Shinobikun

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Oct 5, 2017
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Regarding not wanting to play New Game+ for prisoner mode, I can understand when you guys say you don't feel like doing so now, after having played the game a LOT throughout its developement, but when you look from the perspective of someone who starts playing only once the game is complete, it sorta makes sense.

The game will have multiple endings depending on how slutty Karryn becomes. If you're a newb, your first playthrough will most likely end up to be a very slutty run, simply because you don't fully understand the mechanics yet, and scenes are super hot. Then you after getting the ending you're allowed to restart, but with a few titles (which makes the game easier). At that point your goal will be to do a pure run, which is much more difficult. If you fail, you will yet again hopefully get some new titles (and experience) to make the next try easier. You can do this until you finally manage a true pure run, at which point you 'complete' the game. All that in the same Save File.

Then, if you're still hungry for more, you can try the same thing in prisoner mode. Again, the game doesn't expect you to manage a 'pure' playthrough right away, maybe you won't even make it to the end the first time, but either way you can gather titles that make future playthroughs easier until you finally manage it.

This at least seems to be the vision that developer has in my view and in theory it sounds pretty promising.

One problem I personally have for this is that the game is too grindy (read, time consuming) for this to properly work. When one playthrough can take like 10-15 hours, expecting multiple play-throughs is a bit too much. I really feel like the main game needs to be shortened a little bit. The most immediate concern being the minigames. Simple offer more order/money, for less minutes and don't even offer 30+ minute shifts in the first place, then make desires/drunkeness rise equally more to make up for the lost time and voila, the time it take to complete a minigame is halfed. Another thing to do would be for Karryn to get more fatigued from fights, but let fights offer more control. Again, a small change that should make the game feel way less 'grindy' without having to touch the actual battle system.

Honestly, if the game ends up too grindy I might just make a mod myself that changes these values to be more manageable.
 

Neriel

Well-Known Member
Jan 19, 2018
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Regarding not wanting to play New Game+ for prisoner mode, I can understand when you guys say you don't feel like doing so now, after having played the game a LOT throughout its developement, but when you look from the perspective of someone who starts playing only once the game is complete, it sorta makes sense.

The game will have multiple endings depending on how slutty Karryn becomes. If you're a newb, your first playthrough will most likely end up to be a very slutty run, simply because you don't fully understand the mechanics yet, and scenes are super hot. Then you after getting the ending you're allowed to restart, but with a few titles (which makes the game easier). At that point your goal will be to do a pure run, which is much more difficult. If you fail, you will yet again hopefully get some new titles (and experience) to make the next try easier. You can do this until you finally manage a true pure run, at which point you 'complete' the game. All that in the same Save File.

Then, if you're still hungry for more, you can try the same thing in prisoner mode. Again, the game doesn't expect you to manage a 'pure' playthrough right away, maybe you won't even make it to the end the first time, but either way you can gather titles that make future playthroughs easier until you finally manage it.

This at least seems to be the vision that developer has in my view and in theory it sounds pretty promising.

One problem I personally have for this is that the game is too grindy (read, time consuming) for this to properly work. When one playthrough can take like 10-15 hours, expecting multiple play-throughs is a bit too much. I really feel like the main game needs to be shortened a little bit. The most immediate concern being the minigames. Simple offer more order/money, for less minutes and don't even offer 30+ minute shifts in the first place, then make desires/drunkeness rise equally more to make up for the lost time and voila, the time it take to complete a minigame is halfed. Another thing to do would be for Karryn to get more fatigued from fights, but let fights offer more control. Again, a small change that should make the game feel way less 'grindy' without having to touch the actual battle system.

Honestly, if the game ends up too grindy I might just make a mod myself that changes these values to be more manageable.
I would not call the game grindy at all. The only thing in the game that is grindy is the Waitress Job, since a 45 minutes Shift actually takes 45 minutes but the amount of money you can make there, makes it a must to do in Prisoner Mode. Rest of the game feels fine to me. Without the Waitress Job a current run would take me 3-4 hours to complete.
 
