saint751

Newbie
Dec 25, 2017
96
243
I've been going for a submissive run with Tekrok and enslaved catgirls, just to get all the scenes full, but boy does Elmy screw you over by not talking to when it comes to specific quests. Specifically the Kentark training. Chances are you have to grind up 1000 $ because she won't help you and Ylva won't be as affectionate either because of the same choice.

Makes abusing Elmy very easy though. And Maply will be your friend regardless, bless her idiot heart.
 

telc0ntar

Member
Jun 10, 2018
127
190
Enslaved catgirls have no benefits - apart from a few cgs. And in the latest update you free them as well, meaning the catgirl choices will be same from here on out. Bit of a waste, imho.
 

Manga-fan

Member
Jul 2, 2018
125
89
Okay, I love this game, but is there any way to continue the path for my own feast? I was following the walkthrough and then it suddenly stopped saying anything about my own feast. I thought this route would be more interesting than going with Rokgrid.

EDIT: Nevermind, I had to go talk to Jadk to start the event.
 

UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,481
106,636




Hey guys. With 0.8 publicly released we thought we would give an update, some of our thoughts on where we are going, what we are doing. This post will cover:
- What we've been doing since 0.8 released
- State of the story/plot
- Combat
- plans for 0.9

Jumping straight into it. Since we released 0.8 on the 10th to patrons, we've spent time fixing a few bugs, and implementing some of the feedback that our early-access patrons provided. In addition, we've started work on the variant scenes. We've also been planning the rest of the Orc camp arc.

This leads me to the next point. Those that are playing 0.8 might notice that the story and choices are more varied, and beginning to branch more than 0.7, and that by comparison 0.7 did not have a significant amount of this. This came as a result of a new writer joining the team. We found it necessary to tie up some loose ends from 0.6 and before. Though the overall plot and outline remains the same, we did have some adjustments we wanted to implement that we felt would be fun and exciting and people have been requesting forever. Therefore 0.7 saw a little less choice and branching and was instead focused on consolidating loose ends and characters into more concrete lines that the new team could use as a base. Having done that though, 0.8 let us start branching out with our plotline - you can see that with the Ornshakar mini-quest, interacting with Kira and how you handle Mariana's quest (if you are allied such that that quest is available!). These choices are going to be important, and we're very excited to keep player choice relevant!

Combat is something we have received feedback on, and something we intend to address. The current issue is that a Sabia A playthrough can demolish a fight, and Sabia B can sometimes find it almost impossible. This is a result of how Sabia's base stats were implemented as very low, with armor and weapons providing a significant bonus. Our current plans for this are adjusting Sabia's base stats to something higher, and adjusting any of the stats Sabia has earned from training. This will result in a much stronger base-stat Sabia that is complemented by training/items, rather than being defined by them. This means that we'll be able to expand combat more, and start looking into different things and fun stuff we can do with it, making it more engaging and more enjoyable!

0.9 will see Sabia being able to visit cities and villages around Whitecrest. It requires a lot of bases, backgrounds, and new assets. This means we're going to have a couple of revised sprites, and new sprites! Visiting new shops, new quests, new environment outside of the camp. We intend for it to be a full update, but there will be fewer hentai scenes for it due to the requisite art asset creation, but we hope to release it faster and use this new foundation to expand the game and universe. We're also making Grok og Dar a bit more lively - with new events and conversations available depending on your sub or dom levels. One of the scenes we do intend to include will be a repeatable scene as well. A sub Sabia will find that the repeatable scene will differ from a dom Sabia. And a Sub Sabia will find conversations and talking to the folk in Grok og Dar will be a different experience than a dom Sabia.

We hope this update provides a bit of clarity and transparency to what we're currently doing and planning. Thanks guys!

-----
Patron pick

As a lot of you know before each update we give 15$+ patrons suggestion and vote power on a prompt for a scene, scenes like Mariana, Elmy bar scene, Sabia and merchants etc., were done this way for NN too.
Due to some feedback by patrons we decided to give the prompt a day or so earlier this time, before the post where people can suggest and vote, in order for patrons have more time to think about what they want to give as their idea.

So the next prompt you will be able to suggest, is going to be a scene we will have after a Sub playthrough Sabia goes to the bar and uses the drink option. Both Sabia's will have a scene there, but the patron pick will only be for the sub side.
So people will be able to suggest if she gets drunk and has some events go from there with all the patrons being able to approach her and go somewhere isolated, or maybe she decides to drink in questionable company because of events? It's all up to your imagination, so expect the post tomorrow, and make sure to think on your ideas. All previous patron pick rules still apply.
 

pizbia

Member
Sep 17, 2017
396
1,293
Nice to see they're starting to follow through with a bit more clarity on where they're going. I hope things continue in a good direction.
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,084
I wish Sabia have back armor and weapon, from start on camp orc, and I would see her magic pawer, post special treining with Neve. Becou Sabia has magic in her family. I would see she unlished her megic power, or unlock her magic ability the mission where be abel found documents with learn magic skills.
 
3.90 star(s) 77 Votes