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Bawunga

Active Member
Dec 19, 2019
673
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wait so how are you supposed to grind charm without cautious stance

there's no other option to end your turn without doing anything, which is precisely what you need to do to level charm without leveling everything else up at the same time
Is uh, that how you actually level charm? I'm not sure if that's the case. I thought it only goes up with titles (non-slut ones, since those actually reduce charm), warden level, and accessories.
 

Neriel

Well-Known Member
Jan 19, 2018
1,033
1,070
348
Is uh, that how you actually level charm? I'm not sure if that's the case. I thought it only goes up with titles (non-slut ones), warden level, and accessories.
Well you can Level Charm, if someone is masturbating infront of Karryn but it is Grindy as hell to just stand there and wait forever. But you can still do it via Receptions Job then, since Goblins to that there all the time. But yes, Accessories, is the easiest way to Level Up Charm.
 
Aug 6, 2016
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Is uh, that how you actually level charm? I'm not sure if that's the case. I thought it only goes up with titles (non-slut ones, since those actually reduce charm), warden level, and accessories.
Up to now, I grinded charm by fighting the guards outside the bedroom, but doing nothing and letting them fap. Based on a (low quality) guide I was working on, charm is increased in fights when enemies ejaculate on you.
 
Aug 6, 2016
114
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I see, wasn't aware of that. I feel like the potential slut-levels you'd be gaining by doing that through titles would outweigh the benefits though.
It does pretty much prevent you from getting any of the Slut level requirement gifts at the end of level 1, but you don't get *that* many slut levels if you do it right, because the guards don't do anything but fap.
 

Neriel

Well-Known Member
Jan 19, 2018
1,033
1,070
348
It does pretty much prevent you from getting any of the Slut level requirement gifts at the end of level 1, but you don't get *that* many slut levels if you do it right, because the guards don't do anything but fap.
Well but you do increase Guard aggression that way + create wanted Guards, which can lead to massive problems down the line, unless they got nerved in 0.6
 
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Scorian

Newbie
Sep 8, 2016
91
69
276
Well but you do increase Guard aggression that way + create wanted Guards, which can lead to massive problems down the line, unless they got nerved in 0.6
I take it you leave guards alone completely? Outside of edicts?
 

Neriel

Well-Known Member
Jan 19, 2018
1,033
1,070
348
I take it you leave guards alone completely? Outside of edicts?
Since 0.5 yes, no matter if Fighter Build or Slut Build. They were at least in 0.5, with High GA and Wanted way overtuned in my opinion + the money got nerfed as well, so even that value was gone. And the GA you get from Edicts, you can offset with Edicts, that lower Invasion Chance. So I never have to bother with Guards. But as I said, haven't tried it in 0.6 since you don't need it anyway. So maybe now it is fine to do it again, at least in a Slut Build, since I wouldn't want to deal with it in a fighter run, with constant invasions.
 
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justedufun

Newbie
Mar 30, 2018
45
45
140
On paper, this sounds like a pretty awesome update. Less difficulty jumps and more control over your character's attributes, since a single action wouldn't give you like 30 level up's anymore.

Cautious stance change is an interesting one, I don't mind the energy cost if it'll become a move that's at least worth considering now. I don't think I've found a single good use for it previously.
It's a nice anti-idiot measure as well, since people spamming what was basically "wait a turn" button for 30 minutes, then complaining that the game's grindy and it takes forever to see any scenes were definitely not a rare occurrence.

The daily report is a good QoL change, no doubt. It'll be good to have a condensed overview of what the hell's going on, especially with additional side-jobs and new mechanics like the stalling penalty.


View attachment 827737
I use cautious stance a lot, i sometimes will start with counter, then taunt ennemy, and next i always enable the counter and insteed of attacking i use cautious stance after the counter when ennemy gonna do big damage or trip attack.

The second "major" (for some) change is that Cautious Stance is no longer available from the start. You have to buy the Edict for it before Karryn learns it. The reasoning for this change is too long for me to write here and is probably best saved for a Dev Log type post if anyone is interested. But basically Karryn doesn't start with it learn, and it costs Energy to use, and it's effects are much stronger than before so it's like a weak Defensive Stance alternative for Agility builds.

So she will have no defensive measures at all unless one or the other of Defensive/Cautious is bought? Then what are you supposed to do against a wind-up attack other than simply sit there and take it? Focus letting you possibly counter is one thing, but those attacks, for obvious reasons, hit really hard even on grazes in many cases and frankly most of your money is more likely to go on stabilizing the money and order situation so you can, you know, keep playing. And one-shotting the enemies isn't likely either.

I guess you really aren't meant to get through the game in one run. I'm missing something, I think.
I like it this way, i prefer playing challenging game, even when it's about h game. For me game like that are 10 times better than easy and with no challenge at all where you just chase after h scene...
But Karryn's prison got a difficulty settings anyway so you could always play it in normal or even in easy, and by what i read on the easy boost you will have no problem at all ^^

So to say, i think it's not a bad idea to put cautious stance under edict, you may then lose the first time against gobelin who make you trip, but it will force the player to think how to beat them. Here come the cautious stance in edict =)
 
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Random Bob

Member
Sep 12, 2018
157
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I use cautious stance a lot, i sometimes will start with counter, then taunt ennemy, and next i always enable the counter and insteed of attacking i use cautious stance after the counter when ennemy gonna do big damage or trip attack.
I've ditched the cautious stance quite early on. Starting out, I used to always follow the rock-paper-scissors attack patterns and also kept using cautious stance against the charged attacks. That was back when only lvl 1 was available and it worked good enough, but the introduction of lvl 2 made me completely abandon my previous habits.

