Purple_Heart
Engaged Member
- Oct 15, 2021
- 3,000
- 5,337
- 637
Are you doing this on purpose? I told you before, TRY READING!help again -.- why my fast cutins is undefined View attachment 3154074
Are you doing this on purpose? I told you before, TRY READING!help again -.- why my fast cutins is undefined View attachment 3154074
guys how to fix this ?? View attachment 3151961
By reading few lines of text, i know it must be so very taxing but trust me, using your brain to do something is actually good in the long run.help again -.- why my fast cutins is undefined View attachment 3154074
I don't think ccmod has a feature like that, atleast I am not aware of such a feature.How do I make her drink condoms? The skill doesn't appear in fights. The CC Mod options are in default.
View attachment 3154633
How do I make her drink condoms? The skill doesn't appear in fights. The CC Mod options are in default.
View attachment 3154633
I'm still keeping the older version of the game so it works with ccmod. I don't see an edict related to this. Maybe dev decided to take it out of the mod since it was broken. Or maybe I'm blind.a few months ago the condom drinking in ccmod was broken for a while and you would get filled condoms out of thin air without having sex, i dont know how it works now im waiting for the game to be somewhat in a final state to play it again with ccmod.
Sounds more like an engine problem. If I remember correctly these kind of skills works this way, hits are calculated before the first strike. So if there's 4 targets, the 1rst strike is supposed to hit target 2, the 2nd strike to hit target 4, and the last strike target 2. But if you kill the target 2 at the first hit, you'll lose 1 hit. Because possibles hit target aren't recalculated after each strike.There a new glitch with the skewer upgradem, you suppose to now able to deal 3 hits, but many times karryns only gives out 2 and its messing me up
I need some fucking viable ways to deal with goblins having more stamina damage output that thugs.
and DONT you dare tell me its A nother antiplayer NEW FEATURE, There more than a handfulls already
this game gives no repects for the player
If what you are describing is true that sounds more like a dev problem than engine one. Dev can code the game to check after every attack. I'm not exactly a rpg maker dev but declaring an array that holds all enemies in the current wave and checking that array after every hit of the skill to see if one of them died using a for loop shouldn't be a problem.Sounds more like an engine problem. If I remember correctly these kind of skills works this way, hits are calculated before the first strike. So if there's 4 targets, the 1rst strike is supposed to hit target 2, the 2nd strike to hit target 4, and the last strike target 2. But if you kill the target 2 at the first hit, you'll lose 1 hit. Because possibles hit target aren't recalculated after each strike.
Pretty much every rpgm game that feature a skewer like skill got this problem.
I don't know how customizable the engine is, that's just what I read a long time ago. To do what you suggest, the dev has to entirely rewrite the skill and can't use the native system, I think. I'm not an rpg maker dev eitherIf what you are describing is true that sounds more like a dev problem than engine one. Dev can code the game to check after every attack. I'm not exactly a rpg maker dev but declaring an array that holds all enemies in the current wave and checking that array after every hit of the skill to see if one of them died using a for loop shouldn't be a problem.
What I am talking about is beginner level programming, one of the first things you learn when trying to learn programming languages such as C# and JS. I highly doubt rpg maker is so limited to the point it doesn't allow developers to write simple checks for skills.I don't know how customizable the engine is, that's just what I read a long time ago. To do what you suggest, the dev has to entirely rewrite the skill and can't use the native system, I think. I'm not an rpg maker dev either![]()
I think I remember where I've read that, for The Last Sovereign, built with an old rpgm engine. Now with MV there's some chance that you can fully customize a combat skill using JS. Or not..? But if you can fully write how a skill is supposed to work, it will be pretty simple to code. But seing after all this time that inmates still overlap from time to time, I think that Rem still struggle a bit with JS.What I am talking about is beginner level programming, one of the first things you learn when trying to learn programming languages such as C# and JS. I highly doubt rpg maker is so limited to the point it doesn't allow developers to write simple checks for skills.