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Hey everyone, Rem here with this week's Progress Report!
Last week, I've been continuing to work on Karryn's Prison, Club Bifrost and Island Saga. Club Bifrost is getting really close to almost being ready for the testing phase, so this week I'm most likely going to heavily focus on it.
With Karryn's Prison, I've finished (but haven't had time to test) the basic implementation of the Toys system, the combat additions I hinted at last week, and changing the way Passives gets displayed in the Passives screen.
Currently, the Passives screen just lists every single Passive Karryn has with three columns. The Passives system is a huge, huge part of Karryn's development, and I'm hoping it's also something fun for some people to look at and just marvel how long of a way Karryn has come from being a virgin. But the current UI is... just not nice to look at it. So I redid the code and turned the Passives screen into this:
I think this is a huge improvement on the readability of Karryn's Passives. Seeing how there is over 300 Passives ultimately planned for Karryn to obtain, this new UI should be easier and funnier for anyone to just come back to and check out on what Passives Karryn currently has.
I'm going to save the combat additions that I've hinted at for another post because today, I'm going to talk about Toys! If you've seen Sachinama's most recent post this month, you would've seen graphically what they look like. Now in terms of implementation, one of the new enemy types that will be introduced in Level 2 is the "Nerd" enemy type. These are the inmates with much more brains than brawl, and they're basically going to be no threat to a serious Warden especially since they normally are too busy cowering in fear to even attack. However, if the Warden happens to find herself in a position of vulnerability, the Nerds will start inserting toys into Karryn's various orifices. And once a toy gets attached into Karryn, they don't get removed until the end of the battle unless Karryn manually spends a turn removing a toy, or an enemy removes the toy for her (because they want to stick something else in that hole). So will our valiant Warden shoulder on, ignoring the intrusive toy inside her while fighting, or risk spending a turn just to remove it? At first, toys don't bother her that much but as she starts picking up Passives related to Toys......
For this month, the Name Submission will begin tomorrow and it will be for the Nerd enemy type!