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Sep 11, 2017
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Using this decrypter myself, the problem with this game and a few other games is that They have a CG for the Body and seperate CGs for Facial Expressions etc., meaning you get CGs that aren't worth a damn, sadly.
It was similar with Meltys' Quest. Still quality content in the game just can't cheese the CG, unless someone wants to recreate them with the decrypted assets.
 

Minato284

Newbie
Jan 17, 2018
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I know some games that have been milking on Patreon for several years and still are not finished. A year of developpement doesnt seem long for a game as legit as this one imo
Especially when the company making the game is also busy localizing two other eroges, meaning they can't focus on just this one.
 

souldead341

Engaged Member
Oct 16, 2017
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"Mid 2020 for Completion date too long" Meanwhile people out here still waiting for Star Citizen to be completed, as well as various H games that died or just get updated once every few months.
Yeah, especially since this dev is actually giving an idea when it'll be done (though the cynic in me says to wait and see how things go) unlike most patreon games where it's "It'll be done sometime, honest, the updates will speed up eventually we swear".
 

Smallfrie

Well-Known Member
Dec 25, 2018
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Many games burn out (with their creators) even before half way finished.
The reasons? Many. Be it poor planning, too much spoiler, writers block/too much idea, motivation vanish, or simply life itself.
About this game:
The creator knows that it needs some restructuring and admitted doing it.
This demo gave out a lot of spoiler->the creator has to live up to it.
The creator has a lot of idea so much that it slow down the development work.
The team behind this game works several games in same time.(it slows down but also prevents burn out somewhat)
The mid 2020 Completion date is a good conservative estimate.
 
Sep 11, 2017
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Yeah, especially since this dev is actually giving an idea when it'll be done (though the cynic in me says to wait and see how things go) unlike most patreon games where it's "It'll be done sometime, honest, the updates will speed up eventually we swear".
I would lean on the trusting side when it comes to Rem, we may not get monthly updates, but we will get quality updates. The next planned update will release all of level 2 from what I have been able to piece together. Which is better then when a dev takes three months to fix three lines of dialogue, and add one scene.
We got a solid experience in July I was happy with. Fun game play I haven't really seen in an RPG on this site, as well as great uncensored art and English localization.
 
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aff571

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Jun 6, 2017
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I would lean on the trusting side when it comes to Rem, we may not get monthly updates, but we will get quality updates. The next planned update will release all of level 2 from what I have been able to piece together. Which is better then when a dev takes three months to fix three lines of dialogue, and add one scene.
We got a solid experience in July I was happy with. Fun game play I haven't really seen in an RPG on this site, as well as great uncensored art and English localization.
Based on what I saw with Melty, I am inclined to give them the benefit of the doubt on this.
 
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kronoblast

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Nov 18, 2017
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think i broke it somehow.
can still hear music and interact though.
anyone know how one might fix this?


min later edit:
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edit 2: spoilers for those scrolling by and dont care about my problems
 
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think i broke it somehow.
can still hear music and interact though.
anyone know how one might fix this?


min later edit:
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edit 2: spoilers for those scrolling by and dont care about my problems
Well I see you are on v0.3l, try getting a hold of version v0.3m, the build I have, see if that works properly, also it seems you are having a resolution problem, are playing in 4K? If so I would scale down to 1080 for RPGM games. If all that doesn't work, it might be the download mirror version is broken. I use Nopy when available.
 

F-Silent

Member
May 19, 2017
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September 9th, 2019: Progress Report
Hey everyone, Rem here with this week's Progress Report!

Last week I started off on the first day with the design and implementation of twenty or so new passives. I didn't get any chance to think about the pleasure damage formula because right afterwards, I started working with Kamichichi, the developers of Island SAGA, to change and fix a few things with Island SAGA.
Then for the rest of the week, I have been checking and editing Bifrost's scripts, as well as working closely with Midnight Pleasure, the developers of Bifrost, to modify the game for Steam. It was a long week but I have kinda finished all the edits that are needed except for the last batch of scripts that Sinom is currently reworking on. After I finish checking that last batch, the game will hopefully be ready for internal testing to check for any formatting and scripting errors that escaped my check, as well as any possible bug that might appear due to all the changes to the code. I might still play a bit with a few scripts just like how I changed my mind multiple times while translating and editing Meltys Quest.
As for this week, I am planning to focus on the Steam store pages for Island SAGA and Club Bifrost.


Sadly no news of our Dark Haired prison warden waifu.
Stay strong~
 
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