E358700

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Aug 28, 2024
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Initially, i played this game with focusing more on the combat (which i had assumed to be the core of the gameplay, which has been the case for most japanese RPGM games) and i found the pursuit of the purity ending (i.e. Holy Empress in this game) to be unforgivingly hard. I followed some vague guides from this forum here to achieve said ending, and a handful of commenters advised that "speedrunning" the game is most optimal for the ending. It might just be me who sucks, but i still struggle a lot with this approach, to the eventual dismay of my interest.
Oh man, this game was ROUGH the first time I played it. I chose not to look into any of the guides, and just started playing in the way I usually do when I'm unsure about the mechanics of a turn-based RPG; I played a generalist, with a focus on dealing damage over buffing or defensive play. I spread my edict points evenly across the various attack types, I took full advantage of the rock-paper-scissors system, I tried to use pretty much all the mechanics I had at my disposal that fit my play style, and I tried my best to keep Karryn a virgin, and not to let her slut level get too high.

Unfortunately, the game doesn't exactly make it super clear that you are AGGRESSIVELY level capped in each area, and if you focus on more than two attack types, you're going to be extremely underleveled, especially in the later areas, and fights were taking so long by floor 3 that I was regularly having to wait for level 1 to riot so I could grind levels, and beeline it for the boss fights in each area while running from fights to get to the security rooms so I didn't drive Karryn's slut level way up just from the fights taking a long time; potentially even resulting in losing basic fights and/or getting her fucked.

Eventually I did figure out better ways to play the game, and got (somewhat) better at it, but it does still go to show that if you're not familiar with all the little quirks of the game (especially the ones the game isn't super up-front about, like the level-capping), it's very, VERY easy to make the game extremely unbalanced for yourself. Not to say it isn't fun, just that it can feel very unfair on either your first few attempts or when you're trying to play a specific way that doesn't really mesh with what the game wants from you.

The porn is really good though, full marks on that front, especially the side-jobs for the bar and reception. There's a good reason so many people want more of them.
 

Seven Soft

Newbie
Jun 9, 2020
75
64
163
Oh man, this game was ROUGH the first time I played it. I chose not to look into any of the guides, and just started playing in the way I usually do when I'm unsure about the mechanics of a turn-based RPG; I played a generalist, with a focus on dealing damage over buffing or defensive play. I spread my edict points evenly across the various attack types, I took full advantage of the rock-paper-scissors system, I tried to use pretty much all the mechanics I had at my disposal that fit my play style, and I tried my best to keep Karryn a virgin, and not to let her slut level get too high.

Unfortunately, the game doesn't exactly make it super clear that you are AGGRESSIVELY level capped in each area, and if you focus on more than two attack types, you're going to be extremely underleveled, especially in the later areas, and fights were taking so long by floor 3 that I was regularly having to wait for level 1 to riot so I could grind levels, and beeline it for the boss fights in each area while running from fights to get to the security rooms so I didn't drive Karryn's slut level way up just from the fights taking a long time; potentially even resulting in losing basic fights and/or getting her fucked.

Eventually I did figure out better ways to play the game, and got (somewhat) better at it, but it does still go to show that if you're not familiar with all the little quirks of the game (especially the ones the game isn't super up-front about, like the level-capping), it's very, VERY easy to make the game extremely unbalanced for yourself. Not to say it isn't fun, just that it can feel very unfair on either your first few attempts or when you're trying to play a specific way that doesn't really mesh with what the game wants from you.

The porn is really good though, full marks on that front, especially the side-jobs for the bar and reception. There's a good reason so many people want more of them.
Yeah haha, although i was still stubborn about my "generalist" combat preferences that i maximized Funds specifically to afford training all of them equally. Yes i also went all in with the glass cannon build like a dunce. But then i discovered the Specialization Edicts, and wished i had done things differently :HideThePain: (i haven't even made it that far, Funds wise, in all my runs prior to these last few weeks'). And so indeed i failed horribly at the combat build aspect.

Though relying mostly on Edicts planning to amass Funds (for earlier buffs and boosts in combat stats growth, so i can actually train Karryn instead of risking grape every battle) had granted me sufficient margin to make it through the game despite my poor combat build. Massive credit to that Counterattacker title.

