CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

RPGM Katalist [v0.097.6] [Tearycian]

4.80 star(s) 34 Votes

lnppo

Active Member
Jun 23, 2018
800
1,977
Essentially the update is: Teary created "Tormentors" who chase you on every single map. This causes events, interactions and most other things to bug out.

Teary is trying to fix it.
Logistically, this seems like an incredibly dumb feature to add.
No wonder the update is delayed indefinitely if this is what he's trying to implement.
 

LexiTV

Active Member
Jan 24, 2018
521
872
Logistically, this seems like an incredibly dumb feature to add.
No wonder the update is delayed indefinitely if this is what he's trying to implement.
His code is getting longer and even more chaotic every update. If I like this update I'll sub to his Patreon. He needs some support, to hire some help for the game.
 
  • Haha
Reactions: JakeMSG

inthef95zone

Member
Sep 21, 2017
467
2,293
Logistically, this seems like an incredibly dumb feature to add.
No wonder the update is delayed indefinitely if this is what he's trying to implement.
That's what I always hated about Teary as a dev, he sucks at the game design aspect of game devlopment. And honestly the way he always goes for the most unintuitive and counterproductive shit ever, just seems like he's just doing it on purpose
 

LexiTV

Active Member
Jan 24, 2018
521
872
That's what I always hated about Teary as a dev, he sucks at the game design aspect of game devlopment. And honestly the way he always goes for the most unintuitive and counterproductive shit ever, just seems like he's just doing it on purpose
Teary is great at atmosphere, art, and general writing.

He could use some serious help with the dialogues and the programming. But what can he do? Seems like even if he had the money, Teary is the type of the dev who loves to work by himself. Can't change that.
 

inthef95zone

Member
Sep 21, 2017
467
2,293
Teary is the type of the dev who loves to work by himself. Can't change that.
And there's nothing wrong with that, a lot of bangers came out of one-man efforts, the problem is when that one man just thinks that every idea (he has) is a great idea
 
  • Like
Reactions: JakeMSG

LexiTV

Active Member
Jan 24, 2018
521
872
And there's nothing wrong with that, a lot of bangers came out of one-man efforts, the problem is when that one man just thinks that every idea (he has) is a great idea
True, but to be fair, Considering his game, the scope, and what he has already achieved, he is getting next to no support at all from Patreon. Like, what 1.2k by now? If we would just throw him 3 to 4k each month, he could maybe even hire 1 or 2 team members. If I enjoy the next Update I'll join it.
 

maximillioj

New Member
Aug 25, 2023
4
0
True, but to be fair, Considering his game, the scope, and what he has already achieved, he is getting next to no support at all from Patreon. Like, what 1.2k by now? If we would just throw him 3 to 4k each month, he could maybe even hire 1 or 2 team members. If I enjoy the next Update I'll join it.
people offered to help, he doesnt accept it
 

JakeMSG

Active Member
Jul 2, 2017
512
1,220
Essentially the update is: Teary created "Tormentors" who chase you on every single map. This causes events, interactions and most other things to bug out.

Teary is trying to fix it.
Lol, that sounds either like complete actual BS or the shittiest code in existence (which would be an achievement, since in RPG Maker MV you only code for the plugins, rest is literally editor features).

That issue can be fixed in about 50 different ways; at most, AT VERY MOST, it would've taken him 1 more day to find some fix that satisfies all his needs. He missed his current last deadline by 8 days now. It's actually beyon rtaded to believe a simple overzealous path finding algorithm for enemies could reasonably be the cause of such delays, anything that went beyond 3 days of such irrelevancy should've just been cut off (and he had an easy way of doing this by temporarily downing their speed to 0, as another commenter suggested, so that the players got both to fight the new enemy, and Teary would've bought himself more time to fix it in a bugfix update while still delivering close to on time.

True, but to be fair, Considering his game, the scope, and what he has already achieved, he is getting next to no support at all from Patreon. Like, what 1.2k by now? If we would just throw him 3 to 4k each month, he could maybe even hire 1 or 2 team members. If I enjoy the next Update I'll join it.
That type of reasoning is not conductive to getting good products. Teary has the initial duty of presenting us decently good product for us to the justify giving him money according to the quality of said product (and the quality of the delivery, in this case).

You don't give money ahead of time to an unproven source to then expect the good product, that's like putting the cart before the horse. If he doesn't work towards earning 3-4k each month, there's no reason for anyone to blindly give him more money than he currently deserves in hopes of him improving his product to then deserve those 3-4k. Even on the balance of past behavior, it would be far from a safe bet to expect Teary to improve his content delivery in the future.

Lastly, from what we've seen so far, Teary seems a bit stubborn in working on his project on his own, so an increase in revenue would likely not result in a new hire unless the community manages to force him into that decision (i.e: leaving his Patreon en-masse bcs of the delays and badgering him all the while to hire at least 1 more programmer).
Situation's made even worse by his own bad coding (and gamedev) practices, which would put off a number of new programmer hires from tackling the job. Programmers can have different expertises, even within gamedev, and not all of them are that proficient at debugging other's code.
 

Staring Cat

Member
Jan 8, 2021
303
992
Lol, that sounds either like complete actual BS or the shittiest code in existence (which would be an achievement, since in RPG Maker MV you only code for the plugins, rest is literally editor features).

That issue can be fixed in about 50 different ways; at most, AT VERY MOST, it would've taken him 1 more day to find some fix that satisfies all his needs. He missed his current last deadline by 8 days now. It's actually beyon rtaded to believe a simple overzealous path finding algorithm for enemies could reasonably be the cause of such delays, anything that went beyond 3 days of such irrelevancy should've just been cut off (and he had an easy way of doing this by temporarily downing their speed to 0, as another commenter suggested, so that the players got both to fight the new enemy, and Teary would've bought himself more time to fix it in a bugfix update while still delivering close to on time.


That type of reasoning is not conductive to getting good products. Teary has the initial duty of presenting us decently good product for us to the justify giving him money according to the quality of said product (and the quality of the delivery, in this case).

You don't give money ahead of time to an unproven source to then expect the good product, that's like putting the cart before the horse. If he doesn't work towards earning 3-4k each month, there's no reason for anyone to blindly give him more money than he currently deserves in hopes of him improving his product to then deserve those 3-4k. Even on the balance of past behavior, it would be far from a safe bet to expect Teary to improve his content delivery in the future.

Lastly, from what we've seen so far, Teary seems a bit stubborn in working on his project on his own, so an increase in revenue would likely not result in a new hire unless the community manages to force him into that decision (i.e: leaving his Patreon en-masse bcs of the delays and badgering him all the while to hire at least 1 more programmer).
Situation's made even worse by his own bad coding (and gamedev) practices, which would put off a number of new programmer hires from tackling the job. Programmers can have different expertises, even within gamedev, and not all of them are that proficient at debugging other's code.
Too long, didn’t read.
Update drops december 21st
Thank me later
 

dabsssa

Newbie
Feb 21, 2018
43
14
Will the wiki be updated that shit is ass
+1
I played this game at the start of the year and i remember 40% of my actual gameplay was trying to figure out what to do next, there was small walkthrough but it wasn't up to date so it help only at the start.
if there was a up to date wiki or walkthrough i think it will be easier to play.
 
4.80 star(s) 34 Votes