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Spillo89

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Jul 8, 2020
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Here the full post of the V6 change log on Reddit if someone have missed in the discussion
 

Shadowclonezero

Active Member
Sep 21, 2017
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in a game like this type, wouldn't the penalty reset after the level was cleared? and then the grace period would start the new countdown until the next level was subjugated ?

I'm just curious if you saw anything that made it seem for logical like that in the code (or in the gameplay) when you looked?
I guess I've played games like this before(the strategy part) and it always reset this kind of component of gameplay after you beat the level..
so it strikes me as very illogical and seems like what you half implied.. impossible in a way.

..maybe I will change all the values anyways, but also..

the divider part though.. I still don't understand it, could you please explain that part a bit more?
 

Neriel

Well-Known Member
Jan 19, 2018
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in a game like this type, wouldn't the penalty reset after the level was cleared? and then the grace period would start the new countdown until the next level was subjugated ?

I'm just curious if you saw anything that made it seem for logical like that in the code (or in the gameplay) when you looked?
I guess I've played games like this before(the strategy part) and it always reset this kind of component of gameplay after you beat the level..
so it strikes me as very illogical and seems like what you half implied.. impossible in a way.

..maybe I will change all the values anyways, but also..

the divider part though.. I still don't understand it, could you please explain that part a bit more?
The penalty does reset and also it starts a new Countdown once you enter a new floor.
 
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tanabe74

Member
Aug 16, 2017
356
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How to enable full version?
When i clear 2nd floor and it said "this is the end of the demo version"
 

Neriel

Well-Known Member
Jan 19, 2018
1,033
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348

in a game like this type, wouldn't the penalty reset after the level was cleared? and then the grace period would start the new countdown until the next level was subjugated ?

I'm just curious if you saw anything that made it seem for logical like that in the code (or in the gameplay) when you looked?
I guess I've played games like this before(the strategy part) and it always reset this kind of component of gameplay after you beat the level..
so it strikes me as very illogical and seems like what you half implied.. impossible in a way.

..maybe I will change all the values anyways, but also..

the divider part though.. I still don't understand it, could you please explain that part a bit more?
Oh and the Divider part. This is how often the penalty is applied. If the Divider is 1, that means once you have reached the time Limit, each day -1 Control Penalty will stack. So after 5 Days as an example the penalty would -5. If the Divider is 3, that means every 3 Days you will get a stack of -1 Control. Hope this helps.
 
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Shadowclonezero

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Sep 21, 2017
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oh I see, that's why he said if you're on easy mode its not bad.. like every 6 days you get -1

um.. I said that wrong.. lol it would start at 3 days and go to 9 days.. at lvl 5 oops lol

yes, thanks that helps me understand more clearly :D
 
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Iexist

Engaged Member
Jul 20, 2018
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The divider I referenced earlier is part of the function that affects the rate at which control decreases once you pass the thresshold. It is not actually a linear thing, though it tends to work out that way most of the time on the 1st Floor.

It was discussed on Rem's discord, and, for example, the level 1 function looks like this:
if(this.prisonLevelOneIsAnarchy()) {
orderChange += PRISON_LEVEL_ONE_ANARCHY_ORDER_CHANGE;
let levelAnarchyGracePeriod = anarchyGracePeriod * PRISON_ANARCHY_GRACE_LEVEL_ONE_MULTIPLER;
anarchyDecreaseDivider *= PRISON_ANARCHY_DEC_LEVEL_ONE_DIVIDER;
if(this._prisonLevelOne_anarchyDays + this._levelOneBonusGracePeriod > levelAnarchyGracePeriod)
orderChange += Math.ceil((this._prisonLevelOne_anarchyDays + this._levelOneBonusGracePeriod - levelAnarchyGracePeriod)/anarchyDecreaseDivider);
What that means is that the Divider's function is actually more complex than that, though the results tends to work out that way.

The code also includes functions that increase the divider based on certain Edicts, like the guard training ones... but that won't really have a visible effect on the Control Decrease outside of easy mode. And that's because the Easy Mode divider multiplies the other values. So for example, with no Guard training Edicts, on Secretary Mode, level two ends up with a 7.2 divider.

