Oh my god! Nomo's here!
How's my hair?! How's my breath?! Do I look okay?! Oh jeez, oh man, oh boy!
Hi!
as I wrote above, I thing you improved alot from NN, maybe you have more time now but in NN there are 2 Blowjob scenes with Riven, one is with the blacksmith, the other is with the townspeople and with the multiple variants (maid, bunny, normal). While I loved the way you drawed Riven with the blacksmith, the other where slightly dissapointing because the face was someway off.
For KoD I can only say I like everything so far, the colour choice is great and while I don't like every fetish (catgirls, tattoo on Sabia) one can clearly tell that you put alot of work in there. Especially the new bar scene with the ass and tits in the maid outfit are top noch, I hope we will see more of that outfit in the future
Yes NN was my first gaming project and I started to draw fairly recently before beginning it with Sierra, so looking back I can see a lot of things that I could improve on now. But it was a good learning experience and I was able to improve my drawing by the end of us finishing it.
And thanks for the KoD comments, I understand we cant hit all fetishes, especially after being bombarded for years now with what people want or expect, and the spectrum is just too large. But I like to believe that once we are finished, everyone would be able to pick a path or a way to guide Sabia as best fits their needs, or ignore what doesnt.
Yes, the bar scene was phenomenal. You're a master of thighs and booty Nomo. While the faces in the scenes didn't bother me as I was playing through them, looking back at them now, they are different from the faces in other scenes. I also think the catgirls scene is well done; you've become very good at the ahegao faces.
I do wish the scenes with orcs would have their faces though. I can understand sex with random orc is more about Sabia and dicks, but Lutvrog is a named character and someone who will (probably) have some relevance to the plot, so it's kinda weird to see his face cut out, even though I understand (and am thankful for
) the focus on Sabia's body.
Thanks! And seems like not many people had a problem with the faces, considering no one mentioned it in patreon, this is why I came here and I think some of the criticism is valid so I will see what I can do and keep it in mind for the future.
For orc/male faces, I kinda feel weird drawing male orgasms and showing their sexual pleasure, but I have been trying to find ways to do it without messing it up as seen in the soldier scene and his face being present. And seems like no one complained about that one, so I will try to expand on it in the future.
Is it possible for anyone to upload an android tablet compatible version of the new update? I can't wrap my head around Ren'py at all.
We need to port the game for android, currently it is not. And since we will be releasing updates, it wont happen until we are done, most likely.
First, thank you for taking the time to discuss with us, it's always interesting and cool to interact directly with a creator of content. Like someone else wrote before me, you are very good with thighs and booties, the new maid/tavern scene is really amazing, her underwear are top notch.
Yes I think the eyes of Neve are too big and yes I think Sabia's face is too spherical. Maybe... (again, I'm no pro, I just try to help) the breasts of Neve are too big too.
Keep up the good work Nomo. I hope you won't drown in your multi choices. (is this even proper english ?) I mean that offering multi choices to us is certainly amazing but it can become a burden or takes too much energy/time to properly create content in the end.
Thanks for the feedback, for Neve boobs, they are actually the size I want them to be, she is one of the more gifted females in KoD, so thats not a mistake. As for faces, yea you dont need to be pro to see something might be wrong, so I will try to work with that and see if I can tweak them.
As for choices, we have already decided on a lot of them that go deep into the game, so we should be fine.Its just hard when people play only one way and consider this the full extend of the update.
Damn our bitching summoned one of the creators of this game. Now I feel even worse. :FeelsBadMan:
But yeah I think it's mainly too spherical face and too big eyes.
However blue haired catgirl looks perfectly fine tho :FeelsGoodMan:
We try to read all feedback and reflect, however we get so many messages every day, that its impossible to please all, and few people just hate us no matter what we do, so that can be kind of frustrating to deal with.
And while we can just limit ourselves to patreon posts since people there are overwhelmingly supportive and positive, I think looking for the negatives can help me improve.
