Trughartar
Member
- Jan 22, 2018
- 107
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Thats a very fine point, didnt think about encrypted pictures ...i like your mod. 2 questions. have you figgured out why the angry cg doesn't load? and do you know how to move the text box's, the text covers up some other text when you meet yasu at the level 3 steps. thank you! i'll add the text covering text picadded in edit: i have learned that the angry etc images are not encrypted so the game won't recognise them unless you either decrypt the game or encrypt the mod files (thanks to tyrrandae and demi!)You don't have permission to view the spoiler content. Log in or register now.
... and thanks a ton naatsui, those frankensteined pics look goodThe Choicebox is positioned left, thats the issue.
Solution with RPGMaker Mv should be self explanatory (just click on the choice and position it to middle)
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I hope I managed to properly pack the pics again, and I corrected the selection box (just moving to a different position and letting MV paint a box, that should now do it to be all readable).
Additionally I also moved the yasu event to the outside map, so it can be accessed right away (other map is also still in the archive, if needed).
My main issue with the adaptation is that Yasu counts as a boss, and the level of bosses is hard coded to be the value specified in the enemies data - other enemies scale by various parameters, but bosses dont. So either he'd be totally overpowered or by the third level latest will be unable to actually do anything anymore ... maybe ill try to have a deeper look here, if time permits.