MistressMC
New Member
- Jul 3, 2018
- 4
- 5
- 93
3072AD, Third Crisis, Claire Quest, Crisis Point Extintion, Void Bound, Eclipse Work Ariadnealready done^^
3072AD, Third Crisis, Claire Quest, Crisis Point Extintion, Void Bound, Eclipse Work Ariadnealready done^^
Same thoughts hereIt's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
Ight Imma Head OutThis was just dropped in Discord:
"Control starts decreasing when the prison is in Anarchy for too long on Level 1 and 2"
Say goodbye to turtling people, because it's out.
Though I have no idea how long is too long.
Punish vs reward in this game is subjective. Karryn is supposed to fall into depravity. Effects becoming easier/stronger the more they are done is part of that.It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.
I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.
I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
That's because you guys are kind of missing the point here...Same thoughts here
I have no problem grinding if it is day based, it's still immersive. The more time passes the more enemies getting stronger due to level scaling anyways.Hell, with every version that comes out, Prisoner mode becomes harder, and closer to the nigh-impossible experience Rem warned about in their descriptions. By the end version, odds are that success with anything other than super slut will be impossible in Prisoner mode without a lot of title grinding before hand to boost Karryn's starting stats, skills, income, lower expenses etc.
Well, I didn't know where I needed to start when I first this game. I just happen to just play it as I go and once I find something that I needed to do, I would start over and do it differently. I notice some players play it over and over to make different choices and options. There is no easy route which is better. If there is a better route, it may not be your prefer route. Some players prefer walk through instruction. I am not sure that will help in this game. However, some walk through gives you hints how to do certain thing. I haven't played 0.6... yet I am debating to try it or wait for 0.7. It has nothing to do with minor bug fixes. I wanted to wait until Rem developer(s) release their goal plan, which they had to split it between 0.6 and 0.7 (future). They had to do what may be best for their team and the consumers.Thanks for answer! But my eng is not that good so i just wanna know what skills i should focus(mind or dexterity for example).
That is precisely what I am doing my dude and the game punishes you for that.Punish vs reward in this game is subjective. Karryn is supposed to fall into depravity.
Yeah, except a pure playthrough is MUCH easier at this point because you don't need to level Charm, you avoid getting all the detrimental titles.Basically, if your goal is a Fighter Karryn, you need to keep her as pure as possible, and with as little Corruption as possible.
Well I can say so far, you can beat the first 3 Levels on the hardest Difficulty in 30 - 40 Days. So I don't see the issues a lot of people are having.I have no problem grinding if it is day based, it's still immersive. The more time passes the more enemies getting stronger due to level scaling anyways.
But meta-mode on aka getting bad end to grind for stat allocation and titles is... euh, meta and unimmersive ? (i fail to find the right word here).
I hate to admit it, but with the change to control based on days passed when anarchy, this game now truly becomes time-based/time management.
Denying player the chance to complete the game on hardest mode without relying on newgame + is bs. Planning ahead ? no, we don't do that here, lose, restart a few time to get stuffs done is the right way to play.
I'll wait and see how this turn out, if a game force me to rely on losing to win, i'm gonna nigerundayo real fast outta here.
I am thoroughly confused then... How exactly is that passive punishing you for trying to go slutty, when falling down is convenient and makes it easier to preserve stamina for sex skills rather than have it wasted on attacks? How does any passive punish the slut-mode, when they generally lower desires for sex skills and increase sensitivity, which makes it easier for Karryn to get wet?Yeah, except a pure playthrough is MUCH easier at this point because you don't need to level Charm, you avoid getting all the detrimental titles.
Of course it is possible, it is in fact very easy to do so since enemies are still weak, not to mention a high order means less inmates in a wave and weaker inmates overall.Well I can say so far, you can beat the first 3 Levels on the hardest Difficulty in 30 - 40 Days. So I don't see the issues a lot of people are having.
Boss Rush? I always reach Max Level per floor, before I do the Boss, so I don't really rush anything. Now sure, I have no idea, how the enemies are when you reach +100 Days but that isn't exactly the point of the game.Of course it is possible, it is in fact very easy to do so since enemies are still weak, not to mention a high order means less inmates in a wave and weaker inmates overall.
The thing is, after that, you have to move on from that save since your build is screwed from boss rushing (stats all over the place), you cannot stay in that save for too long since enemy gonna kick your ass sooner.
That destroy the fun of the game where you are free to hunt for CG or play the minigames.
I know, that was bad wording.Boss Rush? I always reach Max Level per floor, before I do the Boss, so I don't really rush anything. Now sure, I have no idea, how the enemies are when you reach +100 Days but that isn't exactly the point of the game.
Why even implementing enemy scaling if "that" is not the point of the game ?Now sure, I have no idea, how the enemies are when you reach +100 Days but that isn't exactly the point of the game.
This now simply become a time management game many people dread so muchThat destroy the fun of the game where you are free to hunt for CG or play the minigames.
Well sure, you can make then the argument, is enemy scaling still needed, I'll give you that but something needs to be there, so the player moves forward. Or else you can just farm money and edicts and that just seems wrong to me.I know, that was bad wording.
The procedure is like this: you clear 1 or 2 or even 3 dudes blocking the floor you're clearing a day, save the boss for later when you have cleared out the way the days before. Repeat and rinse, very easy even on prisoner mode.
The thing is,
Why even implementing enemy scaling if "that" is not the point of the game ?
and, as I said,
This now simply become a time management game many people dread so much
It's after you read the letter from emperor by subjugating level 1 (untitled1 to untitled1-3) and level 2 (untitled2 to untitled2-4), while the last one is from subjugating level 3 (untitled3 to untitled3-5), just before the demo being done. The save file I used has 200 slut level.Its probably going to change depending on if you go pure or slut route. It was a similar thing in Melty's Quest, with multiple endings. The only question will be which is the canon ending.
Out of curiosity, was that from the gift you got when you beat floor 1 or 2? I know I never got a message like that, so either it was not added yet, or my slut level was surprisingly too low when I beat those floors.
As I said, be on my shoes, when enemies max level 81, one single Royal type inmates appear and you don't run away, the next minute you're dead.Well sure, you can make then the argument, is enemy scaling still needed, I'll give you that but something needs to be there, so the player moves forward. Or else you can just farm money and edicts and that just seems wrong to me.