Well as I said, all I really care for is this game, but I understood they weren't working Karryn's full time. Still we are talking like 3 months at least. If that is how it's gonna go, I'm just gonna put it on the backburner and come back in like half a year when we got the next two updates hopefully, so I got more than like 2 hours of content or hell, at that point I may just as well wait until it's fully done in a couple of years since I would probably have forgotten about the game. Which is a shame, but it is how it is. If this is more of a hobby thing with a chance to earn a bit of coin for them I understand that too.Well, the other 2 projects are basically their paid work, being contracted to do it. This is their personal project, so it has to take the back seat to the contracted work. So yeah, there's a long time between updates, but they never promised faster or larger updates (that I recall seeing at least).
Game over mean you just restart from floor 1,and lose the boughts edicts/accessories.You keep karryn's levels,stats,passives,titles,skills exc. you can also reduce the difficulty if you were in normal or hard (you can't up the difficulty back so be carefull)How exactly does the Game Over work? Do you have to start over with a new save if you get it?
Not yetUm guys how can you work as the receptionist ? i'dont findt it soooo its not in the game
if order reach 0, it meens you loose.What do Corruption and Order do?
Managing order is mostly an extra choice. With lower order the amount and difficulty of the enemies that you get in the fights increases, but it also increases your income (subsidies). So you have the choice to stay on low order for high risk, high reward. On that note tho, getting a riot tanks your order so I would recommend not going under 20.What do Corruption and Order do?
Yea, it'd be better for keeping stuff organized and what not. As this thread continues alongside game development, it'll be harder and harder to find stuff in it. What exactly is preventing you from making a thread in the mod section? It lets me attempt to make one and I have less posts and time on this forum than you I believe. Also with a separate thread, it could be linked on the first post here. It'd also prevent a bit of confusion because there are mod rars after the 131 one, but I believe 131 is the most recent one.Fixed a possible bug coming from been defeated this might fix that issue but you need to use a save before it happened
(as it was saved in the bad game vars)
Page 131 to fetch the update
ok might have found how to make a thread in mod section maybe ill make one or just stop this and keep this to myself
You will want to have a look at theLittle question, in the data files, how would you go about changing the group sizes and/or composition? I want to try to have an big group spawn on the first lvl without having it first subjugated, and maybe add in some of the LVL 2 enemies. is this possible? I am guessing that i need to target the map files in data but they are walls of text and I havent been able to find out if my guess is correct
RemtairyEnemyTroop.js
file. This contains the enemy groups that spawn in each room depending on order.Edit :You will want to have a look at theRemtairyEnemyTroop.js
file. This contains the enemy groups that spawn in each room depending on order.
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Nice catch! Yeah, then it's easy to just set up any group(s) you want to fight againstEdit :
think I have something, troops.json in data calls defines enemy id which you can find in enemies.json
else if(mapId === MAP_ID_BAR_BROKEN) {
if(this.HighOrder()) {
firstTroopId = 44;
troopsWavesArray.push(22);
troopsWavesArray.push(45);
troopsWavesArray.push(21);
troops.json:
{"id":44,"members":[{"enemyId":94,"x":408,"y":436,"hidden":false}],"name":"Tg Brass Knuckle","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]},
Enemies.json: (for if you want to edit skills or other goodies)
{"id":94,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Thug_01","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":20,"value":0.5},{"code":11,"dataId":18,"value":1.25},{"code":11,"dataId":19,"value":1.5},{"code":22,"dataId":6,"value":1}],"gold":0,"name":"Tg Brass Knuckle","note":"<Order Gain: 94>\n<Fatigue Gain: -15>\n<Talk Lvl: 3>\n<Sadism Lvl: 2>\n<AI Charge Skills: 1152>\n<AI TalkSight Skills: 1403,1404,1405,1406,1406,1401,1450,1450>\n<AI Petting Skills: 1513,1503,1503,1504,1504,1504,1530,1238,1240>\n<AI PoseStart Skills: 1601>\n<AI PoseJoin Skills: 1703,1703,1706,1706,1701,1702>\n<AI Ejaculation Skills: 1378>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 9,26,27,28,29>\n<Counter Skills: 1605>\n<Enemy Type: Thug>\n<Enemy Cock: Human>\n<Battlername Num: 4,5,6>\n<AI Attack Skills: 1231,1231,1213,1234,1242,1151,1151,1238>\n<Starting Stance: blunt>\n<Enemy Base Lvl: 3>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +3.0>\n<Base Anger: 115>","params":[200,25,17,16,13,4,11,12]},