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Welking

Member
Jan 30, 2020
248
125
175
Would anyone happen to know if a title/passive can be achieved for having Karryn be a virgin and subsequently losing it to another virgin? I wonder if there's at least a line of dialogue for something like that. I've tried it out a couple times to no avail. Can't find another virgin in time. Not sure which area, if any, has a high virgin trigger rate. Thanks in advance for the information!!
Nice idea, but getting Virgin is too much of a RNG... And right now Karryn does not have the ability to trigger vaginal/anal H... so it would be a RNG nightmare. :p

There is a title for losing your virginity to a dildo (from Nerds in 2F).
 

junkage

New Member
Sep 17, 2017
8
53
85
Thank you to whoever it was that you can walk through the enemy after you run away. I could finally escape the level 2 bathroom after getting defeated.

I don't understand why your character level is capped. That's not explained anywhere so I was grinding for days trying to level up but was stuck. I think this artificial limit should be removed. What's the point of all these stat gain boost edicts if you can't gain any more stats?

Secondly I am reading this is meant to be a bit of a rogue-like type of game where you are supposed to lose. That's an interesting approach but it's way too long for that kind of game so I don't think it works in this case. Making it a traditional RPG would be better.
 

Zuul

Active Member
Dec 2, 2016
633
1,747
365
Thank you to whoever it was that you can walk through the enemy after you run away. I could finally escape the level 2 bathroom after getting defeated.
How did you even manage to lose unintentionally at all, let alone in consecutive encounters?

The only things that should be getting you to 0 Energy+Stamina in a fight are Guards that you caused to be overleveled, everything else will fuck themselves into submission faster than your Energy+Stamina depletes either unassisted or by stalling them out with the recovery skills and Resist Orgasm, so even if you can't win through fighting you'll still be able to win in the end with sex even as a Sadist build.

I don't understand why your character level is capped. That's not explained anywhere so I was grinding for days trying to level up but was stuck. I think this artificial limit should be removed. What's the point of all these stat gain boost edicts if you can't gain any more stats?
Your level is capped because the game is still in development and they don't want you leveling past the current content, not only would it make the intended gameplay significantly harder to achieve but it also trivializes future content additions and also messes with any possible level flags that get added if you leveled past them before they were added.

Secondly I am reading this is meant to be a bit of a rogue-like type of game where you are supposed to lose. That's an interesting approach but it's way too long for that kind of game so I don't think it works in this case. Making it a traditional RPG would be better.
This game is not long at all. You can clear the current story in under 20 minutes and see all the sex acts and scenes in about an hour, the only thing that's time consuming right now is collecting all the titles and then making a 'final' run afterwards where you collect every passive.

And between the mutually exclusive titles per run and the planned multiple endings there's a lot of incentive to replaying the story.
 

Satan-Sama

Newbie
May 8, 2018
22
15
198
Someone got a ci-en subscription here? I don't think it was shared, yet.
 

Neriel

Well-Known Member
Jan 19, 2018
1,033
1,069
348
Thank you to whoever it was that you can walk through the enemy after you run away. I could finally escape the level 2 bathroom after getting defeated.

I don't understand why your character level is capped. That's not explained anywhere so I was grinding for days trying to level up but was stuck. I think this artificial limit should be removed. What's the point of all these stat gain boost edicts if you can't gain any more stats?

Secondly I am reading this is meant to be a bit of a rogue-like type of game where you are supposed to lose. That's an interesting approach but it's way too long for that kind of game so I don't think it works in this case. Making it a traditional RPG would be better.
Your Level is capped per Floor. First Level is 12 and 2nd Level is 24. It is there, to keep the player in check, so they cannot just grind and become way to strong. Also you don't need to lose at all.
 