EDIT: i also very sparingly battle, and only do 1 or 2 battles per day to train so as not to get Karryn sexually frustrated and to maintain (low) order. Of course, only when Karryn is both sufficiently leveled up and in perfect shape (i.e. after masturbating the night before) do i beeline to the (subsequent) room's obligatory battle and fight just them for the day to try to keep Karryn from getting aroused. If that fails, then all the battles i'll be doing for the next week or so will exclusively be the easy battles with the enemies in the level's first rooms (which i can clear despite being sexually frustrated). Coward gameplay at its finest.

So i guess the approach i used may be considered "pay 2 win" or "cheesing" the game. But in the end, all i wanted to chase was the ultimate release from the "purity" ending's HAPPY END final battle...:sneaky:

P.S. Kinda wished the yeti and alpha lizard dude had joined in.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
3,005
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637
EDIT: Hey, i remember you. You were the guy that replied to my comment in this thread a year (or two) ago, when i asked about how to level up Karryn's Charm. Warm greetings.
Hello there. Time really flies, doesn't it? I knew I'd been around for a while, but I didn't quite realize just how long. Now that I think about it, I've probably been here even longer than I thought.

...
The problem starts when they use their own yardsticks to define what ought to be the "good balance" for the game. I believe the meta-dissent that my above example tries to allude to, is what brought the discussion into an impasse of constant arguing; they insist on their own ultimate objective of the game (the meta-subjectivity), and proceed to judge the game's balance based on how well it conforms with the parameters required of their self-defined objective (the objective derivation of the ad hoc telos).

I feel like the best solution is to faithfully infer (or just outright ask) how the Dev himself wants the game to be played, and then derive the parameters of balance based on that. This way, the judging can be done on the game's own terms, instead of what we the players make of the game. So the assessment would be to scrutinize whether or not the Dev has successfully implemented balancing that supports his own defined objective of the game.
...
Since Karryn's Prison is an adult game, it's fair to assume that most players are primarily here to experience the adult content first, and only after that do they consider challenge runs or hunting achievements(like completing a pure run). If that's the case, and I believe it is, the game's balance should be designed around letting players explore that content in a fair and engaging way, without frustrating or punishing them.

Instead, the balance feels deliberately punishing, almost like a trap designed to force players into bad decisions that lead to failure, pushing them to start over. That would make sense if this were a roguelike, but it's not. It's an adult game, and most people want to explore the content without being "edged" into failure just to artificially stretch playtime.

The developer seems to want players to replay the game endlessly to discover everything or to just beat it atleast once. But based on the amount of hidden mechanics, vague systems, and complete lack of explanations, it's clear he either doesn't understand why people play this game, or worse, he simply doesn't care.

Let's talk examples:
  • Sex skills scale with Dexterity, but the game never tells you that. You have to learn it from guides or forums.
  • Passives: There are hundreds, most of which debuff you, and none are visible until unlocked. You can't even track them in-game without mods.
  • No turn order indicator, something even basic turn based games have.
  • Edict descriptions are vague. What do the up/down arrows mean exactly? We're never told.
  • Core mechanics are obscure, and many choices lead to irreversible debuffs or run ending mistakes.
  • People constantly ask how to unlock Light Kick, and most players probably don't even know it exists.
This isn't balance. Real balance means players follow clear, consistent rules and can make informed decisions. In Karryn's Prison, the rules are hidden and inconsistent. You're punished not for playing poorly, but for not guessing the correct approach in a game designed to obscure your options.

For a turn based strategy game, that's unacceptable. These games depend on providing data so players can make smart decisions. But here, you're left guessing, and punished for not reading the dev's mind.

Some design decisions also defy logic. For instance:
  • Slut levels decrease Karryn's Charm. So a more experienced Karryn is less attractive? That makes no sense.
  • You unlock accessory slots based on Charm, but the accessories themselves don't increase Charm(beyond +1 for each one purchased). Why? There's no in-universe logic or gameplay justification for that.
To be clear, Karryn's Prison is one of the best adult games I've played. But after hundreds of hours playing and analyzing its files, I can also say it's one of the most poorly balanced. The systems are stacked against the player, there are very few viable paths to victory, and those paths often feel neither satisfying nor rewarding.

