- May 4, 2020
- 211
- 429
Yes, there is such a problem.Clean save, only downloaded the game about 2 days now.
I thought I fixed it, but apparently I didn't, it's not showing up for some reason.
I hope to fix it by the next update.
Yes, there is such a problem.Clean save, only downloaded the game about 2 days now.
You can use perception to go through small events.Is there anything you can do in this game?
The graphics are very nice, but the gameplay is too confusing. Some suggestions:You can use perception to go through small events.
The same as in the first locations, but without the goblins. (Almost no goblins).
Some of the items on your list are already there.The graphics are very nice, but the gameplay is too confusing. Some suggestions:
- Add a map
- Highlight which items are interactive per level (or when you get near them)
- I don't like walking around in a maze underground
- Give the player weapons in teh beginning so they can fight
- Add a fast travel option (such as back to town to rest).
- Add objectives and how to get there
- Please add areas above Ground. Again, I think walking around a cave is not fun imo.
- Add hints on how to unlock erotic content.
- Add more erotic content (or make it easily accessible) and less combat.
What does that mean? Just add a simple map icon and button to open a map.There is a map on the pointer, as well as the ability to quickly move between open locations.
I don't have any weapon and I can't win any fights. Sometimes when I close a fight it's game over. I recon make it easier with a small penalty instead. Also auto-healing per minute would be nice.At the very beginning, Katya has a knife!
- I walk around in a boring underground environment trying to avoid bad guys, because I don't have the strength or a weapon to defeat them.She is a peasant, not a warrior, so to give her a sword, the heroine must first learn to wield a sword.
The beginning of the game has nice areas above ground (forest, town), albeit not playable. Then it changes to boring underground caves. Why? I hate the caves. I want to explore forests, towns on the surface.Art of this game is great, but gameplay and code wise they have no idea.
In fact, you can playfully defeat 85% of the enemies.What does that mean? Just add a simple map icon and button to open a map.
I don't have any weapon and I can't win any fights. Sometimes when I close a fight it's game over. I recon make it easier with a small penalty instead. Also auto-healing per minute would be nice.
- I walk around in a boring underground environment trying to avoid bad guys, because I don't have the strength or a weapon to defeat them.
- I can't clearly see which items are interactive or important per level.
- I can't clearly see where the entrance and exit are on the level to walk to the next area.
- I don't know where to go because the dungeon is a maze. I can't open a map to quickly go somewhere.
- Add an easy difficulty setting.
- I got stuck in a Goblin cave. There's no hints on how to remove the stupid rope nor how to escape.
- Terrible mini-game trying to escape some Goblin tunnel!
- Those little Eye Icons are important right? Then why are they transparent and barely noticeable? They should be big and colorful.
The beginning of the game has nice areas above ground (forest, town), albeit not playable. Then it changes to boring underground caves. Why? I hate the caves. I want to explore forests, towns on the surface.
This game is more frustrating than fun. I don't care about the combat. I want to enjoy myself. The only thing that kept me playing is the nice artwork. Sorry, the gameplay, level design, and finding stuff are bad and confusing imo.
I think it's bad game design. Give the player a weapon at the start to defeat mobs. Many gamers won't figure out those things you mention. Also I often cannot escape a battle while I have no weapon.In fact, you can playfully defeat 85% of the enemies.
I've written about this before:
Simply apply strength, perception, and dexterity before combat,
do it before the enemy gets close, and just stand still.
I'm sure you'll win.
Dungeon is bad, many areas look the same. It doesn't clearly say where to go, doesn't clearly show what to interact with, does not clearly show where is the entrance or exit. I don't have map. I don't know my objective, I get lost. It's just bad. Transparent eye icons are barely noticeable. I recon add an exit to the dungeon and explore above ground.The dungeon is in constant development and will branch out in many directions, but it won't be an annoying labrador, just not implemented yet ( banal lack of time )
It seems to me that you were very inattentive when looking at the game files.i love the art in general, i love the idea too... but i just cannot play this game, i keep going in circles and cannot advance in any ways...
i cannot get any scenes in the wizard tower... it is just frustrating to not be able to play this
edit: i just went through the game's files and there is absolutely no new scenes...
It should be noted that you should not have used the salt in the basement, it would have come in handy in the quest: Dead Guests.Quite playable I think, you just have to figure out the way it works. So, here's my guide based on how i played the game, and actually had quite some fun figuring this all out. It really feels like a random indie passion project.
So, since its randomly generated I found that saving and reloading is the main mechanic here, to get interesting environments. Apart from that, just farm safe spots (bushes, rocks and dead bodies outside caves), find wizard tower for a fast travel point between it and your camp, and find the mushroom group, there is a perception mark there (eye) on the ground. Spam scout ahead until you find the mushroom village. Thats it for the most part.
After that, there are four quests i found.
Mushroom quest: ask for more soup until a frog gives you a quest to deliver something to another mushroom guy. Again, spam scout ahead in a mushroom group and you will find a dark area with a single mushroom man sitting by a fire. Quest complete.
Also, it seems that resting in your campfire and talking to the mercenary who saves you, he will take you to the mushroom village if you ask. The method described above however is a surefire way to get there, as there is no fast travel marker that i could find, or any other way.
Wizard's Tower: Knock on door hard (use strength first) for the zombie to come out for later. Then, perception to see the eye on the rock next to the leftmost window and use agility to climb. Then go on and talk to the wizard to get the zombie quest (which i havent yet finished)
Demon-Ghoul quest: Simple and easy, go to the tower's basement, talk to the demon twice, grab salt from the tower kitchen and then use it on the ghoul. Quest complete.
After this, travel around until you encounter a bridge on a random map. Play through the encounter to arrive to Fisherman Village. After this everything is pretty self-explanatory and easy to do with your experience so far, so i wont go into unneeded detail.
There is also a kind of radiant quest, which is triggered by getting caught by goblins. You can either fight and escape or play it out, which leads to game over, as it seems that this questline isnt developed yet. If youre not at least 3 level and with fisherman village quest gear, i suggest reloading as getting caught is basically death. If you are, just burn the ropes on the fire in the start, explore the cave and when you're done just fight the goblin furthest from the start of the map and you're out.
And, finally, to level up, rest anywhere (mushroom or fisherman village, wizards tower or your campfire) and select abode of the spirit. You can open one gate per level, alternating between fire and ice. There is no indication for whether or not you have a level up ready, so check this regularly. Also, i could not edit the character xp on the save file without the game crashing.
It should be noted that you should not have used the salt in the basement, it would have come in handy in the quest: Dead Guests.
Perhaps I misunderstood about the saves.
They seem to work fine.
Oh, no.I mean that when i try to edit the save using an online editor, the game wouldnt properly load the images. Not really a problem, just something i noticed. Also, about the salt, does this mean i now cant finish the zombie quest?
In the fishing village MP is consumed only if you work on the pier or in the inn.Why does MP go down in fishing village?