Suncatcher42

Member
Aug 12, 2019
219
294
146
Your Level is capped per Floor. First Level is 12 and 2nd Level is 24. It is there, to keep the player in check, so they cannot just grind and become way to strong. Also you don't need to lose at all.
If it was capping overall power it would make sense, but the way it's implemented the primary function seems to be to punish anybody who didn't specialize hard enough, early enough. You could easily crank Strength up to level 60+ and obliterate everything with one kick, but Charm, Mind, and Energy can easily get stuck at level 1 forever because your strength and stamina pushed you into the level cap before you had the option to really train them. And a lot of titles/accessories/edicts that are supposed to improve those hard-to-raise stats never get used at all, because by the time you manage to get them you've stopped earning experience entirely.

Maybe this will change once the lower floors open up, or maybe the exp gain rates for different stats will get rebalanced, but as things stand the level cap mostly means that if you play through the game blind, you lock yourself out of the options you actually want and in order to do anything other than a pure slugger build you need to plan out every move you make before you start playing.

A more elegant solution would be a 'soft cap' instead of a hard limit, where advancing one stat doesn't penalize the others but the exp required to advance within each individual stat goes up exponentially with level. That way making a well-rounded character is fairly easy, and you can switch which style you're focusing on relatively trivially, but advancing any individual stat to super high levels takes a lot of work and any attempt at grinding your way to infinite power runs into sharply diminishing returns.

On a mostly unrelated note, I was messing around with variables in the .js files to try to figure out how to tweak the exp gain rates of the different stats directly, and accidentally created a world in which every inmate ejaculates instantly upon seeing Karryn. I think that it's treating my charm as if it were several times higher than it actually is while in combat? Nowhere near balanced and definitely not the intended gameplay experience, but hilarious. I just walk into a fight and they all pop pop pop.
 

Koodos

Newbie
Jan 3, 2020
77
60
182
A more elegant solution would be a 'soft cap' instead of a hard limit, where advancing one stat doesn't penalize the others but the exp required to advance within each individual stat goes up exponentially with level.
It's already like this. Every stat gain increases the amount of experience needed for the next stat gain in that category.

If you're already editing JS, the easiest way to fully implement your idea is to change the number of stats needed per level. That way you don't have to change any edicts and you're not constantly crushed by higher level enemies. Do note that this can and will lead to an invincible Karryn in the end - the game wasn't meant to have Karryn not have an upper limit on her Endurance - and make it so she can never, ever cum again.

You can also tweak how much experience each subsequent level needs.
 

Suncatcher42

Member
Aug 12, 2019
219
294
146
It's already like this. Every stat gain increases the amount of experience needed for the next stat gain in that category.
The cost increases very slowly though. You can put the majority of your stat levels into strength, hit the level 12 cap, beat the orc, and gain 2-3 more levels of strength in the very next battle. And as you say, without a limit in place, your endurance would quickly rise to levels that make a lot of the game's mechanics obsolete. Making an extremely powerful character is easy as long as you pick one of the stats that gets a lot of exp and avoid doing anything else. Higher stat levels shouldn't be impossible to achieve with dedicated effort, but they should cost enough that you won't rise past some reasonable point unless you try.

Alternatively, if the intent actually is to have your abilities locked in within the first week and then never change again, you could achieve that with a lot less frustration by just having a point-buy character building screen at the start and skipping experience entirely.

But including a whole complex advancement system, and then making it impossible to advance for the majority of the play time? Just seems like bad form in an otherwise well designed game.
 
Sep 15, 2019
131
90
79
This is a very good idea actually, to allow us to lock our experience gain in certain areas. I hope rem sees and considers this.
maybe someone on his discord can pitch it to him
 

Kat123456

Newbie
Apr 25, 2020
23
17
61
Guys forgive me if this has been asked before (frankly, I am not reading through 282 pages of discussion), but how are in-battle sexual skills supposed to work? No matter what I do, no matter what the situation is, no matter which one of these sexual skills I try to use (I have unlocked a couple of them), I always get the "there is no viable target" message, with the exception of "Cock Stare".
 

