Been playing around with some of the other .js files, here is some more stuff I've tried.
If you change some of the values in RemtairyKarrynPassives.js, you can alter the likelihood of different types of actions occurring in combat, such as only anal, or only spanking, or only Petting.
Game_Actor.prototype.spankingButtDesireRequirement = function() {
let req = this.buttPettingButtDesireRequirement() + 35;
Just alter the requirements for what you want to be lower, and what you don't want to be higher.
If you change the lines in RemtairyPrison.js, you can fiddle with how fast stats grow.
const DIFFICULTY_EASY_GROWTH_RATE
const DIFFICULTY_NORMAL_GROWTH_RATE
const DIFFICULTY_HARD_GROWTH_RATE
If you want to save in Hard mode manually, add this line to RemtairyPrison.js.
Game_Party.prototype.canOpenSaveMenu = function() {
return this.hardMode();
};
Changing the values in RemtairyNewPassives.js allows you to get the passives easier for those who want to do just a little work instead of cheating all of them with the debug command.
You can altar a skill in RemtairyWillpower.js to give way more experience then it should and instantly gain 90 mind levels. I'm sure if you worked out the different stats you could change that experience into whatever you wanted ex: dex, str, agi, etc...
Game_Actor.prototype.afterEval_seeNoEvil = function() {
this.gainMindExp(4000, $gameTroop.getAverageEnemyExperienceLvl());
};
You can change income by messing with these lines in RemtairyEdicts.js.
//////////
// Income
Game_Actor.prototype.edictsIncomeRate = function() {
let rate = 1;
if(Karryn.hasEdict(EDICT_THE_THUG_PROBLEM)) {
if(Karryn.hasEdict(EDICT_NO_THUG_LABOR)) rate *= 0.85;
else if(Karryn.hasEdict(EDICT_THUGS_STRESS_RELIEF)) rate *= 1;
else rate *= 0.9;
}
return rate;
};
If you change some of the values in RemtairyKarrynPassives.js, you can alter the likelihood of different types of actions occurring in combat, such as only anal, or only spanking, or only Petting.
Game_Actor.prototype.spankingButtDesireRequirement = function() {
let req = this.buttPettingButtDesireRequirement() + 35;
Just alter the requirements for what you want to be lower, and what you don't want to be higher.
If you change the lines in RemtairyPrison.js, you can fiddle with how fast stats grow.
const DIFFICULTY_EASY_GROWTH_RATE
const DIFFICULTY_NORMAL_GROWTH_RATE
const DIFFICULTY_HARD_GROWTH_RATE
If you want to save in Hard mode manually, add this line to RemtairyPrison.js.
Game_Party.prototype.canOpenSaveMenu = function() {
return this.hardMode();
};
Changing the values in RemtairyNewPassives.js allows you to get the passives easier for those who want to do just a little work instead of cheating all of them with the debug command.
You can altar a skill in RemtairyWillpower.js to give way more experience then it should and instantly gain 90 mind levels. I'm sure if you worked out the different stats you could change that experience into whatever you wanted ex: dex, str, agi, etc...
Game_Actor.prototype.afterEval_seeNoEvil = function() {
this.gainMindExp(4000, $gameTroop.getAverageEnemyExperienceLvl());
};
You can change income by messing with these lines in RemtairyEdicts.js.
//////////
// Income
Game_Actor.prototype.edictsIncomeRate = function() {
let rate = 1;
if(Karryn.hasEdict(EDICT_THE_THUG_PROBLEM)) {
if(Karryn.hasEdict(EDICT_NO_THUG_LABOR)) rate *= 0.85;
else if(Karryn.hasEdict(EDICT_THUGS_STRESS_RELIEF)) rate *= 1;
else rate *= 0.9;
}
return rate;
};