- Jul 12, 2017
- 1,169
- 1,121
Setting: KoD at its best a couple of patches ago intrigued me. The setting is pretty generic and sexual fetishes that I found are one of the most common tropes: A woman, whether she is a human or an elf getting it on with the Orcs or Goblins or within the same race consensually or non-consensually.Hey there, I have been interested in making a game for some time, and the setting of KoD atracted my attention. I want to ask you what part of the game did you like the most and what was lacking (besides frecuent updates)
Was it the setting? (medieval fantasy, orc camp, something else you liked)
Was it the sexual fetishes? (Monsters, slavery, something else you liked)
How important was the story/context? Something in particular that reinforced the sexual encounters?
What style of writing do you like? (lots of descriptive details, only conversations, something else)
Which style of art do you prefer (Hentai, a particular western artist, something else)
What was lacking that was not present in the game.
Other games you may want to mention for whatever reason.
Other detailes you may want to tell.
What makes it unique is that there is politics in this game, mainly surrounding Sabia and the Orc Tribe. Sabia and the Orcs have their own goals, too: Sabia who wants to go back to her rightful place by attacking her mother using the Orcs and getting their respect through sheer, unadulterated female domination or being a submissive girl to all races and the Orcs who wanted Sabia to use every inch of her body to please them. Other than that, seeing Sabia and many other girls getting it on in their own way is something I'd appreciate.
Scenes/Writing: Personally, if a sex scene can be incorporated into the story, much like KOD before all the shitstorm, could potentially lead to a very, very worthwhile climax. There are people who climaxed through wordplay, climaxed by seeing a picture, and people who climaxed through both wordplays and seeing a picture, and these three types I presented here should be as balanced as possible, as everything should be.
Story/Context: I'd be okay if the setting is set to whatever tone the game needed it to be. If the game goes erotica first, then it should be consistent all around -- however, I think to be able to do both erotica and hentai writing should be sufficient. If you can discuss it on forums like this, the better. People's feedback really helps in building the story and the tone, too. Build some Google Forms or something to accumulate votes and feedback so that it becomes your goal in continuing and eventually finishing the groundwork.
Art style: Realistically, Nomo's old art is sufficient enough to make KOD a worthwhile game... before all the shitstorms and the downgrades. There are a few artists that I'd recommend to propel this game further -- but Nomo should be the one doing it and should consider more about their value as an artist for this game alone. I don't think at this point Nomo would find themselves enjoying what they always do all this time. If I'd want to recommend artists for this one (and this is going for the Claire's Quest route, in which Dystopian Project hired a bunch of artists to work on their game):
- Dandonfuga: Character design (if you prefer a slightly buff ladies with proportionate boobs and butts ratio), lesbian scenes. I think Dandon would be one of the preferable artists to create (or in this case, recreate) Sabia or Neve.
- Kon-Kit: Different ranges of scenes, mostly involving humans (and a little bit goofy and ecchi scenes)
- Homare (Fool's Art Gallery): Character design (if you prefer hot Onee-sans with big tits), monster design, and scenes design (Homare's choice in adapting a scene involves a lot of open spaces to the goodies.
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- Rindou (Radical Dream): one of the best tentacle hentai artists around
- Krysdecker: Character design (if you prefer a little bit of realism here and there), sensual scenes involving both male and female. Krys is pretty great on sensual scene choices and if you'd like Sabia or Neve to be as realistically sexy as possible.
- Yokohama Junky: Perfect for corruption route (if there is any). I've seen their work and some of them hosted at E-Hentai gave me an "Offensive for Everyone" warning
- Butcha-U: One of the legends of Humanoid x Monster hentai artists around. I've become a fan of their work after seeing Dark Elf vs Alien and Metroid XXX... maybe SDPO and Imagine Thoroughbred: GAMEOVERS, too.
What was lacking:
Gameplay:
Combat was pretty barebones in KOD. You literally sparring with Orcs to join in an arena fight that happens only once. I'd appreciate it if the combat doesn't limit you to that only and becomes a way to increase strength, stamina, and all that.
Also, I think the game needed activities where you compete with the Orcs or generally being helpful to gain their respect without having to go all brute force. Arena betting, unarmed sparring, race through the woods, fishing, wood gathering, being a guard (once Sabia has enough respect from the Three Captains), etc. Hreinn gives us a pretty big map, but it is lacking in use. Maybe with scenes that aren't happening inside the camp on the side, too. Got caught by the Goblins, a good romping from the Kobolds in the woods, trying to get your way out of Humans/Elves/Minotaurs/Goblins/Trolls highwaymen (depending on the region, outside the city's border has more chance to have sex with other races/monsters).
I don't recall if KOD had a libido system. How can you keep working while seeing all the hung green sausage laid bare for you under them loincloths? An option to "skip work/activity to have sex" would be something refreshing, in my opinion.
I think that's all from me. At its current state, I don't think what I've written above would be a reality. But, since you're seeking people's input, I shall give you mine.
Sorry for the long post.
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