The benefits of rock-paper-scissors counters do not compensate for an abysmal stat spread they're encouraging, especially when the most dangerous enemies have a definite bias towards certain attack types. Worse, unless you're going first, the enemy can always change their attack type before you'll land a hit.
And cautious stance doesn't do enough to compensate for missing an opportunity to attack or use proper energy skills. The evasion bonus is also % based, so if you had low agility to begin with that increase is practically meaningless.

Since the cautious stance was already only truly beneficial to agility based builds, giving it a cost but increasing the benefits and making it an early-game and lower investment skill than defensive stance might turn it onto something actually worth considering in a regular run.
 
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cinemagic

Member
Sep 7, 2020
113
98
79
Very interesting game concept.
Though it's not fully suit my taste cuz I cant find any bdsm content So far.
I only tried hard mode and lost 3 times due to order falling to zero aroud day 12~15. :p
 

landeaux

Newbie
Sep 26, 2017
69
79
231
Hey guys i made a table to remember who is waiting his drink in barmaid job and an other one to remember which room is already used by a visitor or not, and when they will get out. I can share it with out, but i made it in french so you can edit it easily by completing in your language if necessary, there not too much text to translate. I don't mind you editing it and sharing it in your language.
Mega link
Thanks, this will be really handy on my next playthrough! Of course I'd prefer to see an overhaul of those minigames so keeping external notes wouldn't be necessary, but I don't see that happening. Hopefully the next couple jobs will be better. I can see the stripper job being a rhythm-based game. Part of the issue is they take so long it derails player progress in other areas.
 
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xellos49698

Member
Nov 4, 2017
478
518
255
The receptionist job would be a lot more fun if Karryn could have the top of her suit stripped, just like her bottom.

EDIT Just had a wonderful idea last night, when the Receptionist takes lewd request, she should have the ability once she is lewd enough, for additional cash, to let men go behind the counter to fuck her. When that happens, and she is being fucked, Karryn default to her fallen state with her breasts planted on the counter and she can also do blow jobs.
 
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spacedog

Newbie
Jun 17, 2017
25
34
61
if you don't care about the waitress minigame, go into RemtairyWaitress.js, find afterEval_tableServeDrink and change the first line to
Code:
    let targetAcceptsDrink = true;
comment out the second line by adding // in front.
Now everyone will accept every drink, giving you control over it.
 
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Spillo89

Newbie
Jul 8, 2020
65
67
151
September 21st, 2020: Progress Report
Hey everyone, Rem here with this week's Progress Report after realizing that it's 1AM and that September is almost over.



So for the past two weeks, I've been working on that secret new gameplay addition I've talked about in my last Progress Report, as well as fixing bugs and touching stuff here and there. Since the new upcoming gameplay change in v7 is a secret, I'm about to talk about some of the other changes I've been doing.

The first major change I think for most people is that the formula for the experience required for each stat level up is changed to not just be a linear increase, but instead also be based on the stat's level and also Karryn's Warden Level. In short, it's going to take a lot more experience to get a stat level up. Early on it shouldn't matter much but later on, for example while in Prison Level 3, it should take 2~4x the amount of experience it used to take. Even 4x the amount might still be low since it is currently way too easy to get a stat level up. But well, I don't want to overshoot it and make it take insanely long just to get a level up since that's not fun, but I don't think leveling up super fast and hitting the level cap is fun either since you don't get a sense of accomplishment from getting stronger.

And also, I changed the enemy level scaling to be more gradual throughout the prison floor. So for example, the enemies on the first room or two in a new floor would basically be just as strong as the last few rooms from the previous floor. Also overall, enemy levels have decreased. This is because in an ideal final product, I don't want the player to have to feel like they got to level up to the level cap to be able to handle the fights.

The second "major" (for some) change is that Cautious Stance is no longer available from the start. You have to buy the Edict for it before Karryn learns it. The reasoning for this change is too long for me to write here and is probably best saved for a Dev Log type post if anyone is interested. But basically Karryn doesn't start with it learn, and it costs Energy to use, and it's effects are much stronger than before so it's like a weak Defensive Stance alternative for Agility builds.

The third major change I did is there is now a report at the start of each day telling Karryn stuff like: how much Order changed overnight, how much money got made, if a Prison Level started rioting or how long it's been rioting, if a Prison Level has been in Anarchy for way too long and therefore causing Order problems, and if Karryn is about to lose some side job reputation from not working there for too long. Just a simple, but hopefully good quality of life addition.

This Progress Report is already pretty long so I'll leave here for today, take care everyone!

added on the subreddit

 

Voido

Newbie
Mar 12, 2019
30
50
203
Is there any way to reduce pleasure gain rate?

Lewd actions during the jobs are spiking the pleasure from 20 to 100 and Karryn just cums non-stop from single touch. It's absolutely not manageable.
 
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