This review shares my thoughts and opinions about Kingdom of Deception [v0.9.3].
I'm don't rate this game based on it's genre!
Please excuse my rather poor english grammar and spelling, if you find any mistakes, you can keep them.
For the longest time I avoided writing a review, because a few updates ago many others shared my thoughts, but now I feel that I really want to express my opinon on KoD.
Please be aware that I may spoil some content!!
Story and Storytelling [3/5]: First of all the devs created their own lore for this game. I think it's amazing and the maps and told history ingame sound really natural and convincing. So we got our female MC, a higher ranking military official, ending up in an orc camp, because she lost her troops in an orc ambush, by rogue orcs. Without money, armour or weapons you can't leave the orc camp and worst of all you suspect your family setting you up. Here starts Sabias story. Now it's up to you, if you want to meddle in the tribe politics, or stay out of it. If you want to stay strong infront of every captain or follow some of their unreasonable commands.
Personally I really like the storytelling in Kod, but since the least two updates, I have problems following the quests. All the places you can visit now are not that clearly structured. Sometimes you need to visit every damn place at the right time in the story to progress the quests. In my opinion they implemented the human citys to early. I don't know if they let patreons have a say in the story progress, but they probably need to follow some wishes in upcoming scenes and shape it around that.
Characters[5/5]: I like all charakters in Kod, period. Neve is witty, strong and fucking hot. Lutvrog is the manliest orc in the whole tribe and right in his mind. The captains are, well, fitting in their own intrest. The tribal chief is wise. Our most beloved Jadk always happy and with a helping hand. He definitly needs a scene. The catgirls are there (I don't mind them much). Sometimes I feel that the shaman is written poorly. The scenes with him feel not that great either. In my opinion it doesn't fit right in the story. And last but not least Sabia. She is not perfect ond very egoistic. It's nice that she has her own flaws and opinions. About the Dom and Sub stats: I think the idea is nice and I played through the game more than three times, trying different paths. Dominant, mixed and submissive. My personal opinion is, that the scences with Sabia being submissive are very well written, but they don't fit to the rest of the story. It's like the game progresses with a mostly dominant Sabia, but all her scences play out like a sub/slut. Sometimes she reacts submissive, but not all the time. Of course they use the same cut-scenes with dominant and submissve, when progressing the story.
On the other hand, when playing dominant or mixed, the story works well with the scenes.
The huge problem is, that it's probably impossible to write two seperate storys for Sub and Dom. With all other aspects and progress, it would get so confusing that the devs couldn't cope with it anymore.
I just think that a submissive Sabia doesn't really fit with the game and to constrain that sub path in the game gets harder with every update.
My solution for that would be a more open minded Sabia. Write her so that she is more easily convinced to do things for the tribe.
Interface [3/5]: Looks great and RenPy is the go to engine for VNs. Menu and Interface are easy to understand and use. So why only 3 points? The way they want to progress the story with all these places you need to reach over with the may aren't fitting for RenPy. I think the engine has it's limits for the use they want to create in KoD. I know that there is a huge dislike for games made in RPGM, but I think the devs still want to use many things that worked in their previous game made in RPGM.
My honest opinion, going against the majority on this website, is that they could have worked KoD even in RPGM. Leaving unnecessary running around and fighting here - fighting there out of the game and it would be, I honestly think so, a lot clearer than the way it got in the least two updates. If you take a look at Roundscape Adorevia, you could understand where I'm comming from, if you exclude the fighting and just focus on mapbuilding and interface.
Art [5/5]: The reason many of you and myself included play this game. Nomos art is pants-explodingly great. I did't like many of the new scences, because of storytelling reasons and the written word playing with the scenes, but that doesn't make the art less hot.
Gameplay [3/5]: I already said many things to the gameplay in the interface, but still have some things I want to add. Most quest don't have multiple ways for solving them, just a different outcome. Sometimes I didn't know how to progress. In the last update, you couldn't end one quest, because Jadk wasn't in the bar anymore. The fighting/level system feels ok, but not that great.
Sound [4/5]: BGM is fitting in all scences.
All in all I rate this version of KoD [3,83/5] based on my personal opinion. I don't know which way KoD will go in the future, but it won't be an easy way. The devs work this game as a hobby and don't go full-time, so I heard. That's probably the reason for the long times between updates. Just for fun I said in the thread for Wildlife, that it would be amazing, if they made a mod with KoD. That would be my wet dream. Well in my country we got a saying: Hope dies last, but it dies.