Aramitz

Newbie
Jul 2, 2018
65
95
Gotcha. Sounds like they may not get it out for a while. Though it looked like based on the screenshots the Orc isn't dead after the first boss fight so maybe a redo? Or they take the easy route and make a Super Slime.
Potentiel spoilers, even though I doubt many people here play this game for its plot twists:
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aff571

Member
Jun 6, 2017
150
403
Potentiel spoilers, even though I doubt many people here play this game for its plot twists:
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It had been so long since I played that I forgot. Thanks for the reminder. In that case:

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Also, are there planned Bad Ends for the bosses? I know losing to regular dudes gets you taken to the back room but didn't know if there was going to be Slave end (lose to Orc) or Breeder end (lose to Boris or some other slime).
 
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Aramitz

Newbie
Jul 2, 2018
65
95
Also, are there planned Bad Ends for the bosses? I know losing to regular dudes gets you taken to the back room but didn't know if there was going to be Slave end (lose to Orc) or Breeder end (lose to Boris or some other slime).
AFAIK, that's not planned. The Orc has a slight variation in dialogue, though, openly saying that you're a slut losing on purpose, after your 3rd defeat, I think.
I don't think they want bad ends. A core design concept (and a good & appropriate one, imho) of the game is that losing simply sets you back a bit, and accelerates your corruption.
The only bad end, I think, happens if you let control drop to zero, in which case you are demoted from your rank because of your inability to manage the prison, and game ends.
 

aff571

Member
Jun 6, 2017
150
403
What kinda sex content is there in this release? i think i saw a screenshot of a blowjob scene.
The only things you can initiate is Kissing and Handjob after grinding it enough. Other actions are done by the inmates after they knock you down, and only certain inmates do certain things (Goblins do oral on Karryn, Thugs can bang her, etc).

AFAIK, that's not planned. The Orc has a slight variation in dialogue, though, openly saying that you're a slut losing on purpose, after your 3rd defeat, I think.
I don't think they want bad ends. A core design concept (and a good & appropriate one, imho) of the game is that losing simply sets you back a bit, and accelerates your corruption.
The only bad end, I think, happens if you let control drop to zero, in which case you are demoted from your rank because of your inability to manage the prison, and game ends.
Gotcha. I can see arguments for both sides. One keeps the narrative flowing while the other offers a kind of what if scenario. Wouldn't mind a Dominance vs Submission path for bosses where they let you progress out of pity but it negatively impacts your corruption.
 

Aramitz

Newbie
Jul 2, 2018
65
95
Gotcha. I can see arguments for both sides. One keeps the narrative flowing while the other offers a kind of what if scenario. Wouldn't mind a Dominance vs Submission path for bosses where they let you progress out of pity but it negatively impacts your corruption.
Well, technically, making an enemy cum in combat (not in a post-loss blowbang scene) counts him as defeated, and you "win" the fight that way.
Don't know if it works on the orc, though, I usually kick his ass
 

EmilIrving

Newbie
Jun 29, 2017
99
175
Well, technically, making an enemy cum in combat (not in a post-loss blowbang scene) counts him as defeated, and you "win" the fight that way.
Don't know if it works on the orc, though, I usually kick his ass
It works on him too.
 
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Deleted member 846664

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Well, technically, making an enemy cum in combat (not in a post-loss blowbang scene) counts him as defeated, and you "win" the fight that way.
Don't know if it works on the orc, though, I usually kick his ass
It works on the orc. Just make sure Karryn have low to zero fatigue, healing thoughts skill to recover energy and kiss/handjob skill everyone to death.
 

ray3dave

Well-Known Member
May 12, 2017
1,158
1,065
Oy yes, you can carry them over to the next day, sometimes you even need to do that in order to be able to do certain stuff. Actually I don't remember how to get (more) points, but there was a way, maybe by doing lots of fighting, at least that was my impression.
 

Aramitz

Newbie
Jul 2, 2018
65
95
There is a job, in character creation, that allows you to carry over half of your current day's points to the next one.
And considering some edicts require 3 points, and that it'd be silly to have them locked out if you don't pick that job, I suppose there will be a way to get more points, later on.
 

Nadore

Newbie
Mar 26, 2017
49
1,071
November 18th, 2019: Progress Report
Hey everyone, Rem here with this week's Progress Report!

Sachinama has wrote the last two Progress Report instead of me since for this past month, I've been mostly working on Bifrost and Island Saga. Bifrost entered the testing phase at the start of this month and I've been managing and coordinating the testers as well as communicating with Bifrost's developer, Midnight Pleasure. As for Island Saga, I've been busy translating some of the misc stuff. I've also been working on something small for Meltys Quest.
As for Karryn's Prison, I've been coordinating with Sachinama on Level 2 stuff. I've coded the bar waitress sex stuff as seen in Sachinama's first Progress Report of this month, although I've yet to get a chance to test it out yet. I've also finished designing and coding the Level 2 boss battle, although I've yet to also get a chance to test this out yet. Sachinama has finished mapping Level 2, and he's currently working on writing the script for the Level 2 boss.
Meanwhile, here's an updated list of things needed to be done before the next alpha version can be released:
Level 1 Subjugated
Level 1 Edicts - Done, except for the Visitor Center related ones.
Bar Waitress Job - Overall design, code, and art are all done. Related titles are done. Related passives are not done yet. Needs to be tested.
Visitor Center Receptionist Job - Postponed for the next, next alpha release.
Level 1 Rioting
The rioting code is done, but not tested yet.
Level 2 Anarchy
Maps - All maps are drawn, but needs to be populated with enemy encounters that also need to be designed
New enemies - Nerd, rogue, slime are all done except for their in battle dialogue. Enemy encounters using them are not designed yet.
Level 2 Defeat Battle - aka, what happens when Karryn loses a battle in Level 2. Postponed for the next, next alpha release
Level 2 Boss - The battle has been designed and coded, but not tested. The boss dialogue are currently being written by Sachinama, which will need to be translated by me after he's finished.
 
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