That may sound weird, but apparently that "Math.ceil" function rounds out numbers to the nearest Integer, which includes zero.

So the formula for Level one usually ends up with stuff like 1/1=1 On Day 9, and then 2/1=2 On Day 10, which causes another -1 to be added to Control.

On Level 2, which has a 2.4 Divider, it'll start with 1/2.4=0.4etc which will be rounded out at 0 if it works as we expect it too, so you won't see a decrease in Control yet. 2/2.4=0.8etc which will lead to the first control decrease. 3/2.4=1.25, which will be rounded down at 1, which will mean you won't see a difference. But the next day, you will.

This will obviously change if you have Guard Training Edicts, which I think can push that to 2.8...

Either way, plenty of testing will be needed. Especially since that "Bonus Grace Period" variable is confusing...
 
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Shadowclonezero

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Sep 21, 2017
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well.. I may have to see what the lowest tier on his subscribestar is for getting in discord.. I'm interested in stuff like this.. I didn't think ppl would talk about it on discord. I guess REM can't stop conversations though
 

HarkenEliwood

Newbie
Sep 28, 2018
24
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Can someone tell me how to modify the "RemtairyKarrynReceptionist.js" in order to only have perverted visitors ? I'm sure there was already a post about it, but I can't find it anymore.
 
Jul 28, 2019
285
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thanks but it seem my wine can't launch it. guess I can't play it rip lol
This is essentially an NW.js game.

So you should be able to run it native in Linux by overwriting the NW.js files. I tried replacing the whole thing with the Windows version of NW.js and it ran. Give it a try.
There is a bit an an additional twist here since some/many of the paths the game uses are inconsistent in their use of case. It doesn't matter for windows filesystems since they are case insensitive but does for linux since they are case sensitive.

The way I deal with this is to run it from a thumb drive formatted to FAT32 (nfts would probably also work), but any method to igore case sensitivity should in theory work. So a full working solution is to use nwjs and put the game files on a fat32 drive and play in native linux. (Works for me ;).)


https://f95zone.to/threads/playing-on-linux-tutorials-tools-and-help.19523/page-13#post-3909528 describes the best way (imo) to do nwjs on linux (may need to search for the appropriate packages if on Ubuntu or whatever) but it may be easier for some to follow the method from a couple of posts later in that thread - although that does mean repeating the nwjs install process for each rpg mv game rather than a one and done.
 

tanabe74

Member
Aug 16, 2017
356
111
129
feelotraveller

Can i ask something?
Does this game is still in demo or already full version?

If Already full version, how to advance to lvl 3??
Cause after i finish lvl 2 it got a message "this is a demo version bla bla bla"
 
Jul 28, 2019
285
184
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feelotraveller

Can i ask something?
Does this game is still in demo or already full version?

If Already full version, how to advance to lvl 3??
Cause after i finish lvl 2 it got a message "this is a demo version bla bla bla"
Not sure I am best person to answer this but game is still in development. 5 levels are planned but so far only 3 are in the game. You cannot subjugate level 3 and progress further at this point in time. Maybe someone else can say more-better.
 

tanabe74

Member
Aug 16, 2017
356
111
129
Not sure I am best person to answer this but game is still in development. 5 levels are planned but so far only 3 are in the game. You cannot subjugate level 3 and progress further at this point in time. Maybe someone else can say more-better.
.... i thought i am the only who can't subjugate lvl 3 and progress further
anyway thank you
it's too bad the game only had battle cg and only have 6 different cg (lose with guards,lvl 1,lvl 2) receptionist, and waitress and masturbation
 

Shadowclonezero

Active Member
Sep 21, 2017
997
526
249
Can someone tell me how to modify the "RemtairyKarrynReceptionist.js" in order to only have perverted visitors ? I'm sure there was already a post about it, but I can't find it anymore.
search RemtairyKarrynReceptionist.js in thread, its probably one of those posts (no sarcasm meant, srs)

..if not, it will be very close to those posts
 
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