Satan-Sama

Newbie
May 8, 2018
22
15
198
Guys forgive me if this has been asked before (frankly, I am not reading through 282 pages of discussion), but how are in-battle sexual skills supposed to work? No matter what I do, no matter what the situation is, no matter which one of these sexual skills I try to use (I have unlocked a couple of them), I always get the "there is no viable target" message, with the exception of "Cock Stare".
Some sexual skills have a desire requirement and others also need you to be stripped of your clothes.
 

Zuul

Active Member
Dec 2, 2016
633
1,747
365
If it was capping overall power it would make sense, but the way it's implemented the primary function seems to be to punish anybody who didn't specialize hard enough, early enough. You could easily crank Strength up to level 60+ and obliterate everything with one kick, but Charm, Mind, and Energy can easily get stuck at level 1 forever because your strength and stamina pushed you into the level cap before you had the option to really train them. And a lot of titles/accessories/edicts that are supposed to improve those hard-to-raise stats never get used at all, because by the time you manage to get them you've stopped earning experience entirely.
It's not punishing you for not specializing, the game is literally designed and balanced in such a way that you can clear encounters using any stat distribution, there's even an NPC that tells you to not worry about it because it really doesn't matter in the end.

Maybe this will change once the lower floors open up, or maybe the exp gain rates for different stats will get rebalanced, but as things stand the level cap mostly means that if you play through the game blind, you lock yourself out of the options you actually want and in order to do anything other than a pure slugger build you need to plan out every move you make before you start playing.
Masochists have stats that improve their effectiveness but those stats don't matter in the end because you'll win regardless of what your distribution is, and Sadists can still resort to sex acts to win in the same way.

As soon as Karryn, no matter what distribution you have, is engaged in a sex act with enemies, regardless of who initiated it, what position it is, or how many enemies are involved, you've beaten the involved enemies and the stats only serve to make beating them faster.

The only time stats become relevant is when you're trying to win against overcapped enemies using combat specifically instead of sex, and that's pretty much limited to just the Guards (and you control their level progression), if the enemy is at or below your cap you should be able to win through combat or sex just fine unless you don't understand the mechanics and/or what your skills do.

Higher stat levels shouldn't be impossible to achieve with dedicated effort, but they should cost enough that you won't rise past some reasonable point unless you try.
That's literally how it works right now.

You have to make an effort to outright ignore other skill types to cause Karryn's stats to develop in an uneven manner.

If you have a lot of Strength and everything else is lower, that wasn't the game being poorly balanced with stat increases that was you spamming Blunt skills and neglecting Slash and Pierce attacks, on top of neglecting or outright ignoring Willpower, Energy, and Sexual skills.

Literally every single interaction in a fight gives exp for a stat, including enemy actions.

The dev made it so you can specialize in stats and even added titles for doing so, including titles that outright permanently unlock certain edicts for you, but the game is absolutely able to be played through without doing it and you're actually expected not to specialize because it makes parts of the game harder rather than easier.
But including a whole complex advancement system, and then making it impossible to advance for the majority of the play time? Just seems like bad form in an otherwise well designed game.
They don't make it impossible to advance for the majority of play time since you don't spend much, if any time at level cap the first time you clear a floor, that means when there's a full game to play you'll constantly be leveling up during the main story.
 

junkage

New Member
Sep 17, 2017
8
53
85
How did you even manage to lose unintentionally at all, let alone in consecutive encounters?
I started the game with extra clit sensitivity and reduced pussy desire for clit petting. I think I had 286% clit sensitivity or something like that so any time someone would touch the clit I would gain about 21-35% pleasure.

So enemies only needed about 20-25% pussy desire to initiate clit petting which would quickly spiral most fights to a defeat unless I reduce pussy desire every turn.

Anyway, I edited the game files to remove the level limit and restarted the game so I could actually enjoy the content.
 
4.60 star(s) 495 Votes