Eayz3n,帖子:11047351,会员:943970 said:有人知道他是否正在开发另一款游戏吗?
这个太棒了
[/引用]
我可以知道你的头像的来源吗?
Eayz3n,帖子:11047351,会员:943970 said:有人知道他是否正在开发另一款游戏吗?
这个太棒了
[/引用]
我可以知道你的头像的来源吗?
You're welcome.Ooh the custom battles are great to know about, thank you
As for the kissing, maybe the mods I'm using broke it? The option is grayed out entirely when only facing larger enemies, and if the battle is mixed variety it will only let me target normal-sized enemies. Either way thank you for the help!
P Cup DLC came out at the end of September.Has rem at any point in the last half year posted or said anything about what exactly he is doing right now?
Even the update posts have stopped. I’m not on discord so I’m wondering.
Makes me wonder if he’s keeping quiet cause he is working on something or whether he really just is burned out..
Speaking of modder, since the updates and everything have seem to calm down. I haven't seen any mods being updated or even created for the new P cupsP Cup DLC came out at the end of September.
Bug fixes & stuff / after;
View attachment 4414852
I did a little digging around the discord so you don't have to. The P Cup DLC is supposed to be the finale.
Aside from bugfixes and optimizations, there will be no more new content. So it's all up to modders at this point.
When you talk about custom battles, do you mean you can spawn in whoever you want to fight? Or is that feature of a mod?They appear on level 3(2 for slimes) and afterward and kiss skill works on them.
Also, if you beat the game and go to level 5 you can do custom battles with whoever you want.
That's a game feature and yes you can create custom battles with whoever you want to fight. I don't remember if you can fight bosses though.When you talk about custom battles, do you mean you can spawn in whoever you want to fight? Or is that feature of a mod?
How do you plan to imitate the artwork since the game artist himself couldnt even do that with his works from just 2 years ago?
Here are some suggestions, feel free to add them or not.
- Display turn order so we can see who will act first, last etc.
- Display numeric hp values of enemies.
- Display numeric damage values for all skills.
- Display numeric values for all buff & recovery skills.
- Display exact/precise values for passives and titles instead of vague terms(such as "increased, decreased, up and down arrows") etc.
- Display exact/precise values for edicts instead of vague terms.
- Display all title and passives and their unlocking requirements. Ability to "pin" selected passive or title so its unlocking conditions and our progress on them are displayed on screen even during battles.
- Ability to switch positions during sex. For example handjob to blowjob, vaginal to anal etc. You can tie position change success chance to Karryn's strength compared to enemy's.
- Add an ability for Karryn where she can flash her tits to people at will during waitress sidejob. You can tie success chance to Karryn's charm stat. Each person who were "charmed" by Karryn gives her a little bit of money.
- Add an ability for Karryn where she can invite people to have sex during waitress sidejob. You can tie success chance to Karryn's charm stat.
- Add an ability for Karryn where she can offer people kisses, handjobs, titjobs etc during receptionist sidejob. You can tie success chance to Karryn's charm stat.
- Add an ability for Karryn where she can call for people during gloryhole "sidejob". You can make this ability available for free but make it so using it increases corruption or gives some debuffs, passives etc.
- Add a passive for sadistic Karryn where after unlocking it she no longer has to meet desire requirements to perform sex skills but enemies still have to meet those desire requirements to perform them on Karryn. Basically femdom stuff.
- Add abilities for sadistic Karryn where she can outright refuse doing sexual acts or have a chance to refuse them instead of instantly obeying enemy's wishes. Again, basically femdom stuff.
- Compatibility with two other biggest mods made for this game: ccmod and kpmod.
fucking hell that's really good, i'd say it's close to the original but a little off. Nonetheless i like itI was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.
I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.
the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
Where exactly can you go to create custom battles?That's a game feature and yes you can create custom battles with whoever you want to fight. I don't remember if you can fight bosses though.
EDIT: With ccmod you can "discipline" bosses as well.
The bottom floor (Level 5) post-game.Where exactly can you go to create custom battles?
Wow it looks amazing, (can you add a little muscle too perhaps hehe)I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.
I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.
the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
I was being sarcastic with that question at first, then color me impressed. You could tell me that you are Rem's lead art just updated your artstyles (again), and I'd believe you.I was worried about this too, but yesterday I tried it. It's not exactly the same, but it's possible.
I ended up writing an entire engine instead of using rpgm. I'm not sure if this is the best approach, but it's faster to write from scratch rather than keep testing with the current rpgmv engine. I'm still using NW.js and Pixi, though.
the artwork style consist of 5 layer. base_color define shape, shadow cast define it volume, light, hightligh, and overlay shadow that cast from another part. after find the correct rgb its seems to work. with this way possible to color its skin dynamically
If you head back to Level 5 in the Happy Ending there's an option for it, but it's locked until you beat at least Wave 3 in an "Endless Mode" first. Which is manageable, I just had some concerns while doing so because I only found out about this at Slut Level 170 lmao, made things a bit trickierWhere exactly can you go to create custom battles?
At least there's a mod for Pregnancy, I'm carrying a werewolf right now in my save lol. Think it's the "CCMod" but I tend to get them mixed up a bitMy dreams of pregnancy and futanari content are likely to remain dreams