Purple_Heart
Engaged Member
- Oct 15, 2021
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You're assuming I'm new to the game, I didn't the complete the game AND I didn't read a few poorly written "explainations" that can be found by talking to npc's. That's lots of assumptions.The beautiful part here is that everything makes sense and is logical, but you need to fail first before realizing this. Most game mechanics are explained by the guards in the break room and the prisoners in the mess hall and courtyard. Core stats are explained really well when you look at the edicts that improve the growth rate.
The only real issues for new players are the decreasing subsidies when your order is high (again, this is logical if you think about it) and not specializing in a certain stat (also logical, since you'd be mediocre at everything). And of course also the fact that autosave is on by default when you play on normal difficulty. That's the only thing I find truly annoying about this game, but you can make manual backups of your saves throughout the game.
There's no excuse for the lack of information. If it is all by design, it is a bad design that deserves all the negativity it gets.
If I was making a turn based strategy game, the first thing I do would be creating an easy to read ui that has lots of information, especially turn order.
If I was making a game with lots of management options like this game has(edicts) I'd make sure they have exact descriptions of what they do in order to NOT leave the player playing the guessing game.
None of this is excusable, play any other turn based strategy game and see how they work. Go ahead and play xcom 2 for example. See how that game explains everything perfectly and has no bs hidden mechanics. Perfectly clear base management, perfectly clear combat. Nothing is hidden. If you lose it's your fault. If you lose in karryn's prison it's either because you didn't know what happened due to lack of information(example: stacked negative passives without knowing why) or game decided it is time for you to lose by spawning a rare powerful enemy. You rarely lose because it is your fault, which isn't fun at all.