Yeah, this is too big to respond to, it seems like you responded to nothing I said, and going on some tangent about the need for creative freedom. so I'll try summarise the main points.
Obviously, the conception and creation of the game is solely dependent on the artist. And if it provides something that players want, it'll gather a fanbase and support the game. And in situations where its an ongoing project then it'll need to provide what the fanbase wants. Notice how every step of the way the fanbase being satisfied is crucial to making the game a success
its actually idiotic to think the game was made purely for altruistic intentions lol. This game and 99% of every game released is created in the hopes that it will be a success.
Literally, nothing I said destroys unique ideas. As long as those ideas are what your fanbase wants. Unique ideas are actually often what people are looking for.
Risk-taking is important sure but if the risk doesn't play out, you either double down on your own vision and destroy your reputation and support or you concede to the demands of the fanbase and continue being a success. aka the Sonic movie
Seeing artists screw the fanbase over and over again, both indie and AAA for greed has skewed my outlook on artists tbf. I admit i'm quick to see the worst in artists and the best of the player base, but i think in this day and age that outlook is warranted.