Well yes but also no. The 3rd Side Job is Glory Hole and there she is naked right away.We will get more clothing from side jobs in the future. There are at least 2 more side jobs planned.
Well yes but also no. The 3rd Side Job is Glory Hole and there she is naked right away.We will get more clothing from side jobs in the future. There are at least 2 more side jobs planned.
How did you even manage to lose unintentionally at all, let alone in consecutive encounters?Thank you to whoever it was that you can walk through the enemy after you run away. I could finally escape the level 2 bathroom after getting defeated.
Your level is capped because the game is still in development and they don't want you leveling past the current content, not only would it make the intended gameplay significantly harder to achieve but it also trivializes future content additions and also messes with any possible level flags that get added if you leveled past them before they were added.I don't understand why your character level is capped. That's not explained anywhere so I was grinding for days trying to level up but was stuck. I think this artificial limit should be removed. What's the point of all these stat gain boost edicts if you can't gain any more stats?
This game is not long at all. You can clear the current story in under 20 minutes and see all the sex acts and scenes in about an hour, the only thing that's time consuming right now is collecting all the titles and then making a 'final' run afterwards where you collect every passive.Secondly I am reading this is meant to be a bit of a rogue-like type of game where you are supposed to lose. That's an interesting approach but it's way too long for that kind of game so I don't think it works in this case. Making it a traditional RPG would be better.
Yes. Look at my mod.anyone knows how to make Karryn walk without gloves and a hat in a js file?
Thank u,mate =)Yes. Look at my mod.
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oh man, how to use it? What do I need to do to get the desired result? xDThank u,mate =)
Your Level is capped per Floor. First Level is 12 and 2nd Level is 24. It is there, to keep the player in check, so they cannot just grind and become way to strong. Also you don't need to lose at all.Thank you to whoever it was that you can walk through the enemy after you run away. I could finally escape the level 2 bathroom after getting defeated.
I don't understand why your character level is capped. That's not explained anywhere so I was grinding for days trying to level up but was stuck. I think this artificial limit should be removed. What's the point of all these stat gain boost edicts if you can't gain any more stats?
Secondly I am reading this is meant to be a bit of a rogue-like type of game where you are supposed to lose. That's an interesting approach but it's way too long for that kind of game so I don't think it works in this case. Making it a traditional RPG would be better.
If it was capping overall power it would make sense, but the way it's implemented the primary function seems to be to punish anybody who didn't specialize hard enough, early enough. You could easily crank Strength up to level 60+ and obliterate everything with one kick, but Charm, Mind, and Energy can easily get stuck at level 1 forever because your strength and stamina pushed you into the level cap before you had the option to really train them. And a lot of titles/accessories/edicts that are supposed to improve those hard-to-raise stats never get used at all, because by the time you manage to get them you've stopped earning experience entirely.Your Level is capped per Floor. First Level is 12 and 2nd Level is 24. It is there, to keep the player in check, so they cannot just grind and become way to strong. Also you don't need to lose at all.
It's already like this. Every stat gain increases the amount of experience needed for the next stat gain in that category.A more elegant solution would be a 'soft cap' instead of a hard limit, where advancing one stat doesn't penalize the others but the exp required to advance within each individual stat goes up exponentially with level.
The cost increases very slowly though. You can put the majority of your stat levels into strength, hit the level 12 cap, beat the orc, and gain 2-3 more levels of strength in the very next battle. And as you say, without a limit in place, your endurance would quickly rise to levels that make a lot of the game's mechanics obsolete. Making an extremely powerful character is easy as long as you pick one of the stats that gets a lot of exp and avoid doing anything else. Higher stat levels shouldn't be impossible to achieve with dedicated effort, but they should cost enough that you won't rise past some reasonable point unless you try.It's already like this. Every stat gain increases the amount of experience needed for the next stat gain in that category.
Some sexual skills have a desire requirement and others also need you to be stripped of your clothes.Guys forgive me if this has been asked before (frankly, I am not reading through 282 pages of discussion), but how are in-battle sexual skills supposed to work? No matter what I do, no matter what the situation is, no matter which one of these sexual skills I try to use (I have unlocked a couple of them), I always get the "there is no viable target" message, with the exception of "Cock Stare".
It is still under development and won't be coming out in August release just yet. Time will tell allWell yes but also no. The 3rd Side Job is Glory Hole and there she is naked right away.
Ok, cheers.Some sexual skills have a desire requirement and others also need you to be stripped of your clothes.
It's not punishing you for not specializing, the game is literally designed and balanced in such a way that you can clear encounters using any stat distribution, there's even an NPC that tells you to not worry about it because it really doesn't matter in the end.If it was capping overall power it would make sense, but the way it's implemented the primary function seems to be to punish anybody who didn't specialize hard enough, early enough. You could easily crank Strength up to level 60+ and obliterate everything with one kick, but Charm, Mind, and Energy can easily get stuck at level 1 forever because your strength and stamina pushed you into the level cap before you had the option to really train them. And a lot of titles/accessories/edicts that are supposed to improve those hard-to-raise stats never get used at all, because by the time you manage to get them you've stopped earning experience entirely.
Masochists have stats that improve their effectiveness but those stats don't matter in the end because you'll win regardless of what your distribution is, and Sadists can still resort to sex acts to win in the same way.Maybe this will change once the lower floors open up, or maybe the exp gain rates for different stats will get rebalanced, but as things stand the level cap mostly means that if you play through the game blind, you lock yourself out of the options you actually want and in order to do anything other than a pure slugger build you need to plan out every move you make before you start playing.
That's literally how it works right now.Higher stat levels shouldn't be impossible to achieve with dedicated effort, but they should cost enough that you won't rise past some reasonable point unless you try.
They don't make it impossible to advance for the majority of play time since you don't spend much, if any time at level cap the first time you clear a floor, that means when there's a full game to play you'll constantly be leveling up during the main story.But including a whole complex advancement system, and then making it impossible to advance for the majority of the play time? Just seems like bad form in an otherwise well designed game.
I started the game with extra clit sensitivity and reduced pussy desire for clit petting. I think I had 286% clit sensitivity or something like that so any time someone would touch the clit I would gain about 21-35% pleasure.How did you even manage to lose unintentionally at all, let alone in consecutive encounters?