Guys don't you think this game would win in not having this system that rush the player to end the game as quick as possible to prevent getting too much passive that create an avalanche effect ?
If you want to make a run that isn't a complete slut fest, you can't enjoy the development of the edict tree 'cause at one point your desire just go mad and you can't lower their level to a certain treshold anymore.
I think it deserve the replayability and the full potential of the game.
What if i want to play the game in its fullest but still want to keep Karryn pure.
What if i want to keep playing the game but don't want to have Karryn going lower than a certain level of corruption etc etc...
At the end if i try to play enough to unlock a lot of Edict for the Prison, Karryn always end up as a sex machine. It's weird to restrain the player experience like that given all the work put in this game.
If i win, she becomes sadist, if i lose, she becomes maso, if i win and lose she becomes both. Becoming one or an other or both bring passive through forced masturbation/orgasm. There is no path where you can enjoy some sexy event and still stay pure. You need to rush the game or she will change.
If the Dev decide to make an other game in this style, i hope he will go even deeper in the replayability offer to the player.
Karryn is by far the best ero game ever made, due to actually having interesting gameplay + objectively good CG+ some replayability, but it still has some room to improvement, and offering more things to do for "pure" run is one thing i would like to see being improved.
One easy thing for exemple to manage that would have been to associate to the willpower stat a passive resilience to slut level. And maybe even one high level willpower edict that reduce a lot the speed at which you get sexual passive when having a sexual encounter. that way yous till can have contentt but without being corrupted.
sorry for the weird english.