- Sep 25, 2018
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It's almost like this question has been asked and answered here already atleast "FEW" times.is remtairy still updating this game? whats coming next? i hope rem just make a new game already, and i hope with animation
It's almost like this question has been asked and answered here already atleast "FEW" times.is remtairy still updating this game? whats coming next? i hope rem just make a new game already, and i hope with animation
Turn off Steam and find out))is remtairy still updating this game? whats coming next? i hope rem just make a new game already, and i hope with animation
No, the game is done, there won't be anymore updates.is remtairy still updating this game? whats coming next? i hope rem just make a new game already, and i hope with animation
No, it is supposed to be a first time only process that should take a few minutes at most(depending on your system). Something is extremely fucked up on your end.View attachment 3440175 With CCmod,I always have to wait for this? takes about 30 minutes to finish.
That's nothing. I don't know how to breathe. Those grey aliens you see in movies etc are basically me. My skin turned grey, I lost all hair on my body, my eyes turned completely black and I lost most of my muscles giving me a classic grey alien look. It is all because lack of oxygen in my body. No one teached me how to breathe. I hate humanity.To this very day, i still hv no idea on how to close steam. Hoping for a tutorial.
My bones feel your pain. Let's hope for a tutorial.That's nothing. I don't know how to breathe. Those grey aliens you see in movies etc are basically me. My skin turned grey, I lost all hair on my body, my eyes turned completely black and I lost most of my muscles giving me a classic grey alien look. It is all because lack of oxygen in my body. No one teached me how to breathe. I hate humanity.
The gangbang fighting simulator has always been the focus of this game, not the exhibitionism, not the corruption, not the side jobs, and not even the big boobs of KarrynOn a more serious note, I'd say there were a bunch of missed calls. The exhibitionism aspect of the game could've been better implemented (it was never the main fetish but just a bit more spice like flashing during combat or other jobs would've been sweet).
Unless you really enjoy the combat mechanics I believe the game only merits one run (underwhelming endings). I'm trying out prisoner mode for the first time but it feels like making sure you are completing certain steps every day more than playing (I do understand for some people the grind is the fun).
Are meta files important? because it is replaced with the other modsNo, the game is done, there won't be anymore updates.
No, it is supposed to be a first time only process that should take a few minutes at most(depending on your system). Something is extremely fucked up on your end.
That depends on how noob you are. Are you noob enough to need mod managers? If so, yes, those files are needed for mod managers to work.Are meta files important? because it is replaced with the other mods
I frequently enable, disable, remove and install mods; experiment isolately with them; update the game files; launche the game with different versions of nwjs/greenworks (that are up-to-date).That depends on how noob you are. Are you noob enough to need mod managers? If so, yes, those files are needed for mod managers to work.
Lol, there are limited number of mods for KP. If you need to use mod managers it is probably best for you.I frequently enable, disable, remove and install mods; experiment with my own in isolated environment; update the game files; launche the game with different versions of nwjs/greenworks (that are up-to-date).
I wonder, should I stay noob and manage mods isolately from the game and each other using mod manager, or should I follow your advise and start to proudly control each file manually (and reinstall the game every time the game gets updated)?
I don't need it. It's just convenient, that's allLol, there are limited number of mods for KP. If you need to use mod managers it is probably best for you.
I do this without ever needing a mod manager because KP doesn't really have much replacers.I frequently enable, disable, remove and install mods; experiment isolately with them; update the game files...
I don't see any advandeges in this alternative. You recommend to remember which mod replaces files and which doesn't (to safely update the game and the mod, which can or cannot remove it's files)? To frequently check updates for all installed mods and download them manually for each mod, instead of getting notifications and automatically update on demand in mod manager? To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one? To manually control all dependencies, instead of getting them automatically installed? To update each copy of the game when it's updated (also to reinstall all mods in this copy)? And for what: to avoid installing an app that does all of this for me (that I use for other games too)?I do this without ever needing a mod manager because KP doesn't really have much replacers.
I simply have all mods organized with multiple different installation for different purpose.
All it takes is a simple DragNDrop, not inconvenient at all.
That's why I said in an organized manner which you have to do once. You don't have to remember anything. I organize things for all games that I mod even when I use mod-managers for large games, it's just a good practice which I also do for saves.You recommend to remember which mod replaces files and which doesn't...To frequently check updates for all installed mods and download them manually for each mod...To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one?...
I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems (especially when coomers don't read instructions) or "irreversible"when most mods in KP are non-replacers and it also doesn't take time to reinstall a mere 2GB game if you do somehow mess up with replacers....I understand how it can be seemingly easier to install mods by copy/pasting them in the folder, but it's error prone and irreversible process...
This way I too probably would do it once because it would be a pain to redo everything again every time. I don't see why bother when vortex organize and keeps everything up-to-date for youThat's why I said in an organized manner which you have to do once.
I do too. And I don't want to bother myself with reinstalling everything from scratch, downloading and updating mods manually every time I want to play KP. All I do is: one click to update the game and one click to update modsI don't have time to play KP after every minor update, so I don't update mods after every update either, I wait until major updates.
It's error prone when you update mod that removed files between versions. It's error prone for new users that download wrong file or paste to the wrong folder (you'll be surprised how many messages in discord about it). I agree that configuring mod manager is little bit more complicated. However: 1) mod manager would show what's wrong, 2) you install mod manager only one time, and after that it will show what you did wrong. One "struggle" (if you can call reading and following simple instructions a struggle) and everything is safe and sound after that.I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems
Because I don't see it being necessary for just one game that's already small and easy to manage.I don't see why bother when vortex organize and keeps everything up-to-date for you
Why would you want to do that?...Try to remove ccmod from the game....
I'm not telling anyone to write custom scripts, it's just my personal choice to make things even more easier for me and make more use of my already organized structure and script without even needing me to DragNDrop anything....I have many thoughts about writing custom scripts to manage mods