Take my slut Karryn run, for example. What did I get for finishing it? Just some titles. No unique skills. No equipment. Nothing meaningful to carry into new game+. For a game that expects you to replay it, it does almost nothing to reward you for doing so.
 
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Drakal

Member
Aug 19, 2017
346
349
266
Hello there. Time really flies, doesn't it? I knew I'd been around for a while, but I didn't quite realize just how long. Now that I think about it, I've probably been here even longer than I thought.


Since Karryn's Prison is an adult game, it's fair to assume that most players are primarily here to experience the adult content first, and only after that do they consider challenge runs or hunting achievements(like completing a pure run). If that's the case, and I believe it is, the game's balance should be designed around letting players explore that content in a fair and engaging way, without frustrating or punishing them.

Instead, the balance feels deliberately punishing, almost like a trap designed to force players into bad decisions that lead to failure, pushing them to start over. That would make sense if this were a roguelike, but it's not. It's an adult game, and most people want to explore the content without being "edged" into failure just to artificially stretch playtime.

The developer seems to want players to replay the game endlessly to discover everything or to just beat it atleast once. But based on the amount of hidden mechanics, vague systems, and complete lack of explanations, it's clear he either doesn't understand why people play this game, or worse, he simply doesn't care.

Let's talk examples:
  • Sex skills scale with Dexterity, but the game never tells you that. You have to learn it from guides or forums.
  • Passives: There are hundreds, most of which debuff you, and none are visible until unlocked. You can't even track them in-game without mods.
  • No turn order indicator, something even basic turn based games have.
  • Edict descriptions are vague. What do the up/down arrows mean exactly? We're never told.
  • Core mechanics are obscure, and many choices lead to irreversible debuffs or run ending mistakes.
  • People constantly ask how to unlock Light Kick, and most players probably don't even know it exists.
This isn't balance. Real balance means players follow clear, consistent rules and can make informed decisions. In Karryn's Prison, the rules are hidden and inconsistent. You're punished not for playing poorly, but for not guessing the correct approach in a game designed to obscure your options.

For a turn based strategy game, that's unacceptable. These games depend on providing data so players can make smart decisions. But here, you're left guessing, and punished for not reading the dev's mind.

Some design decisions also defy logic. For instance:
  • Slut levels decrease Karryn's Charm. So a more experienced Karryn is less attractive? That makes no sense.
  • You unlock accessory slots based on Charm, but the accessories themselves don't increase Charm(beyond +1 for each one purchased). Why? There's no in-universe logic or gameplay justification for that.
To be clear, Karryn's Prison is one of the best adult games I've played. But after hundreds of hours playing and analyzing its files, I can also say it's one of the most poorly balanced. The systems are stacked against the player, there are very few viable paths to victory, and those paths often feel neither satisfying nor rewarding.

Take my slut Karryn run, for example. What did I get for finishing it? Just some titles. No unique skills. No equipment. Nothing meaningful to carry into new game+. For a game that expects you to replay it, it does almost nothing to reward you for doing so.

the mod file you made is pretty good, one problem, the mans never stop doing things to karryn, a scene keep go forever, there is a setting for stop this?
 

mexser

Member
Feb 22, 2025
174
141
53
ok... reading this crazy last posts of criticism...
i have some things to say.....

if its a bad game because its unblanced , and very difficult....
if you already know so much abouthow to make a game, why dont you do it yourself, and clean your ass with your essays?

too much?
i don't care.


my only criticism on this game is that my dick has been such a dick to me, cause he's addicted to this game, so much, my hands are tired, and he stills needs fun. "DUDE!!! you need my hands to keep playing the game. If i keep gettign tired , i can't evolve in the game you ass hole!"

that's my personal critic on the game.
Its making me thinking on taking my dick to psychiatrist.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
3,005
5,382
637
ok... reading this crazy last posts of criticism...
i have some things to say.....

if its a bad game because its unblanced , and very difficult....
if you already know so much abouthow to make a game, why dont you do it yourself, and clean your ass with your essays?

too much?
i don't care.
I try to watch football, someone jumps in and says, "Nooo! You can't criticize my favorite team unless you've founded your own football club!"
I try to watch movies, "Nooo! You can't critique my favorite film unless you've made your own movie!"
I play games, "Nooo! You can't criticize my favorite game unless you've developed your own!"
I fly on a plane made by some company, and when their planes crash, someone inevitably says, "Nooo! You can't criticize my favorite aircraft company unless you've founded your own!"
I criticize a country or government, "Nooo! You can't do that unless you're the founder or president of your own country!"

