Locate in RemtairyPrison.js
Code:
Game_Party.prototype.advanceNextDay = function()
Add this (taken from RemtairyDebugMode.js) to the function.
Code:
if(true) {
for(let i = PASSIVES_LIST_START_ID; i <= PASSIVES_LIST_END_ID; i++) {
$gameActors.actor(ACTOR_KARRYN_ID).setCharacterCreatorPassive(i);
}
for(let i = PASSIVES_LIST_TWO_START_ID; i <= PASSIVES_LIST_TWO_END_ID; i++) {
$gameActors.actor(ACTOR_KARRYN_ID).setCharacterCreatorPassive(i);
}
}
Then sleep once, let the game save, then quit and remove it then relaunch (there's probably no negative for leaving it in since I don't think RPGMV lets you learn the same skill multiple times, but don't complain if your game breaks). Getting the passive ability is what unlocks active skills. It seems there are currently 171 passives total. This will turn the character into a nympho from day 2 with zero inhibitions.
Something I found while digging into this is that there is a 'Cock Kick' skill that Karryn can learn which I imagine many probably didn't know existed because the requirements to learn it are fairly steep: KO 100 enemies that have an erection. It's basically a 1hitKO skill to any enemy with an erection.
Edit: Upon looking further, it seems there are hardcoded limits in place on how high certain stats can go. For example, stat "A" may have a cap of 100, so no matter how many times "A" is performed, it can never go above 100. There are a high number of things that have requirements above the current limits, including what I mentioned above. I would imagine as the game development continues these limits would be raised and eventually removed when the game is completed.