
304
272
wow! love that attitude despite not paying anything for the services you receive! kudos!
Huh? No attitude meant. I'm honestly curious. I only recently found this game and haven't been around for any updates so I don't know what to expect that's all.
 
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