And then I write a clear, structured post, an "essay" if you will, about how an adult game could be better designed, and someone replies with broken English: "Why don't you do it yourself and wipe your ass with your essays?"

I genuinely don't understand the logic behind these people, if there's any logic at all. It's like going to a doctor, describing your symptoms, maybe even offering a guess based on what you've read or experienced, and the doctor screams back "Nooo! You can't say that unless you've studied medicine for decades like I have!" then refuses to treat you. What the actual hell?

If we were to apply that same ridiculous standard across the board, then I should just say this:
From now on, if anyone wants to criticize me or my posts, they better do it by writing a well structured essay in fluent English, just like I do. If you can't? Then by your own logic, you're not allowed to criticize me. Same energy.
 
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mexser

Member
Feb 22, 2025
174
141
53
oh no. you got me wrong there.
There is criticism, as in, marking somethign that coudl be better, or you would preffer like this and that.
Constructive criticism. that is okay.

Then you have ass criticism, where it is noted in the tone, as if the person has made tons of perfect , in this case games, flawless works of art, and getting more excuses to point how bad it is. As if that person was the ULTIMATE LIFE FORM OF PERFECTION. When the person nevereven knew where to start making game to begin with, but keeping its validation as teh correct one above all.
in that case, yes, go do your game then, and be happy with your work.


That's where i was going for , and clearly it missed mark.
it was my dicks fault holding the other hand hostage... so... sorry.
 
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  • Wow
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Jan 12, 2025
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The game is beatable without an in-depth understanding of the mechanics or a lot of effort on easy mode, at least if you've played an RPG before. Increasing the difficulty level or going for specific challenges or a special ending requires better mechanical understanding and more planning and care.

Seems pretty well-balanced to me. Someone who does one or two playthroughs on easy or medium will see most of the content, probably beat the game, and have a good time. Completionists and challenge runners have a lot to sink their teeth into.
 

mexser

Member
Feb 22, 2025
174
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53
there is a lot to do in the game, depending of each player's objective.
Someone recomended me this game, and i am having fun, with it. Hard to understand at first certain things, but i am someone a bit complicated to get things at first. I have done so many trial errors in this game, but it does not affect my mood, per say.
some mods are useless, to me. Other people must have had tons of fun with the mods that i dont use, and that is good. There is a lot of, offerings (feels like i am talking a about offering a sacrifice).
Even the side jobs, are actually interesting, and i do have a good time.
 
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Vaeraine

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Nov 27, 2019
9
13
120
Tried installing kp cheat menu, and I am beyond frustrated. I have no clue what I am doing wrong for it to not work. I installed it exactly as the instructions said so via vortex and have it enabled-- I didn't find any other dependencies the mod required.
 

Purple_Heart

Engaged Member
Oct 15, 2021
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The game is beatable without an in-depth understanding of the mechanics or a lot of effort on easy mode, at least if you've played an RPG before. Increasing the difficulty level or going for specific challenges or a special ending requires better mechanical understanding and more planning and care.

Seems pretty well-balanced to me. Someone who does one or two playthroughs on easy or medium will see most of the content, probably beat the game, and have a good time. Completionists and challenge runners have a lot to sink their teeth into.
"Probably" that's the key word here. Why does this game require multiple playthroughs to beat, especially when you're not even playing on the hardest difficulty? And more importantly, why is that the case in an adult game, where the main appeal for most players is the adult content? It's not even a roguelike or roguelite, which would normally justify repeat playthroughs.

I've already answered this, it was a rhetorical question, but I'll spell it out again: because the developer wants players to replay it. The intent is to artificially extend the game's length.

