I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?AGain, it's not my mod. I just translated it. And fixed a few of the bugs in it, and added in the old version of emerald's cheat menu so god mode works with KP and not make her pleasure bar wig out and make her orgasm non stop to the point of not being able to do anything.
This is just the KP mod, it is not compatible to be used over or with CC mod, and it overwrites your plugins.js file, so if you use any other custom plugins you'll need to re add those.
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edited to add the feature list to this post as well.
Nah, that's intentional in the KP mod. The so called 'devious devices' are horribly unbalanced. I set the probabilty to get a devious device to zero in the options. Disabling the devious devices entirely in the options breaks some UI stuff, because the semen-in-womb and submission stuff is part of that.I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?
Thanks for your translation by the way.
No, that is the devious device feature of the mod. When you get knocked down, i.e. run out of stamina, enemies have a chance to equip a lockable item onto. That item will stay until you unlock it. It's in the feature list.I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?
Thanks for your translation by the way.
Hey, wondering if someone could make a looping .ogg out of this for the strip club content coming.
Would very much appreciate it.
See this ....Thank you, although I meant for it to be looped. Like how RPG Maker loops their music.
Hmm.. It looks like these make you learn the skills a few encounters faster, but you'd still have to hit the thresholds for them. my little tweak makes it so to outright unlock the knowledge to do them but not the willingness to actually do them after your first encounter, and these titles come with some debuffs. but hey, to each their own.yes, they are quite convenient if you want to do a sado/maso run
Need start new game or i can use standard game v. save?You must be registered to see the links
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How future patches will be released for this version? Like full game or just some files?You must be registered to see the links
Alright here it is.
It's not done in the slightest, but I figured I'd release it as-is and release patches for it as I finish editing the folders.
This will be the last release I make with the whole game unencrypted and ready to play, with CCMod included.
Changes since last month's CCMod release include:
Fixed hat graphics (purple completely removed)
Fixed hair graphics ~!UNFINISHED!~ (When changing hair color, there is no "bleed" For instance, changing hair to blonde no longer makes hair green around edges.)
Fixed Karryn's "chibi" eye and hair graphics for similar reasons as above
Fixed "Tan2" skin ~!UNFINISHED!~ (Removed "banding" where the arm graphics connect to the base graphic, causing the skin to look strange in those places.)
Made cum have a slight "yellowish" appearance in the Status Menu
Made the slime graphic semi-transparent
Made new icon
Added MZ files to replace base MV files where it made sense
Added Chainchariot's "RETURN; fix" to CC_Tweaks.js
Added graphics from Tyrrandae's translated KPMod. (Unimplemented for now)
Plus other minor things I might be forgetting
Future plans:
Fixing eye color (Changing the color no longer "bleeds". Eyebrows will look normal.)
Making graphics for the "MISC Accessories" (Work on this starts after the new release of the game)
Making the "Tan" skin "Tan2" but with tan lines, or maybe make that skin "Ganguro"
Adding in new story elements, based on suggestions by Tyrrandae and others
ISSUES:
For some reason the "0 cost cheat for edicts" isn't working. Don't know if it is something I did or a bug with CCMod... Would appreciate help fixing it.
Wait are you using mod on joiplay pr nah tryna find a way to play with mod using joiplayA. I also play through JoiPlay, my advice in the game settings is to turn off Force Mode 60FPS, set it to 30, it will become easier. You can also turn off any Dynamic mods from below.
So there's no content from the translated chinese mod in this? I'm just trying to understand what's changed from the CCmodYou must be registered to see the links
Alright here it is.
It's not done in the slightest, but I figured I'd release it as-is and release patches for it as I finish editing the folders.
This will be the last release I make with the whole game unencrypted and ready to play, with CCMod included.
Changes since last month's CCMod release include:
Fixed hat graphics (purple completely removed)
Fixed hair graphics ~!UNFINISHED!~ (When changing hair color, there is no "bleed" For instance, changing hair to blonde no longer makes hair green around edges.)
Fixed Karryn's "chibi" eye and hair graphics for similar reasons as above
Fixed "Tan2" skin ~!UNFINISHED!~ (Removed "banding" where the arm graphics connect to the base graphic, causing the skin to look strange in those places.)
Made cum have a slight "yellowish" appearance in the Status Menu
Made the slime graphic semi-transparent
Made new icon
Added MZ files to replace base MV files where it made sense
Added Chainchariot's "RETURN; fix" to CC_Tweaks.js
Added graphics from Tyrrandae's translated KPMod. (Unimplemented for now)
Plus other minor things I might be forgetting
Future plans:
Fixing eye color (Changing the color no longer "bleeds". Eyebrows will look normal.)
Making graphics for the "MISC Accessories" (Work on this starts after the new release of the game)
Making the "Tan" skin "Tan2" but with tan lines, or maybe make that skin "Ganguro"
Adding in new story elements, based on suggestions by Tyrrandae and others
ISSUES:
For some reason the "0 cost cheat for edicts" isn't working. Don't know if it is something I did or a bug with CCMod... Would appreciate help fixing it.
It's a BBC edit of KP-CCMod, with various other tweaks/fixes.So there's no content from the translated chinese mod in this? I'm just trying to understand what's changed from the CCmod