Final destination -> World Star Champion
Well, its done. All Prisoner challenge title runs cleared. On their first tries, too, though I got *way* too experimental on the last one and almost ruined the streak. Its the only challenge run I couldnt keep Karryn a virgin. But i did end the game on day 150 with 2 fully researched "specialization" trees, and a "Training" tab looking like:
Yes, it is possible on "Prisoner", yes trying to reach that point is what broke my entire run, forced me to completely rework my build mid-game, and no, I wouldnt recommend it. Details in the spoiler.
Anyway, it also cost me the 3 virginities and 8h52min of my life, because i wanted to say I did the title challenges without retries.
Ive played 1 ½ Warden games (didnt get aspiring hero first time) before jumping onto the 6 title-locked Prisoner ones and its amazing how hindsight perspective works:
My first impression was(and still is) one of frustration at how the game's unwarranted vagueness gleefully revels in its purposefully antagonistic design choices, to stump and kneecap the player at every turn.
And while absolutely nothing in my further experiences has given me reason to change my mind, playing the game normally almost feels lenient now.
Well, its done. All Prisoner challenge title runs cleared. On their first tries, too, though I got *way* too experimental on the last one and almost ruined the streak. Its the only challenge run I couldnt keep Karryn a virgin. But i did end the game on day 150 with 2 fully researched "specialization" trees, and a "Training" tab looking like:
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Yes, it is possible on "Prisoner", yes trying to reach that point is what broke my entire run, forced me to completely rework my build mid-game, and no, I wouldnt recommend it. Details in the spoiler.
Anyway, it also cost me the 3 virginities and 8h52min of my life, because i wanted to say I did the title challenges without retries.
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Ive played 1 ½ Warden games (didnt get aspiring hero first time) before jumping onto the 6 title-locked Prisoner ones and its amazing how hindsight perspective works:
My first impression was(and still is) one of frustration at how the game's unwarranted vagueness gleefully revels in its purposefully antagonistic design choices, to stump and kneecap the player at every turn.
And while absolutely nothing in my further experiences has given me reason to change my mind, playing the game normally almost feels lenient now.
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