There are hidden and unexplained mechanics(like sex skills scaling with Dexterity), passives that stay hidden until unlocked with no in-game way to track or plan around them, vague edict descriptions(with unhelpful up/down arrows), trap edicts that increase control even though lower control gives you more income(with low order), and misleading tutorials(the rock-paper-scissors system is introduced in a way that actively sabotages new players' builds and only gets clarified after you lose).

On top of that, there are missing core elements you'd expect in any turn-based strategy game, like turn order display or visible numeric values for damage, health, or skills.

All of this is clearly designed to push the player into making mistakes and losing, just to force another restart. It's not about challenge, it's about padding.

This isn't what I'd call "well-balanced". The only way I could see it that way is if I judged it not as an adult game, but as a roguelite with a deliberately steep learning curve, say, like a pure Karryn run focused on mechanics rather than adult content. But even by that standard, it still falls short of actual roguelite benchmarks like Dead Cells or Hades, both of which offer better designed systems and a more rewarding experience.
 
Feb 24, 2025
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Hello there. Time really flies, doesn't it? I knew I'd been around for a while, but I didn't quite realize just how long. Now that I think about it, I've probably been here even longer than I thought.


Since Karryn's Prison is an adult game, it's fair to assume that most players are primarily here to experience the adult content first, and only after that do they consider challenge runs or hunting achievements(like completing a pure run). If that's the case, and I believe it is, the game's balance should be designed around letting players explore that content in a fair and engaging way, without frustrating or punishing them.

Instead, the balance feels deliberately punishing, almost like a trap designed to force players into bad decisions that lead to failure, pushing them to start over. That would make sense if this were a roguelike, but it's not. It's an adult game, and most people want to explore the content without being "edged" into failure just to artificially stretch playtime.

The developer seems to want players to replay the game endlessly to discover everything or to just beat it atleast once. But based on the amount of hidden mechanics, vague systems, and complete lack of explanations, it's clear he either doesn't understand why people play this game, or worse, he simply doesn't care.

Let's talk examples:
  • Sex skills scale with Dexterity, but the game never tells you that. You have to learn it from guides or forums.
  • Passives: There are hundreds, most of which debuff you, and none are visible until unlocked. You can't even track them in-game without mods.
  • No turn order indicator, something even basic turn based games have.
  • Edict descriptions are vague. What do the up/down arrows mean exactly? We're never told.
  • Core mechanics are obscure, and many choices lead to irreversible debuffs or run ending mistakes.
  • People constantly ask how to unlock Light Kick, and most players probably don't even know it exists.
This isn't balance. Real balance means players follow clear, consistent rules and can make informed decisions. In Karryn's Prison, the rules are hidden and inconsistent. You're punished not for playing poorly, but for not guessing the correct approach in a game designed to obscure your options.

For a turn based strategy game, that's unacceptable. These games depend on providing data so players can make smart decisions. But here, you're left guessing, and punished for not reading the dev's mind.

Some design decisions also defy logic. For instance:
  • Slut levels decrease Karryn's Charm. So a more experienced Karryn is less attractive? That makes no sense.
  • You unlock accessory slots based on Charm, but the accessories themselves don't increase Charm(beyond +1 for each one purchased). Why? There's no in-universe logic or gameplay justification for that.
To be clear, Karryn's Prison is one of the best adult games I've played. But after hundreds of hours playing and analyzing its files, I can also say it's one of the most poorly balanced. The systems are stacked against the player, there are very few viable paths to victory, and those paths often feel neither satisfying nor rewarding.

Take my slut Karryn run, for example. What did I get for finishing it? Just some titles. No unique skills. No equipment. Nothing meaningful to carry into new game+. For a game that expects you to replay it, it does almost nothing to reward you for doing so.
Some corrections to be made here:
1. The game DOES tell you that sex skills scale with dexterity, it is in the description of both Dexterity training II and IV
2. It is pretty normal in most of the world for men to prefer fresh women to well-used ones...
3. There is no particular reason accessories should affect charm, or indeed any other stat in particular, it's video game magic gear, they just affect whatever the dev feels like.
4. Some titles are pretty powerful when equipped and the passive effects you get from them add up. Pride of the Empire is a standout example, giving 10% bonus exp just for having it with an additional +50% bonus exp and +3% stamina regen if you equip it. Titles are also literally coded as a kind of equipment in RPGMAKER
5. What is a reasonable difficulty for a moron is going to be totally different than for a genius. The devs can appeal to any kind of audience they want, but can't please everyone.