I have no problems with the sex scenes or the girls models so far, I only want some variety and in that regard the catgirl is a good addition, not everyone has to be a tit monster or a 90-60-90 figure.
Well that has been something I want to improve on, so there will be more flat females present, Lynn and Maply are the first.
First, I appreciate the response (and even more that anyone is even listening).
I mean, its a lewd video game, so to some extent this has to be expected. Look at SWTOR - they put a fuckton of money into voice acting for everything, and by and large it was wasted money because most people who choose to play an MMO are not looking for voiced questgivers, they're looking for good MMO gameplay.
This is also, I think, partially a result of the switch to Ren'Py. As others have noted, in NN players had to actually do shit that took nontrivial effort to progress in the storyline. I'm not sure how much people complained about it, or if you decided to switch to Ren'Py for different reasons, but regardless the VN setup gives players no real incentive to read all the "random" dialogue (which probably takes a huge amount of work), or what I would call flavor text on things. In NN, RPGMaker forced slower text boxes even if you were hammering the next button, and you had to actually do things to advance. This forced players to acquire at least a vague idea of what was happening, and they had to encounter non-porn assets you'd worked on.
The not meeting fetish expectations point is probably accurate, but I don't have any idea of how to mitigate it.
Part of this is, I think, the result of what I've said above about Ren'Py. Part of it is a result of the game not being complete - the effect of choosing to ally with one captain versus another is, so far, limited to a couple scenes + variants and an activity (one which so far doesn't seem to lead anywhere). As such, at the moment a lot of the places where players are faced with a choice dont appear to do anything other than require an additional player input (or at least, not anything significant)
I would make two suggestions for alleviating what I see as the fundamental problem (namely: Ren'Py lets players skip through things incredibly fast if they feel like it):
1) Introduce nontrivial minigames in appropriate places. The combat minigame is (sort of) one such thing, but you don't really need to do much of it currently and as a result it doesn't slow people down enough. I'm also pretty sure half of the reason for switching to Ren'Py was to get away from the "forced grind" involved in making the game in RPGMaker, so this may not be something you or Sierra even want to consider. Affection grinds (as in, say, Big Brother) are another alternative (as a side note, these would be potentially another place you could employ progressive scenes like the Bar scene from this update).
2) Put in a questlog of some kind, and find some way of rewarding people for actually knowing what's going on rather than trying everything and reversing until they find the option that had the effect they wanted. The only real way to make people read/look at everything in Ren'Py is to make it impossible to progress if they don't figure something out based on what they've read/looked at, but at the same time it is incredibly tedious as a player when you have to read every single textbox and important information only shows up in one out of every 20 boxes. Quest logs that update with hints and/or just save the important info you've seen so you can go and look at it again later allow people to skip through filler text if they want to without forcing you to let people skip through everything costlessly.
[edit] 3rd idea that just occurred to me:
Add a lewd option for dealing with certain combat encounters. The in-camp sparring probably doesn't work for this, and the catgirl fight doesn't really either, but you'd really only need progressively less-dressed assets for Sabia to implement this. Recall the random town blowjobs in NN - the assets were just reused, and even the text was reused, but they nonetheless added to the game (not as much as new art assets or new text would have, of course, but I think the game would be worse if those activities were not present). For me, at least, simply reusing art assets with different text is like 60% as good as completely new art with new text.
Yes we do not like to add grind, we can easily make players do the same actions over and over and lock them out of content by inflating the game time like this, but that strikes me as poor way to manage/create things. It actually surprised me at multiple messages we got from people that said we should higher the money/training grind. Of course a lot other said they prefer the more easy to progress system we have now, and we think for the long haul it would feel a lot better.
We do plan to add systems that players can play with and improve on, one should make a debut next update, so we hope that goes well.
For the text comment, I really dont want to think how to deal with people that skip text, if the text we have is problem then the game would not be for them. And I dont see myself a reason to play a game if you dislike world building and context and are just in for the CGs. I am pretty sure a simple doujinshi is more suitable.