i've got hyped but then i reminded myself that last tyme it took me 5 hours to see everything and if there is no save to the latest update i'm not gonna download it
i've got hyped but then i reminded myself that last tyme it took me 5 hours to see everything and if there is no save to the latest update i'm not gonna download it
I don't think that's a bug. What's intended to happen is that Verl will attack you and drain your levels and then disappear for a while. In between the Verl appearances, you are supposed to be completing the quests.
I did hear though that Verl wasn't disappearing after the battles for some people though but she is supposed to stay on the screen right before she fights you I think.
I don't think that's a bug. What's intended to happen is that Verl will attack you and drain your levels and then disappear for a while. In between the Verl appearances, you are supposed to be completing the quests.
I did hear though that Verl wasn't disappearing after the battles for some people though but she is supposed to stay on the screen right before she fights you I think.
i've got hyped but then i reminded myself that last tyme it took me 5 hours to see everything and if there is no save to the latest update i'm not gonna download it
Using an RPG MV speed plugin that let's you toggle between increments of 2x-9x speed is a godsend for this game.
That and editing the difficulty settings to increase Gold/EXP scaling rewards for fights.
Can't imagine replaying the game more than once every couple of years without doing those two things at least.
Ain't no way that's intended. Anyway, you can pull out Dilan's mobile phone to remove the image or hit the H key and use debug. The image will come right back though, when you go to a new area.
also there's an interesting cutscene when u try to enter dominics room, this was using someone's save that was after all the content, only problem is it's repeating so i can't go read dominic's diary
Well now. Never thought I'd be left unsatisfied by a Katalist filler-heavy update, let alone the idea that a game of this genre can even have filler.
There's actual story progression, to be sure, but way too much playtime/development went towards characters of (likely) dubitable relevance. There's been criticisms that there's too much buildup as opposed to resolutions that I'd disagreed with before, but if you're like me look no further than 0.098 to change your mind.
I would say the dialogue in this update is pretty well-done, with a nice bit of humor. Certain scenes involve ye olde Teary misspelled/fragmented writing, but there's much less of those, and even the more cryptic dialogues are the most coherent they've ever been in the history of the game. I'll be huffing my hopium that the boys trio would turn out alright, that John's a real friend, that Domi would mellow out even more, and continue to have slice-of-life encounters on campus.
With the plot out of the way, onto the enemy design: wow they're horrifically overtuned. Maybe I haven't found the right weapon type to counter the new opponents, but even with a healthy store of stats and decent leveling, the MC can barely take a few hits before he's down, and the temporary teamup during the assault on the Blossom Hive demonstrates how flimsy the playable characters are compared to minibosses and bosses. The only reliable tactic I can work with still relies on stunlocking and buffing for a burst attack, and even then it can deal less damage than expected thanks to Teary deciding some characters should be able to throw up a 80%+ mitigation shield lasting multiple turns even when stunned. Without preamble. Mind you, this was on Very Easy.
Stats are by far some of the most important components to a good build in Katalist, and considering the limited slots on equipment where you can install upgrades that need to be grinded for, removing them can be fatal. I can understand giving greater weight to the Covert in the gameplay loop, but I sincerely hope stat-stealing enemies would not be the norm with future updates. Patching up stolen stats through an ingame save file modifier isn't far removed from just opening MTool to tweak your parameters on the fly, and neither is an enjoyable part of actually playing the game.
If one was aiming to view scenes, tanking would be the expected course of action, preferrably through guard/dodge spam, but even then it can take forever for something you want to finally trigger, assuming it's not an enemy that only starts pulling out H-moves after you've hit them a few times. The complete absence of surrenders/submissions/stares has been awful in this regard, and the lack of use cases for calm down/focus/fumigate seemingly hints at a growing disconnect in the combat experiences between prior updates and those going forward. Maybe we'll see further development on 0.098 characters, but for now you might as well keep MTool on at all times to force scene triggers.
In summary, not the best thing ever in the history of Katalist on the lore, gameplay, or ero fronts, but buildup can't possibly continue forever, and there's at least a few hints at upcoming storylines that may be fully followed through in the next update (the Macky expansion, for one thing), so here's to Teary maintaining their passion for a long time to come <3