I do agree that the simple up and down arrows for what many edicts do is too vague, though if Remtairy provided numbers people would be complaining about information overlord and how the game is too overwhelming lol


Also I would just like to say that many puzzles and games you can play/solve in the history of the world are obscure or gimmicky, but that is simply part of the appeal, even if the mystery can't last.
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,005
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Some corrections to be made here:
1. The game DOES tell you that sex skills scale with dexterity, it is in the description of both Dexterity training II and IV
2. It is pretty normal in most of the world for men to prefer fresh women to well-used ones...
3. There is no particular reason accessories should affect charm, or indeed any other stat in particular, it's video game magic gear, they just affect whatever the dev feels like.
4. Some titles are pretty powerful when equipped and the passive effects you get from them add up. Pride of the Empire is a standout example, giving 10% bonus exp just for having it with an additional +50% bonus exp and +3% stamina regen if you equip it. Titles are also literally coded as a kind of equipment in RPGMAKER
5. What is a reasonable difficulty for a moron is going to be totally different than for a genius. The devs can appeal to any kind of audience they want, but can't please everyone.

I do agree that the simple up and down arrows for what many edicts do is too vague, though if Remtairy provided numbers people would be complaining about information overlord and how the game is too overwhelming lol


Also I would just like to say that many puzzles and games you can play/solve in the history of the world are obscure or gimmicky, but that is simply part of the appeal, even if the mystery can't last.
1. You're absolutely right about that. But I still can't wrap my head around why the developer chose to place that kind of information in the edict descriptions instead of simply explaining it through the tutorial NPCs, where it would have made far more sense and been more accessible to players.

2. We're talking about male prisoners, criminals, in an all male prison, with Karryn as the only woman in the entire facility. Logically, an experienced Karryn should be even more arousing to them, not less. The idea that her experience makes her less appealing is questionable at best.

3. I agree. While it's not a huge issue, I do prefer when developers rely on internal logic rather than "developer magic". It would make far more sense for accessories to directly influence Karryn's charm stat, especially in a game where charm plays such an important role.

4. That so called "50% experience bonus" quickly drops to 5%, then to 0.5% as your stats increase. I've looked at the files myself, experience scaling slows to a crawl the higher your stats go. So while it might offer an early game boost, I was expecting something more meaningful as a reward for completing the game and carrying that progress into new game+.

5. My core issue isn't the difficulty itself, it's the overall game loop and design choices. The developer could've made the game far better just by clearly explaining core mechanics and including basic turn based strategy features(like a visible turn order), without altering the difficulty at all. Clear design doesn't make a game easier, it makes it fairer and more satisfying.
 
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E358700

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Aug 28, 2024
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The developer could've made the game far better just by clearly explaining core mechanics and including basic turn based strategy features(like a visible turn order)
There is not a single mechanic in this game that has straight-up fucked me more than the lack of information on when Karryn is actually going to get her turn, and how different skills impact turn order (if they even do, and the fact I have absolutely no idea is a problem in and of itself). There is nothing more infuriating than being in a relatively rough situation, and thinking "It's fine, I've been moving first every turn this whole fight, I'll just heal real quick." only to inexplicably be placed dead last in the turn order with absolutely no warning, quite literally getting Karryn fucked through absolutely no fault of your own.

Could you play better? Sure, you could argue that most times you can absolutely just prevent situations where this genuinely causes you any noteworthy issues. Can you plan for it? Fuck no. The game gives you no way to predict turn order changes, so you have no reason to plan for turn order changes since you can't do anything about it even if you tried. That mechanic especially kinda fucking blows.

If you have fluid turn order mechanics, then the player needs some way of knowing how the tide of battle is changing in order to plan and play around said changes. Being completely unable to do so just makes the combat needlessly luck based.
 
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_Ryuuga_

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Nov 3, 2018
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Screenshot_2025-06-22-08-58-05-19_b256d658d995ac698dafdc780f3e0c52.jpg Can someone tell me why heroin can't enter the pregnancy phase, even though it has entered the ovulation phase? Did I miss some event? Or maybe there is a certain chance?
 
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