Hello to all, I have played the game and have some things to say about it. It's just kinda simple critique, but I think it will be useful to people somehow.
Art:
Art in this game is great, but there the things with it that makes it a bit disgraceful. This things already pointed out by people in comment section, but I will say them anyway. Some characters have kinda botched eyes in different scenes and their expressions, not only that characters sometimes look slightly different in scenes. Difference is small, but it's very noticeable if you look at it closely. Also "Wicked" smile of protagonist's sprite is transparent and you can see it through other characters sprites (lol), but I think developer already know this.
Gameplay:
I liked idea of combat in this game, which is attack or parry with your keyboard and mouse. But then again gameplay have it's flaws and bugs too (for now), which again pointed out by people in this comment section. But I say them anyway as reminder. "Dungeons" in this game are big and without a map you will be wandering around very long time (some maps have terrain that indicate a path, like grass in forest, which is nice detail). Another flaw is in combat, sometimes in battle can appear "double" enemies, basically same enemy but "2 in 1", have two health bars and cannot be "redirected" in attack between each other.
Story:
Most problems I have with this part, while story beginned nice it downgraded kinda fast. First thing is protagonist, it have been estabilished that he an outcast, half-breed with human father and goblin mother. He started as innocent guy who actually don't wanted to harm anyone (and also he seen queen Selvana actually kill some dudes), then suddenly when even "intro" story has not passed yet (when he ordered by Selvana to go with Morati into mines) he become "evil manipulative pervert" (evil potato as how I like to call this type of protagonist), no guilt and no self-doubt. I get it that he wanted a revenge, but this sudden change of character is hilarious and kinda sad. And then we get into the city, hoo boy when I received a quest to kill goblins and retreive a letter I thought that protagonist will have second thoughts about it (like seeing why people of Lumis hate goblins or trying negotiating with goblins), nope he just murdered them without any bit of remorse. I remembered that developer said choices of player will matter in plot, so I might advice or suggest giving protagonist more depth, not making him "goody two-shoes" of course but at least giving him self-doubt or guilt and let player decide to what to do (like shun this guilt and embrace evil within or choose another path instead of "builded" one by Selvana). Second one is queen Selvana herself, from point of meeting her I already get that she is evil bench that just pretends to be nice to you since you're "useful part" in her plan. And her "I just wanted for all races to be equal in all rights" got me actually laugh, "As your slaves I presume" I might thinked in that situation. If the developer is planning creating an path in which you can betray her, then you got all my + for that one. And of course this path I might suggest might have "competence of your actions", if player done poorly then you will face death or worse from queen Selvana, but if you done successfully I might think player will become a king of Lumis and Umbris with his own harem.
PS Thanks for reading my rant/critique. I hope it will be useful to anyone or entertaining at least.